Feedback Fallout: Nintendo's Wii Fit
At ten o'clock and on the busiest of E3 mornings, Nintendo unveiled their latest plot to further expand their business outside the realm of gamers: Wii Fit. Along with the new Wii Balance Board, Wii Fit looks to do for fitness what Brain Age did for our math skills. Following the unveiling, Nintendo brain child and industry icon, Shigeru Miyamoto, took center stage, claiming Wii Fit held personal presidence over more widely anticipated titles such as Super Smash Bros Brawl, Super Mario Kart and even his baby, Super Mario Galaxy.
Like most people, "Uh-oh" was the first thing that sprang to the mind of Electronic Gaming Monthly's managing editor, Jennifer Tsao, but in a more observational sense. "[This] is exactly the kind of thing that annoys hardcore gamers, even though it's an interesting application for the quirky Wii."
Correct in her assertion, the hardcore populace had begun their meltdown.
To understand the dramatic reaction to a simple exercise title is to step back in time roughly 8 million copies of Brain Age. Following the incredible success of their puppy trainer, Nintendogs, Nintendo pressed on with their arithmetic experiment in an effort to capitalize on the burgeoning casual games market. Initially seen as a risky venture, Brain Age would explode out of the Japanese gates and with it, the "non-games" market.

For once, gamers complained about not seeing a greasy haired twenty-something chugging a Mountain Dew in their video game advertisements.
Later, with their dictionary software Kanji Sonomama, Nintendo made no effort to even mask it as a game. Shaberu! DS Oryouri Navi was a talking cook book that, for a brief period in time, was a popular facet of Japanese web boards where users would create photo essays featuring their creations. Going as far as Common Sense Training, Nintendo had come up with a perfect formula in which to reel in casual gamers by the boat load.
Wii Fit represents the culmination of their efforts in this new market, capitalizing on the incredible mainstream buzz regarding the potential of Wii itself and their uncanny knack for making even the most mundane tasks entertaining. No one in their right mind should question Wii Fit's retail performance: it's going to make a killing at the registers. So what does this say about our industry when a video game that isn't exactly a game becomes the killer app?
"It says the games business is about to enter a period of mass acceptance and prosperity." says Chris Kohler, editor of Wired's Game|Life blog. "Developers aren't tasked with a choice between 'casual' and 'hardcore' -- they have to choose between 'casual' or 'go out of business.'"
Though it sounds dramatic, Chris' statement isn't without merit. The largest publisher in the world, Electronic Arts, tested the waters in Japan last year with a three-part series on alcoholic drinks for the DS and have since reorganized their brand structure with a segment devoted to casual entertainment. Likewise, UbiSoft has built a new internal studio of their own for the development of casual games, beginning with a training series for the DS.
With Nintendo ushering forth a radical change in the industry, Wii Fit resonates a fear within gamers of a polarizing market -- the what-if scenario where the numbers of the casual overcome those of the "hardcore." Should Nintendo's goal to expand not just their slice, but the entire pie of the industry continue, would they scale back or even stop creating traditional video games if the traditionalists became the minority?
"I don't think gamers need to worry so much about keeping their hobby hardcore." says Tsao. "Variety is a great thing, and I just don't see the problem in having a segmented video game market. Just because my uncle is addicted to Free Cell doesn't mean I can't play Crackdown."
Nintendo of America president, Reggie Flis-Aime, may have been more comfortable announcing Wii Fit to Wal-Mart shoppers as opposed to the traditional gaming crowd that makes up E3, but the bottom line, as Kohler puts it, is that "Hardcore gamers should welcome with open arms the expansion of the audience, as it just means more success overall. A rising tide lifts all boats."

With developers like Square-Enix interested in developing for the Wii Balance board, the hardcore may lower their guard just yet.
At the end of the day, Wii Fit isn't "the cancer that is killing video games" as some have labeled it and if anything, it may just be another in a line of cures for a hobby that has become too tough of a nut to crack over the years. Jennifer puts the situation in a perspective that we can all appreciate.
"If a game is fun, it doesn't really matter whether it uses dice, a joypad, pencil and paper, or a bathroom scale as the controller. It only matters that it's fun. The problem for video games is when they're not fun."












