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Reader Comments (157)

Posted: Jul 30th 2007 7:44PM (Unverified) said

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I love how this quote is purposely cut off before the sentence right after it stating that they found a way around it.

Posted: Jul 30th 2007 7:49PM Ludwig Kietzmann said

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Or perhaps to "counter" it, would you say?
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Posted: Jul 30th 2007 7:54PM (Unverified) said

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not really- you still can't play in day and night. you can play in sunny, foggy, rainy, whatever. but only at one time of day. so it's clearly still a letdown for some people on the forum, since the workaround isnt truly providing day and night.
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Posted: Jul 30th 2007 7:59PM (Unverified) said

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My point was more that it was extremely selective quoting that we all know is going to elicit a certain type of response by every one who won't bother to even skim the source. Not if they "fixed" or "countered" it or whatever else.
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Posted: Jul 30th 2007 8:20PM Ludwig Kietzmann said

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Tony, you're acting like information is being withheld. You don't need to read the source to see that Bizarre offers up further explanation regarding the space issue -- the information is there and attributed to them, it just isn't a direct quote. I don't know if you've noticed, but this site isn't plastered with blockquotes from press releases. Rewriting the information to read well in an article is not the same as "selective quoting" to suit some insidious purpose.
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Posted: Jul 30th 2007 7:53PM (Unverified) said

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Lets see how this will turn into a flame war, thats right I said it.

Posted: Jul 30th 2007 8:42PM (Unverified) said

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Anything can develope into a flamewar around here. I don't think anyone would even bother to bet against you.
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Posted: Jul 30th 2007 7:55PM (Unverified) said

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Love how every other place lists the city name and country except for "Quebec, Canada". Thanks. >.>

Posted: Jul 30th 2007 11:33PM (Unverified) said

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Quebec City perhaps?...
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Posted: Jul 30th 2007 8:10PM (Unverified) said

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Quebec is a city and a province.
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Posted: Jul 30th 2007 9:37PM erh said

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Also, "Nurburgring" is not a city, it's a race track in Nurburg.
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Posted: Jul 30th 2007 7:55PM (Unverified) said

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If only there was some sort of larger storage medium, but it's a good thing all of us here on Joystiq are against that type of crazy talk.

Posted: Jul 30th 2007 7:54PM (Unverified) said

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Now I wonder how many people will jump in claiming either no necessity for BluRay or evidence of it's need. Of course, rfom is almost a garauntee.

Posted: Jul 30th 2007 7:55PM (Unverified) said

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I wonder if the Shanghai, China city will feature the next tallest building in the world, the Shanghai Business Center... even if it ain't finished yet.

should be future proof, no?

Posted: Jul 30th 2007 7:59PM (Unverified) said

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Well well well...and Microsoft said that DVD was plenty of space for the 360.

This is coming from a Microsoft published game. Priceless, simply priceless. I wonder, what else tied the developers hands aside from more tracks due to the lack of a Hdd and DVD.

Hey, is this not another lie by Microsort?

They said that DVD space would not be an issue yet here we are less than 2 years into the 360's lifecycle and WALA....ding ding ding....you have a 1st party developer complaining about SPACE.

FLAME ON....XBOTS...SPIN THIS ONE!!!!!!

Posted: Jul 30th 2007 8:00PM (Unverified) said

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I'm starting to wonder if you even like playing games.
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Posted: Jul 30th 2007 8:02PM (Unverified) said

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I hate games....games are the DEVIL. SINNERS, all of you. Jack Thompson is my hero. He is a model for all good Christians out there.

God bless Jack
Keep on, keeping on!!!
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Posted: Jul 30th 2007 8:04PM (Unverified) said

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He wasn't complaining.
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Posted: Jul 30th 2007 8:05PM (Unverified) said

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and again....

this makes the game less appealing how?

oh wait...it doesn't...

fucking sony fanboi bitches....

seriously, when your console of choice has anywhere near the quality of content that the 360 can deliver, then you can speak up..until then go back to your "oh but i own a blu-ray hd dvd player!!!" console....leave the gaming to the real console owners

--j
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Posted: Jul 30th 2007 8:20PM (Unverified) said

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Hey, godisamyth. You sure got us there!

