Telltale Games has officially announced the upcoming return of gaming's deadpan dog and hyper-kinetic rabbity thing, Sam & Max. The uniquely untrained detective duo is back this Fall in a second season of episodic entanglements, playfully putting the kibosh on crime and successfully solving brazenly bizarre, yet intensely intriguing mysteries through the obnoxious overuse of ludicrous lagomorphs and amazingly awful alliteration. Next paragraph!
"We're keeping the general structure and gameplay, and focusing on telling farther-reaching, crazier stories," says Telltale's design director, Dave Grossman. He notes that there will be several changes in store, prompted by both the desire to "to make the most fun games anyone has ever played" and fan feedback obtained during Sam & Max's episodic debut. That should translate to more varied locations, longer episodes, tougher puzzles and more adorable cats -- if we're reading these message boards right.
Sam & Max Season Two episodes will arrive on the GameTap subscription service first and become available for purchase on Telltale's website the next day. No pricing has been announced for the individual downloads yet, but more information on the season will be divulged at tomorrow's San Diego Comic-Con in a panel entitled "Episodic Games and Comics – Made for Each Other." Look for it in room 1AB from 11:30 to 12:30 if you're attending.
Reader Comments (11)
Posted: Jul 25th 2007 5:08PM Shagittarius said
I just order the DVD version of Season 1. I'm sure I'll wait to get season 2 when its complete as well.
Posted: Jul 25th 2007 5:08PM Tez said
More Sam & Max = Good.
I hope they reveal it's coming to the Wii as well.
I hope they reveal it's coming to the Wii as well.
Posted: Jul 25th 2007 5:09PM (Unverified) said
C'mon put it on the xbox marketplace!!!.
Posted: Jul 25th 2007 5:23PM hvnlysoldr said
But what if they made the cats too cute and they try to take over in the last episode? We'll be doomed to cat enslavery.
Posted: Jul 25th 2007 6:12PM (Unverified) said
I played all six of the first season episodes and enjoyed them, but there were just a few too many instances of completely illogical solutions that would have taken far too long to figure out on my own. I suppose to some extent it comes with the subject material though.
Posted: Jul 25th 2007 6:33PM Mr Khan said
@ Martez and Word on the Street
I remember reading something confirming that it was coming to both locations, in episodic form (a little bit of research yielded that Sam and Max episodes are small in terms of memory space)
Perhaps i heard it on joystiq: http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/
I remember reading something confirming that it was coming to both locations, in episodic form (a little bit of research yielded that Sam and Max episodes are small in terms of memory space)
Perhaps i heard it on joystiq: http://www.joystiq.com/2007/06/12/telltale-secures-6-million-for-multi-platform-episodic-content/
Posted: Jul 26th 2007 3:12AM (Unverified) said
My main problem with the new Sam & Max is the lack of originality between the various episodes.
In the first episode, you're introduced to this new world and it's amazing how much detail they put in the few areas you had access to. In each subsequent episode, it becomes more and more obvious that the designers are desperate to recycle content rather than spend development time to create anything new.
By episode 5, I was sick to death of the stupid Soda Poppers... and Bosco got old after episode 3. Yes, reoccuring themes can be useful and can sometimes be creative (i.e. always starting the game in the duo's office and having different reactions to the environment there) but shoveling the same 5 NPC characters down your throat is maddening.
In the first episode, you're introduced to this new world and it's amazing how much detail they put in the few areas you had access to. In each subsequent episode, it becomes more and more obvious that the designers are desperate to recycle content rather than spend development time to create anything new.
By episode 5, I was sick to death of the stupid Soda Poppers... and Bosco got old after episode 3. Yes, reoccuring themes can be useful and can sometimes be creative (i.e. always starting the game in the duo's office and having different reactions to the environment there) but shoveling the same 5 NPC characters down your throat is maddening.
Posted: Jul 26th 2007 4:35AM Serious Kriss said
But that's the very principle of an episodic series isn't it? I don't get sick of TV series because they use the same sets and characters for almost every episode, otherwise I just wouldn't enjoy the vast majority of them. Same for Sam & Max.
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Posted: Jul 26th 2007 4:29AM (Unverified) said
So, I played the original Sam & Max when I was about 16. Will I like this? I seem to remember I couldn't finish the first one - it was too hard! Did you have to stand on a car roof and avoid road signs at some point?
SS
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SS
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Posted: Jul 26th 2007 7:13AM AwesomeTown said
Yea, but that was just one of the mini-games in the original.
The original is one of my favorite games of all time. If you like the original you'll like these too. Personally, I thought the difficulty of the first one was just right, and these episodes were way too easy, so maybe you'll like these a bit more.
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The original is one of my favorite games of all time. If you like the original you'll like these too. Personally, I thought the difficulty of the first one was just right, and these episodes were way too easy, so maybe you'll like these a bit more.
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