Reader Comments (Page 1 of 3)
Gold @ Jul 23rd 2007 8:13AM
I don't care if Nintendo continues with the casual games, some of them are pretty good (some even great), but focusing on the casual games at a game convention is just stupid, especially when there are much more anticipated titles. What casual gamer would give E3 a second look? Only hardcore gamers pay attention to gaming news. There's no reason to be ignoring all of the great "hardcore" titles Nintendo has planned. I was extremely annoyed at how much attention WiiFit got when there were so many good games they could have talked about (such as the ones listed in the article).
JodyAnthony @ Jul 23rd 2007 8:33AM
e3 is a media/press event. The show was for the press and the media, not for gamers.
Richard Mitchell @ Jul 23rd 2007 9:36AM
E3 was also originally created as a trade show. In other words, it was created so retailers knew what games they wanted on their shelves. In that respect, it makes perfect sense for Nintendo to show off what they think will be the most successful. There are *far* more casual gamers than hardcore gamers after all.
Questworld @ Jul 24th 2007 3:46AM
It's funny isn't it? Just before some people would just say the Wii's a fad, that there's nothing else that would follow WiiSports, the sole reason most of these "non-gamers" (a label I think that is completely exaggerated) bought a Wii for. And yet here's Nintendo trying to push themselves for more games such "non-gamers" would find of interest. And yet here's the so-called "hardcore" calling it as if it's the end of the world. I mean c'mon, we've got so many developers catering to the usual videogaming demographic (i.e. hardcore) what's one company's (who's still making gamers for the "hardcore" by the way) stance to cater to the usually neglected, untapped groups of potential customers and improve and expand on what most would consider throw-away novelties (ex. exercise bikes connected to a PS2 to play a motorcross game)?
If there's any real issue about this whole feeling of doom from the hardcore demographic on Wii it would simply because third-parties aren't doing what they're usually good at and instead playing the usual "me too" approach to capture the Nintendo formula for success when they hit something big (i.e. NES platformers, Pokemon, etc.). Take a look at Konami, they're good with games like Metal Gear Solid or Silent Hill and the like. And yet they choose to mimic monkey balls and other cutesy efforts like Elebits instead of complementing the Wii library by filling opposite sides of the spectrum. What do we think there seems to be a stigma of "mini games" floating around regarding the Wii?
Microdot @ Jul 23rd 2007 8:16AM
"Hardcore gamers should welcome with open arms the expansion of the audience, as it just means more success overall. A rising tide lifts all boats."
yep... and then it becomes a fad, and the dollar dictates your game preference. i dont want to play casual games. i want my ninja gaidens and final fantasys and killzones.
is the 60 year old lady that bought the machine for wiifit going to rush out and get a copy of metroid prime? do you think because she loved it so much, that she would expand out to another system? no and no. we are dealing with a FAD, and that gimmick is going to pull down the things i love. sure, there will still be games for the hardcore out there, but their releases will be further and further apart as devs devote more resources to this casual bullsh** for the retirement home gamers.
Rob @ Jul 23rd 2007 8:25AM
And this takes away from the games you already have how?
A quick guesstimate of my collection is a year solid of playtime, if not more. That's *SOLID*, 24x7, no breaks. That's probably a pretty big underestimation.
Kazi @ Jul 23rd 2007 9:47AM
It's a fad because some old lady wont buy Metroid Prime?
Someday in the future you might have to admit that the casual gamer is here to stay. That old lady that bought WiiFit might not buy Metroid Prime: Corruption, but she might buy Big Brain Academy, Brain Age, or WiiFit2. This is as much of a fad as games were in the arcade day. This change definitely has potential to stay. It might be scary for some of the stupid hardcore gamers but it's definitely a possibility.
The market is expanding. And it'll continue to expand as the movie industry has. Not all movies are for everyone, there's the Mysteries, the Dramas, the Action Flicks, the Horror Flicks, ect. Not all movies are for everyone, just as the gaming industry is becoming more attractive to more tastes. There's just a new genre on our consoles now, it's just the same as having a Sims game on the same console as Manhunt. Just now we have Sims, Manhunt, Halo, Final Fantasy, Super Smash Bros and WiiFit.