BTW did you happen to catch how Lair and Folklore both got like a 5 in their recent reviews?

I sure did. The power of bluray and cell in action.
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Posted: Jul 30th 2007 8:21PM (Unverified) said

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two discs.

there i said it. remember how many discs the final fantasy games had for PSOne? Or how about Metal Gear Solid? Yeah, the PSOne sold really badly, too.
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Posted: Jul 30th 2007 8:46PM (Unverified) said

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@Marasai

Lair's first review is 9/10. Thanks.

And not to be biased, but...

"Certainly you wouldn't want to swap them over otherwise, because when you do, it gets confusing trying to remember which folk you've got mapped to which face button."

He got confused remembering which spirits you have mapped to the different buttons? For fucks sake, I can remember all 34 something Pokemon I have captured, and he can't remember which 4 spirits he has hotkeyed?

Whatever ;). I'll wait for a more respectable review, numbers mean shit, and his review was the text equivalent of puke.

Even so, one shitty game doesn't mean Bluray and Cell aren't great, great technologies.
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Posted: Jul 30th 2007 9:19PM (Unverified) said

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WALA is not a word! You meant to say "voila", which is French, you language butchers!
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Posted: Jul 31st 2007 10:46AM Crono141 said

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yeah it got a 9/10, from PLAY magazine. You know what else they gave a 9/10? Sonic The Hedgehog. For PS3.

Now STFU. Lair is not going to save your dying PS3.
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Posted: Jul 30th 2007 8:00PM (Unverified) said

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is that supposed to be Quebec City, Canada????

Posted: Jul 30th 2007 8:02PM Hydralisk456 said

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Oh shi-, hit the deck!!!! 100 post thread coming through!!

Posted: Jul 30th 2007 8:03PM (Unverified) said

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I don't get why day and night racing is a draw for some gamers. Even all the way back the first game that incorporated it, "Enduro" on the 2600 (at least I think it was the first), the night parts weren't any more challenging than the day time drive. I always thought weather effects were cooler and made for a more challenging race than day or night effects.

Posted: Jul 30th 2007 8:03PM vidguy said

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Of course the DVD size is going to be a constraint. DVD is getting to be an old format; just like floppies, CDs, and other methods before them, their size is becoming a problem. Mark my words that in a handful of years (by 2016, I'd imagine) BluRay or similar storage will present constraints of its own.

However, this points more to the fact that developers shouldn't be taking the easy/normal way out anymore. Instead of designing a new texture for every period of the day, develop a method for the environment to be dynamic and to change based on attributes that can be arbitrarily set. This would be similar to the varied lighting talked about in the last paragraph.

This will be where video games truly take off. Artificial intelligence is created through lists and decision trees, not programming every decision. Animations shouldn't have to be programmed, either; once a strong enough physics engine is developed, the rules are put in place and the rest does its own work. See the HalfLife2 engine for evidence of that.

Instead of developing '200 new animations!' for next year's Madden, develop proper collision detection and apply proper inertia and momentum to the bodies and let it happen realistically.

Of course, this all requires processing power, so there's going to be a bottleneck somewhere. And spanning multiple discs isn't a solution for some games. Next-generation (~2011-2012) a high density format will be a must. For now, there are workarounds that could possibly lead to the next step in videogames.

Posted: Jul 30th 2007 8:13PM (Unverified) said

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On a related note, I heard Kojima a while before MGS4 was shown, saying that he'd use the CELL processor to allow for more dynamic environments. Things like crossfires between rival PMCs, and a non-linear environment, where you can enter or demolish any building. I don't know what came of it actually happening, but in the latest trailer, you can see a building collapsing in the distance.
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Posted: Jul 30th 2007 8:03PM (Unverified) said

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This article is made for a console comparison - it has nothing to do with fanboyism. The two consoles differentiated themselves on the need or lack thereof of HD media. Microsoft obviously saying it wasn't needed.

