Following the news of Silicon Knights suing Epic games for "inadequacies" with the Unreal Engine 3, ShackNews went ahead and talked to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (Gears of War, Unreal Tournament 3) did it anonymously -- except for the Postal developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by Sony swooping in and lending support to Epic in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.



















(Page 1) Reader Comments
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Now Sony is stepping in to help get the engine running properly on PS3? hmmmm, the plot thickens...this is gonna be fun.
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Several X360 exclusive games have reported problems and/or been delayed due to UE3.
When you have people buying your product for a couple hundred thousands dollars you better damn well make sure it works and you support your customers.
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Sounds like the lack / different structure of RAM in the PS3 caused a few limitations of the UE3 engine to become more apparent, and instead of bitching at Sony for lack of vision, they bitched at Epic instead.
The whole thing sounds like a load of BS to me.
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Did you have to use lube to pull that entire comment out of your ass?
You do realize SK is a Microsoft second party that was making the X360 exclusive game Too Human which is the centerpiece of this lawsuit, right?
If you've seen the Unreal Technology website, seen demos of the tools (this book also covers them: http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638), and done work with the editor that comes with UT2003/4, you'd know this:
The tools are GODLIKE in terms of their power and flexibility, and are probably unmatched by a large portion of the industry.
Yes, you can make your own engine, and make it run faster and look better (see: idTech stuff) but chances are you wouldn't have a map editor anywhere NEAR as good as UnrealEd, or something like the Kismet scripting system, the shader design system, the particle design system, or unrealscript.
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Actually, the reason it was launched was because Epic missed their PS3 engine release and this was the straw that broke the camels back. SK was also working on an unannounced PS3 as well, and when they found out the same thing was happening again on the PS3, they filed the suit.
All you have to do is read the article. How you got modded up is laughable.
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Here is an explaination of the entire thing since you like reading:
http://www.gamasutra.com/php-bin/news_index.php?story=14759