Now to make the companies collaborate to crate one universal console next generation.
apoc06 @ Jul 23rd 2007 10:16AM
the problem, if you cant see it already... is that the casual market is a much larger market than the hardcore market. if things continue on in the same pattern, companies will invest more and more energy and time into the casual market; ignoring the hardcore market.
first party nintendo is a prime example of this. time and time again, they have delayed their "hardcore" titles, canceled them, or worse yet... arent developing that many in the first place.
expanding on the movie analogy. more people go see summer blockbuster action movies than say, independent movies. what happens? the summer blockbusters get bigger budgets. those projects get greenlighted quickly, no matter how much they end up sucking in the end. independent movies on the other hand, end up struggling to find funding, and very easily could get canceled.
the problem is that gaming is an expensive hobby. budgets for a game will rival the time, money and energy that goes into some smaller movies. if companys will stand to make more money by investing in the casual market, then that makes for less money free to invest in the hardcore market.
cacaman @ Jul 23rd 2007 8:56PM
Not all movies are for everyone
Not all movies are for everyone
Not all movies are for everyone
Not all movies are for everyone
GDSTFUB!!
AlloyNES @ Jul 23rd 2007 8:17AM
"At the end of the day, WiiFit isn't "the cancer that is killing video games" as some have labeled it and if anything, it may just be another in a line of cures for a hobby that has become too tough of a nut to crack over the years."
AMEN TO THAT!
I personally may never touch WiiFit (until SquareEnix makes FinalFantasy:WiiFit), but I do understand what's going on. I'm still getting the games I love from Nintendo, plus more 3rd party games than I got on the Gamecube. The Wii is still the Wii. But, with WiiFit, Nintendo & Friends can make more money. And better games will come because of the extra cash. Not to mention, the machine that suceeds the Wii... well, let's just say it'll be funded by all those casual gamers who bought into WiiSports and WiiFit. *cue evil laugh*
Almack64 @ Jul 23rd 2007 9:30AM
See you keyed into what people seem to forget. Nintendo making this profit will ultimately benefit the quality of their next system.
I assume they will want to keep the price down again but we want them to make their system more powerful. Well the only way this will happen is with an increase in technological efficiency. And what better way to push/fund that but to have money flowing from the banks.
The masses always fund the elite, that seems to have been Sony's plan but I think they pushed too far and forgot about the masses. I really don't think Nintendo will do the same, simply because they like to make money. They will never sell hardware at a lost.
AlloyNES @ Jul 23rd 2007 8:20AM
@ #1:
You have to understand something. At E3, the hardcore gamers WERE NOT the audience. It was key media and key journalists that were the audience. The old E3 had the hardcore gamers audience. If you ask any of the mainstream media that covered any news out of E3, they actually DID claim that Nintendo won hands down this E3 with thier amazing WiiFit. Seriously.
I'm a hardcore gamer. I, too, was baffled by WiiFit at first. However, I understand now what is REALLY going on. Expand the audience. Make more money. If the mainstream loves you... EVERYONE loves you!
sheppy @ Jul 23rd 2007 8:55AM
Let me tell you the very real concern.
What new non-casual games did Nintendo announce? Keep in mind, I said new. We should be looking beyond this holiday season. Mario Kart Wii? Well, normally I'd agree with you but Nintendo announced their own steering wheel attachment to help people come to grips with the act of holding a controller like a steering wheel and they are talking about "leveling the playing field" online. So you even have Mario Kart in danger of the ever looming shadow of casual conspiracies.
That's their bread and butter now and I've grown to accept it. After all, the three new IPs Nintendo announced last year, specifically mentioned to keep the hardcore happy, are all noticable absent from all release lists. They've become the new pendant race. And Nintendo? They could give a fuck. They don't need us anymore so they no longer care.
"Hey, hardcore gamers! Here's your games..." and they proceed to reintroduce the same games we've seen before. Incidently, about Nintendo "winning" E3, I'll take a Dave Perry quote from five years ago.
"All Nintendo needs to do is show up and people will claim them the winners." Seriously. Anyone who was looking at it from a gamers perspective saw Nintendo as rather underwhelming. But NY Times takes the approach of "games? The fuck are those? I like my balance board much better"
t_m @ Jul 23rd 2007 9:43AM
which shows that nintendo did win e3...
..its just that 5 years ago the New York Times wouldn't have noticed, or cared who won e3.
sheppy @ Jul 23rd 2007 6:46PM
It was five years ago NY Times actually had people who GAMED talking about games. Sure, it was a limited section, just as it is now, but it was people who KNEW the industry and could talk about the potential of titles like Rebirth or Grand Theft Auto 3 rather that the advantages of a game console that taught you Yoga.
Frankly, I don't understand it. Nintendo has now officially raped XaviX of every single game that console had and still people are like "WiiFit has NEVER been done before" and "WiiSports is so unique and new."