I think it's quite obvious to most people that Sony had it right there. And before the fanboys grab ahold of the post, I'm not saying everything Sony has done was right. They've got the hardware to enable great software, but that great software doesn't exist at the moment. Sony has an advantage if XBOX360 developers are struggling with Microsoft's hardware. If Microsoft allowed HDDVD games, it would put them well ahead in enabling developers for this console war.

Posted: Jul 31st 2007 3:30AM D3m0sthenes said

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megaStryke and I had a simular discussion about this a few months ago. We were talking about Oblivion and the differences between it and Morrowind.

We were debating on which was "better" but then he made the comment that Morrowind had much more content wise (weapons, armour, etc). That raised a question in my mind, "If Oblivion was designed specificly for the PS3, would it have more content, thus giving the game more variety in weapons, armour, etc.?"

It is a very interesting question, one that we may never find the answer to. For me anyway, I would want the game to have as much content as possible, therfore putting the game on anything other than the PS3 (remeber this is a theory) would be an insult to gamers and even the programers themselves, to have to "dumb" down the game to fit it on to a DVD. I would think it a shame to do that.

I do understand that it's just a business and they do this all the time, obviously their objective is to make money, but for the programers and gamers themselves, I think it's a bad thing.

I'm also not saying forcing Blu-Ray is the answer, but who knows, maybe they were on to something. I also think the "Optional" hard drive is worst decision they made with the 360. Other than those things I think that both of them are great systems (at least the potential to be great). It is truely an interesting time for us gamers....


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Posted: Jul 30th 2007 8:04PM (Unverified) said

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I'm sorry...did you just seriously say "wala" when you meant "voila?" Now that's pathetically priceless.

Posted: Jul 30th 2007 8:05PM (Unverified) said

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Gah, sorry, that didn't reply in the right place. Damn you, new site design!

Posted: Jul 30th 2007 8:06PM (Unverified) said

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...they will probably put this content in, in a dlc...
anyway here come the ps3 fanboys... this is probably the highlight of their day.

Posted: Jul 30th 2007 8:11PM vidguy said

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Another thing, the level to which a high-density format is NEEDED should be judged by how many games are constrained in the end by normal storage. If as much as 10% of the 360's final library could have used extra storage, does that justify $200+ more for the system from the get-go?

I don't think so. High-density storage will be needed when most games (50%+) can't fit on normal storage, likely next generation.

Look at it this way. DVD was on the fringes of being finalized when the original Playstation came out. What if it was completed before the Playstation was built - about 12-18 months earlier? Would it have been smart to put DVD in the PS? After all, there were multiple Playstation games that didn't fit on CD. But, that would have made the PS several hundred dollars more than it was and probably would have doomed it from the start. DVD fit in the PS2 because it was cheaper and ready for the mass-market and because the MAJORITY of games required that amount of storage.

Posted: Jul 30th 2007 8:17PM (Unverified) said

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vidguy no ones gonna waste their time reading paragraphs on why the 360 should have had blue ray, also pc games have the possibility to be as large as reasonably possible yet ive never seen a game that was more than 6 gigs and even crysis is only 8 gigs which would still fit onto a dvd...
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Posted: Jul 30th 2007 8:17PM (Unverified) said

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But here's the question: do current games merely put up with it, or could they be made drastically more impressive by use of HD media?

GoW is an amazing game, for sure. But how much better might it be with more media space? Nobody (not even PS3 fanboys) can give a definite answer, but it's worth thinking about. Remember, Microsoft is building a platform upon which to make games, not a platform upon which current games can run. This is not something you can retroactively judge.
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Posted: Jul 30th 2007 8:26PM vidguy said

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tommy, apparently some people do and some don't (you).