Rooster @ Jul 23rd 2007 8:20AM
To paraphrase Jeremy Parish, the video game industry and its hardcore are too insulated and reject change.
I agree with the article and I hope Nintendo is successful.
hegemonyhog @ Jul 23rd 2007 8:25AM
1.) People who make money off of these companies are very interested in what they're going to be releasing in order to make money. As such, they should care at conferences like E3 as much about new products for new markets as they do about new products for existing audiences, if not moreso.
2.) Who gives a shit about hardcore gamers, honestly? We know we're going to get games produced for us - whatever "us" is. I hate FPSs, and I want Beautiful Katamari like Republican senators want escorts. I've played through Super Mario 64 to total completion, beaten God of War on the hardest mode and spent hours upon hours playing Wii Play as well.
Videogame makers shouldn't bother catering to me, because they know that I'm going to spend a fair amount of money on whatever's good - they need to spend time catering to the person who isn't going to spend all that money as a given, who isn't looking at the newest releases every week...but could.
There will always be another Gears of War, another Soul Calibur. What's exciting is that there are now WiiFits to complement them.
Frowelishnu @ Jul 23rd 2007 1:30PM
"... I want Beautiful Katamari like Republican senators want escorts."
Best quote, evAR, in the world, really!!1!!!one!!!
vidGuy @ Jul 23rd 2007 8:27AM
As long as Nintendo continues to churn out their mega-hit franchises and allows 3rd parties to develop and sell whatever they want for the console, I have no problem with Nintendo going casual. They can serve both markets.
Now, if we really don't see another Zelda on Wii or Super Mario Galaxy is a complete turd, then we have something to worry about. But for now, Nintendo could make "Super Bubble Gum Chewer 2008" and I wouldn't care.
Jerk Face @ Jul 23rd 2007 9:07AM
That is comedy gold! Is there another controller attachment for that? Ha ha!
JammyB @ Jul 23rd 2007 8:39AM
Microdot, surely the 360 and PS3 are bigger threats to 'your' hobby than the Wii, the development costs are extremly high, thus it is cheaper to make a hardcore game on the Wii, if people like you got the thing, and bought the Metroid Prime's, Call of Duties etc, the developers would see the that the market is there, and develop the games.
At the moment they see that only around 13 ml have the 360 and PS3, and its going to cos them so much to make the game, they risk making no profit.
Microdot @ Jul 23rd 2007 9:13PM
yes.. i can see how you would say that. offering me cutting edge technology, with cutting edge games really does put a damper on hardcore gamers. :S
i've tried the wii. i played it for two months. i liked the gameplay, graphics, and options better on my ancient ps2 than i did the wii. having a pw3s0m3 new controller does not make a good game (as we've seen). nor does it make a console.
what it does make, is a fad/gimmick/casualgameheaven... or whetever the hell you wish to call it. the results are the same. people that know nothing about games... havent played games... and wouldnt know if the original e.t. was a good game or not, even if they played it. those of us that do care... are left in the cold as devs (just as you wii guys are starting to see) leave your ass in the cold to pursue the dollar from the people that dont know any better, and are too stupid to tell the difference. "oooooo i can make things move on the tv!" they are easily fascinated, and will unass their money quickly. if the wii concept spreads to other platforms (hasnt yet, but the hints are there)... then we're all fucked.
more than half the country proved they didnt have a brain amongst them by voting for bush twice in a row.... nintendo is doing nothing more than trying to capitalize and get them a piece of that before the party is over. if you enjoy it... more power to you simpleton.
/flamebait
Triforceowner @ Jul 23rd 2007 8:31AM
"Now, for the low price of $60 you can enjoy standing still like you've never enjoyed it before." I love that parody, and it appears the fear that games would be released that are so easy they become boring may com true in some aspects. I'm not saying I don't like Wii Fit, but there's no way I'm playing that. If I want to be fit I run, swim, and lift for that. I can understand that maybe someone who has felt they lost there enthusiasm for exercise might play this game and than get into working out again (it happened with Guitar Hero creating musicians) but personally I would rather see a new Zelda game. And people say that Wii Fit and Wii Sports and the Wii in general aren't hurting hardcore games, but helping, and it isn't true. Miyamoto is not creating a new and exciting hardcore game at the same rate as previously as long as he is making new and innovative casual games at a higher rate. You thought two and a half years was a long wait for Zelda from its announcement to its release? How long will the next one be in development, and will it have even less Miyamoto and more Aonuma than ever before? Don't get me wrong that I'm hating on Aonuma, but I'd rather have the master working on his creation than the apprentice, even if he is now the rightful leader of the project. So, anyway, I've ranted enough in this thing for whatever and such.
Evan @ Jul 23rd 2007 8:40AM
"You thought two and a half years was a long wait for Zelda from its announcement to its release?"
How long are we waiting for Final Fantasy XIII on the PS3? Does that mean anything?
Triforceowner @ Jul 23rd 2007 9:01AM
Are you suggesting that if Nintendo had not gone the casual route, and had worked on a hardcore machine that Zelda would take the same amount of time to come out as it will on the Wii? I would personally prefer that, because that would mean I would get Zelda with shiny graphics and (IMO) a better controller.
t_m @ Jul 23rd 2007 9:50AM
if nintendo hadn't gone the casul route, they'd probably have done a sega and had to bow out of videogames entirely!
It was gonna be very difficult for them to compete in terms of power with the PS3 and Xbox. Partly because it would be hard for them to overtake the accepted brands by merely offering "more of the same as the other guys"... and partly because doing so would mean they'd be losing massive amounts of money subsidizing each console.
I sure want nintendo to keep making zeldas.. but i'd rather they were in the market... and frankly, even though i'm a moderately hardcore gamer, i've enjoyed the casual Wii games more than any other next gen games so far...
Evan @ Jul 23rd 2007 8:31AM
Casual and hardcore games co-exist perfectly fine on the PC, so why can't they co-exist on consoles? When Microsoft launched "MSN Games" with games like "Bejeweled", gamers didn't worry that Microsoft might drop DirectX. When "The Sims" became the best selling PC game of all time, gamers didn't cry that it's the end of the PC FPS. So, why are gamers so much more upset about casual on the Wii than they are about casual games in the PC?
ZenGaijin @ Jul 23rd 2007 9:44AM
Because the PC market isn't the same as the console market. PC gaming has always been completely hardcore (in my opinion).
Console gamers fear the change because in some ways its already happening. Most games now are from 8 to 10 hours and this is to appeal to the people that wouldn't be able to complete them if they were any longer. Developers fear challenging gamers minds because they fear this will scare of people from playing the game if it is to challenging.
Its really kinda frustrating.
Other than that, great counter point. :)
hegemonyhog @ Jul 23rd 2007 1:47PM
It has nothing to do with challenging gamers' minds. It has to do with the fact that they want to sell games to adults, rather than teenagers.
When I was 14, I played through Suikoden in a week. I'm still trying to finish up Super Paper Mario through one hour or less weekend plays, but I'm pushing through it, and I'm nearly done with World 7.
Long story short, the return on investment is proportionally worse the longer a game takes to complete without rewarding me for my continued allegiance to it. There was a time when I was fine spending three hours playing a sidegame in order to find a card to get in a cavern to find a stone to do 9,999 hit points. Now, I'm just not interested.
I love the experience of a long RPG...I just don't have the time to dedicate to it anymore, and my tastes have changed accordingly.
Mr Khan @ Jul 23rd 2007 4:34PM
I think Masahiro Sakurai has a good grasp of this toxic problem with the game industry, lower-risk projects (even a lot of the epic games are low-risk, sure thing deals, games with more of the same gameplay like Mario Kart Wii, Metroid Prime 3, even Halo 3 and GTAIV). That in many cases, publishers can be ruined by one sucky big-name title. The problem is that, even though the industry is more prosperous than ever, creativity is stagnating, by and large. Occassionally you seem something original make a big splash (like Wii Sports, Guitar Hero, Gears of War), but a lot of times you get tragedies like Psychonauts, Viva Pinata, and Okami. This is why Sakurai left HAL Labs (although, ironically, he is now working on one of those sequels that he denounced, one of the biggest sequels of the year, and seems to be enjoying it)
A full look at his thoughts (granted it was back in 2003), is here http://www.n-sider.com/articleview.php?articleid=489&page=5
eM @ Jul 23rd 2007 8:32AM
I have no sympathy for the newfangled "hardcore" gamers that killed real gaming with their CGI Fantasy 7s, their Unplayable Tournaments, and their Garbage Trash A-holes. Good riddance to bad rubbish.