Karl, good question, one I'm sure can't be answered except by devs. Another thing to consider is - how much further would the devs be willing to go? There has to be a wall at which putting anything more in the game, even without a storage constraint, would be too expensive in time and money.
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Posted: Jul 30th 2007 8:28PM (Unverified) said

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we all know the ps3's blu-ray drive is actually slower than the DVD drive on the 360. I for one believe that drive speed is more important than space.

You can have 2 disc games, or even 3-4 disc games. But you can't increase the drive speed after your product is out.

Bethesda had to make the data on the PS3 version of Oblivion redundant, placing it on strategic places on the disc just to keep up with the loading.
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Posted: Jul 30th 2007 8:51PM (Unverified) said

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@Alex

They are the same speed. The Xbox 360's DVD drive is only marginally faster when reading a single layer DVD. Find me a 360 game that isn't on a dual layer disc.
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Posted: Jul 30th 2007 9:28PM (Unverified) said

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They aren't the same speed. Blu-ray is approximately 30% slower in read speeds than the 360 DVD drive. Why do you think most PS3 games have an install function?
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Posted: Jul 31st 2007 9:30AM (Unverified) said

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Blu-ray 2x: 72Mbp / 8.78MBps
12x DVD: 66 - 132Mbps / 8.2 - 16.5MBps

Slight difference depending on what part of the DVD disc is being read. Not too much of a difference. Also maybe the reason PS3 games have the install option is because they all have HDD's, but go ahead and spin it anyway you want Alex k.
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Posted: Jul 30th 2007 8:15PM (Unverified) said

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Even though they've found a way to sort of get around the issue, it's basically there in black and white; the developers were limited in what they could accomplish due entirely to storage constraints.

Posted: Jul 31st 2007 6:54PM (Unverified) said

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So what? Developers are ALWAYS limited by the hardware in what they can accomplish.

They're limited by the capacity of the storage medium, sure, but they're also limited in memory and processing power. These things aren't infinite, ya know. I guarantee there are plenty of things that most developers (on both 360 and PS3) could have added if there was more memory, more speed, more this, more that, more whatever. That doesn't mean those systems made a mistake by not putting in more than what they chose to put in. No matter how much of anything they put in, there's always going to be limitations.

Besides, there are games for older systems that can handle day and night tracks just fine on a DVD or even much less. Which means Bizarre chose to make certain tradeoffs and design decisions in the development of the game, and those choices ended up leading them down a path where they were not able to do day and night.

In other words, there are lesser systems with "day and night" racing games, so no one can tell me the 360 can't do it. The developers themselves chose to make that tradeoff.

Could they have avoided that specific tradeoff with more storage space? Perhaps. But like I've said, there's always going to cases of "gee, this game COULD have done this or that better if only the hardware was fancier", and that's going to happen no matter what system you're using.
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Posted: Jul 30th 2007 8:22PM (Unverified) said

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one word: two.

that's how many discs you need to make this a non-issue.

Posted: Jul 30th 2007 8:33PM (Unverified) said

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Great idea. Let me know how much you enjoy swapping discs to race at night rather than during the day.
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Posted: Jul 31st 2007 12:25PM UTBrian said

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mccomber is right on. Swapping discs isn't a big deal for RPG's and the ilk, but it's not really an option for a game like this. Imagine for Madden 2010 you have to get up to swap discs to play the second half.
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Posted: Jul 30th 2007 8:23PM (Unverified) said

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godisamyth why spin....no matter how much space blu-ray can hold...PGR4 will never come too ps3 anyways troll...

Posted: Jul 30th 2007 8:24PM (Unverified) said

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That's kind of weird, I didn't know you needed all new textures for different times of day. I figured you move or change the light source and the engine takes care of shadows, color overlays, etc.

Posted: Jul 30th 2007 8:25PM (Unverified) said

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wait, so because they can't put in the tracks from the *previous game* in more than one time of day, that's reason to say that the storage medium isn't good enough?

most games don't even include content from the previous game!!

"oh no, we can't put 2 games in one, the format is doomed!!!"

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