In other news, Contra IV!
jay @ Jul 23rd 2007 8:32AM
As someone who lives and works around games all the time - I can't wait for WiiFit. I play WiiSports with other "hardcore" gamers every couple of weeks, I don't like Brain Training and all that. But WiiFit is right up my alley. I have a multigym at my place and work out regularly already, WiiFit with it's competitive element and observable stats really gets my interest.
And of course Galaxy, Brawl and Prime coming out too. This really is a system torn between 2 places, yet manages to keep both the casual and hardcore gamer in me satisfied. Where my PC gives me a 360/PS3 experience (especially with a Wired 360 controller), my Mac for working and my PS2 for a PSP experience - nothing touches the experience on the Wii.
Skeffington @ Jul 23rd 2007 8:34AM
You're right in saying that mostly gamers were interested in E3 and that therefore it was a bit strange for Nintendo to focus on 'casual' games. However, WiiFit got glowing mentions in the Washington Post and NYtimes, papers which normally would simply ignore the event and which barely mentioned Halo 3 or GTA 4. So even though I can see why 'classic' gamers were disappointed (and to a certain extent I was too), it seems that Nintendo's strategy of reaching different outlets was successful.
As for whether the Wii is a fad, if that's the case, then 'Hardcore' gamers have nothing too worry about. When the 'fad' ends, it will be back to business as usual.
I am going to be one of those suckers buying WiiFit as soon as it's out. What I find the most interesting with that kind of gaming concepts (and I realize that Ninty weren't the first to do it, but they seem to be the most successful at it) is how it breaks the 'third wall' of videogames.
Normally, when you complete a game, your results and achievements are simply on the TV Screen, with a high score or some FMV ending sequence telling you how brave you've been. But with WiiFit, not only is your highscore on the screen, but your success and achievements can actually be physically visible in the real world by the amount of weight you have lost. It makes it that bit more interesting to me, because I don't get that much satisfaction from seeing my name at the top of some online board.
megaStryke @ Jul 23rd 2007 9:54AM
Don't you mean "fourth wall," not "third"?
whackmushrooms @ Jul 23rd 2007 9:31AM
Chris Kohler is a duechebag who just happens to have a video game blog .. this guy is 50% misinformed, 50% biting off other blogs in all of his posts. I am no expert but you can't make a statement like this which its basis uses handheld data from a system that has classically catered to children and then ignore the recent successes of the console and PC platforms froma sheer volume standpoint. I am sad that his rantings get quoted ... makes me want to unlearn how to read ..
ZenGaijin @ Jul 23rd 2007 8:44AM
I don't like how Nintendo just turns on the back on the people that have supported them so far. Its like "well the casual games make the money so lets focus on them"
*30 mintue discussion of WiiFit*
Reggie: oh and there will be smashbros and mario. But moving back to Wii Fit.
I still stand by how I always felt about Nintendo: I hate the company but love their games.
In my opinion Nintendo games as a whole have been feeling rather shallow. The games are so easy its almost criminal. Do I really need a sign next to the RED door telling me the RED key I just picked up might work there.
Games with rewarding experiences are becoming further and further between. Games now are like bad action movies they are great for the few hours they last but trying to go back knowing how everything will happen and having nothing change is boring. This just isn't nintendo's problem this is the industry as a whole.
The last games I felt really challenged you and rewarded you for putting in the time and effort to learn the game were.
Ninja Gaiden & Devil May Cry 3
Those games reminded me of time when playing games actually took skill instead of just being a rollercoaster you strapped into a cart not being able to deviate from their set path. Games used to be let you play how you want but its not like that anymore.
I really feel this way about the Zelda games that are just so mind numbingly insulting its pathetic. Maybe if the item I just got in the dungeon wasn't the key to solving every puzzle and defeating said boss in the same dungeon but alas this isn't the case.
I miss when games took skill to play and weren't just bad action movies. Though on the same hand I don't want the game to be only nongames.
WiiFit doesn't appeal to me AT ALL but I'm not selfish enough to think that it shouldn't be out there.
Evan @ Jul 23rd 2007 9:05AM
"oh and there will be smashbros and mario. But moving back to Wii Fit."
Nintendo already announced Smash Bros. and Galaxy. Those games already had their time in the spotlight. Fans got upset when Microsoft repeated trailers we had already seen and talked about games we already knew about. Now you want Nintendo to do the same?
Klink @ Jul 23rd 2007 8:54AM
Nintendo is trying to boost sales by expanding their audience into the majority of the world that is non-gamers.
THey think this can maximize profit, but they don't realize that the other companies are making great sales by putting full power and focus into hardcore gamers.
It's not necessarily a bad thing. Nintendo's just trying to be different.
it-hobbit @ Jul 23rd 2007 9:35AM
Definitely, because we all know how the Xbox division at Microsoft netted them hard cash this Quarter, oh wait...
ZenGaijin @ Jul 23rd 2007 9:11AM
@Evan
I don't want them to reshow the same trailers I would love some info on the games. We know next to nothing about SmashBros. Will it be online? How many Characters are there?
They completely glanced over these titles and wrote them off as if they weren't a big deal. That was my issue. WiiFit isn't something that appeals to me and I'm starting to wonder if nintendo can really hook me the way they used to in the SNES days.
....I don't think they can :(
Almack64 @ Jul 23rd 2007 9:48AM
See Smash Bro is a bad example. It seems that they are trying to do something different with this slow release of info using the dojo. If they were to give out huge amounts of info on the game now they would not be able to trickle anything from now until the release.
I'm assuming that when they started that site they already knew when they were going to release the game, how much info they could release to keep a steady stream, and what that info would be.
Now I'm saying it was a good idea or way to release this type of info but its clearly what they are doing. I look at it as an experiment and what better release to experiment with than a game they know will sell regardless of how they release the info.
Honestly if you were find out the game had online today vs finding out it had it the day before it was released would it really change your decision to buy it when it's released. The only thing that will change that decision will be if they say they don't have online. (you can substitute online for any other feature that would be a deal breaker fot you.)
Steve @ Jul 23rd 2007 10:22AM
I wouldn't worry too much about the hardcore market. WiiSports 2 and WiiFit might end up being in the top 10 total games sales for the Wii when this generation is over, but you can be certain that Mario, Metroid, Zelda, Smash Bros., Mario Kart, And maybe even F-Zero will be there too. Which means of course, that Nintendo is still poised to make a ton of money off their proven franchises that are aimed at their longtime fans, and will not abandon them.
Pixelantes Anonymous @ Jul 23rd 2007 9:13AM
I really don't understand the criticism against Nintendo over something like WiiFit.
The fact that they release WiiFit doesn't mean Nintendo Wii won't have "proper" games. It's not like the WiiFit team is the only development team developing applications for the Nintendo Wii.
Nintendo is in the business of printing money, not appeasing the hardcore. They spent a LOT of time at the beginning of their E3 presentation explaining how they're printing the money, and how well it's working for Nintendo. WiiFit fits that strategy spot on, and will undoubtedly print Nintendo even more money.
Given the way Microsoft's gaming BUSINESS is going, I think Nintendo is doing things a whole lot better than their competitors. Who the f*** are the hardcore gamers (I'm one, btw) to tell them what they should be doing?
In fact, I'm quite happy Nintendo is doing what they're doing, because you can be freakin' sure Microsoft and Sony aren't gonna do anything like it (or if they will, it's gonna be half-assed). I'm happy, because on the Nintendo Wii I can have a gaming experience entirely different from the PS360. It's great...if I want to shoot zombies between the eyes in glorious (Full) HD, I put on the PS360, but if I want to have a relaxed party game session with my kids I put on the Wii. What could be better?
People who don't see the benefit of that, and lambast Nintendo for being the "casual gaming company", don't really understand what gaming (in all of its aspects) is really about.
ZenGaijin @ Jul 23rd 2007 9:27AM
Dude we get it.
My problem is that I don't have kids and my friends don't wanna exactly sit in front of a console at a party and play bowling (again).
What people are upset about is that this surge in the dumbing down of games might ooze over into "traditional" games and they might see a dumbing down to appeal to a mass market. I can't really be mad at people for being a little scared or annoyed by this shift in their focus.
I think you don't see a problem with it because you're apart of their new target audience.
And who are we to be telling them what they should be doing?
I dunno, the people that supported them all these years?
Evan @ Jul 23rd 2007 9:58AM
@ZenGaijin "my friends don't wanna exactly sit in front of a console at a party and play bowling (again)."
As opposed to playing what? It's much better than playing split-screen Halo or Gears of War. Believe me, I've been to parties that died the moment the Xbox is turned on! The girls get bored watching the guys play. Someone always ends up barking intructions at a novice gamer. And the game is completely unbalanced because of the different player skill levels.
Davinche @ Jul 23rd 2007 9:14AM
I just want to make sure some people know something’s before they say stuff. Nothing I say is fact only my opinion so need to bite my head off if you don’t agree.
1) Money made from casual gaming audience is not going to go into to "hardcore" gamers, its going back into casual games. So unless you like causal games then you won’t see the benefits of your favorite company pushing into this new “lucrative” business.
2) The reason why traditionalist gamers are worried about the wii and ds trends is because we do not want our medium to be dumbed down so it becomes more popular, and developers focus more on an audience who don’t really care about the quality of games. When companies like Bioware would no longer have a market in this new world because publishers only care about the bottom dollar. Make no mistake, publishers will go where all the “money” is, and will force to developers they won to make those titles or simply not publish games that don’t fit these new markets.
3) Traditionalist gamers are annoyed because the videogames business wasn’t going bad the way it was. It is great. Lots of choice, lots of titles, and unique consoles with all their own quirks, and lots of money for developers who make good games, and each year video games sales increased including gradual general public acceptance. I don’t see WHY in general companies would need to go looking for a new market. The only people who were really suffering was, eh, Nintendo, who in turn looked for a new market to capitalize on. They didn’t stick it out and try to win gamers back so they just said F them get a new band of followers. Thing is when this all started they talked about “revolutionizing” the video games genre, not wii’ng all over it. Look at any over genre, any other form of medium, when its at its grass roots when its most natural everybody thinks wow this is great (for example early rock and rap) but as soon as it becomes mainstream and over commercialized you get what are some of the most awfull sounds ever.
4) The videogames industry is one of the last few mediums and by far out of the biggest entertainment mediums where the most likely to see good sales for good products. In music and films this is not the case but in videogames this is most likely then any other medium. If you want to have sales like halo you have to make a game as good as halo, if you want to make a game that sells as well as Mario series you need to have a game that is as good as Mario, simple as. Yes there are exceptions to the rules but in general if you look at the best selling games list for games, you can see that quality plays a vital role in sales, whereas in music bands based on fads and dumb nature of the general public tend to succeed. And horrendous films with any big name actor can see a good return, in video games, unless you are a established franchise, if your product isn’t good, no amount of marketing will save it from a commercial bomb. The Wii-generation of gamers will change this significantly. Now the fickle side of the games industry will become more prominent. People who already complain about to many “cash cows” and “milking of franchises” will see just how bad it will get.
alan_g_white @ Jul 23rd 2007 9:14AM
RE: klink
Oh, nintendo absolutely do know that other companies are making money from selling to the 'hardcore' (whatever the hell that means). But they also know that it's a lot more profitable to step outside the ring and sell tickets than it is to be the losing boxer in a 3 way fight. In a 2 way slugging match between the PS3 and 360, both Sony and MS have lost billions; I doubt Nintendo wanted to take the same risk, and so far their strategy is proven dead right.
To me the whole anti-wii thing is very strange. It's as if the hardcore wish to be seen as some sort of elite (31337?) clique group and resent the movement of gaming on any level to embrace 'outsiders'. Suddenly the idea of mum or dad playing the same games - or even just playing games full stop - as you becomes seen as a threat to...well, I don't know what exactly.
But in any case, I'd think a hardcore gamer would welcome the infusion of new interest, new ideas, etc into the gaming world - certainly they wouldn't reject anything just for being different. Then again, I also suspect the self-professed (and certainly the most vocal) 'hardcore' are really just the ones who've adhered most slavishly to the adverts and PR of their chosen preferred game, manufacturer or developer - the real hardcore just get on with playing what they want to play.
Tyler Czerniak @ Aug 2nd 2007 1:35AM
You don't get it do you? If "mum and dad" play the most games, the most games made will be for "mum and dad", trash that nobody outside of "mum and dad" want to play.
Konny @ Jul 23rd 2007 9:15AM
Heres how it is.. the New Gamers, ie casual gamers, soccer moms, bbq dads, etc.. initially bought Wii for WiiSports... and basically WiiSports alone because thats all they cared about. They arent interested in Metroid, REdSteel, or WarioRare.
Well, the fad for these people have worn off.. the wiimote and wiisports isnt new and hip anymore. So, Nintendo needs something new for these people. This is where the wiiboard comes in, its strictly designed to keep the hype machine going for these non/new-gamers.
megaStryke @ Jul 23rd 2007 10:04AM
Well... DUH, McFly!!!!