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Reader Comments (43)

Posted: Jul 30th 2007 3:34PM (Unverified) said

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ebert said "What I should have said is that games could not be high art, as I understand it."

the important thing is those last 4 words. he is not saying they cannot be art or high-art to ANYONE, just not to HIM.
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Posted: Jul 30th 2007 7:32PM (Unverified) said

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Normally, I'd agree. But the fact remains, "as I understand it" is like the old saying, "Never judge a book by it's cover." In other words, Roger Ebert is more than content to look at the covers of video games and instantly denounce the medium. You cannot use a phrase like "As I understand it" if you have never made the attempt to do so.

After all, Hummers have a 100% explosion rate when hitting rabbits as I understand it. Is this statement valid? I mean, I never actually looked into the instant combustion rates of Hummers as they impacted small rodents. So obviously I'm right and my statement cannot be called into question.

Meanwhile, he states that video games, since they allow the viewer to reach their own conclusion to the narrative, instantly denounces the medias validity as high art. Correct me if I'm wrong but hasn't Ebert himself praised many films which left the viewer without a clear resolution? In fact, up until his recent "meh rants" on the subject of video games, I attended the Ebert film festival yearly right here in Champaign Urbana. Several of the films he showed had open endings, challenging the viewer to interpret their own conclusion. So since video games do that exact same thing, it's horrid and "low art." I do love his Andy Warhol reference however. Failing to realize his innane observation could just as easily apply to Citizen Kane.

But then he bashes the escapism of video games. Saying that gamers cannot partake of a worthwhile medium because they should be facing reality. And yet he loves to applaud well crafted escapism in the cinema.

Facing facts, Roger Ebert has shown that he lacks the willingness to even research a medium he's hellbent on insulting. If he was willing to research the medium before pissing all over it, we would at least be in a better boat. However, he's not. And so he's roughly the same as an old woman pointing at Astrology as a "devils craft."
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Posted: Jul 30th 2007 3:39PM (Unverified) said

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Asking Ebert for his opinion on if videogame is art is like asking G.Bush's opinion on stemcell research.
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Posted: Jul 30th 2007 3:41PM kinshadow said

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"imagine a situation where a player's task is to save someone he loves, yet no matter what action he or she takes, that person cannot be saved."

Wing Commander: Heart of the Tiger

Games as Art : CONFIRMED
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Posted: Jul 30th 2007 3:55PM Crono141 said

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That concept comes up tons in games, especially RPGs. I really wonder if Ebert has an antiquated Idea of what videogames are. Does he think games are still on the level of Pac-Man and Pong? Tell this guy to pick up FF4, 5, 6, or 7. Even 8 qualifies as art.

I really don't get this guys opinion. If the musical score to FF7 is considered art, and the artwork of FF7 is considered art, and the story of FF7 is considered art, then how come putting all these things together with a D-pad and a button somehows nullifies the art of its constituent parts?

Seriously, this guy probably hasn't picked up a video game since the early 80's. Games definitely have the capacity to be "art".
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Posted: Jul 30th 2007 4:04PM (Unverified) said

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I'm glad there are people like Croal and Totilo to counter Ebert. I've thought about writing in to him so many times, but didn't want a misstep in my argument to be used as further fodder. I will gladly offer my 360, Wii, PS3, and DS for Mr. Ebert's use when he wants to finally try to play a game.
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Posted: Jul 30th 2007 3:52PM Mr Khan said

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Its simple. High Art is niche, and we see plenty of niche games that devote themselves more towards conveying themselves rather than selling themselves (Okami specifically comes to mind, as do Ico and many of the Fire Emblem games). Fire Emblem being the only one i am familiar with, i should say that that game has never had a track record of selling particularly well, despite each game being fairly epic, yet they continue to be made

"Art" is relative, of course, but by drawing comparisons between the mediums a good argument can be constructed
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Posted: Jul 30th 2007 3:54PM (Unverified) said

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if this can be considered art
http://www.tiny.cc/sDMKN
then 100% of video games are art.
its not right to compare games to drawings or movies.
would you compare a sculpture to a movie? it makes no sense.all video games have some artistic merit.
wtf happened to art being up for interpretation?!
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Posted: Jul 30th 2007 3:58PM The Wicker Man said

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Eberts understanding of Andy Warhol's work is also lacking. Cinema is glorified performance art. His assertion that the average gamer is ignorant to the nature of what art "is" shows his condescending, attitude to the subject. All this from a man who has built a life off not creating but judging. This man is a film critic. He has no business voicing his poor understanding of the arts, and even video games for that matter. Perhaps someone will write a performance art piece (silent of course) in his honor? May I suggest, "Self Masturbatory Dances In the Asinie Season" as the title?
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Posted: Jul 30th 2007 3:56PM hvnlysoldr said

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I declare Pokemon as art. It's bigger than some countries economies.
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Posted: Jul 30th 2007 4:08PM (Unverified) said

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Didn't he actually work on some film that is considered to be pretty damn awful too? Critics aren't necessarily the best at actually making what they criticize, which is pretty funny.

The man clearly doesn't have a modern idea of video games in any sense. He changes his wording, he argues about something he has little or no experience in.

Regardless, there is no clear definition on where art begins and where art ends. The fact that he has deemed himself the judge and executioner of this speaks highly of both his ignorance and elitism. I could imagine someone saying the same of film when it was a new format.

It's not what it is, it's what is done with it. Clearly, Ebert has no idea what is being done with it by any real margin.
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Posted: Jul 30th 2007 4:11PM hvnlysoldr said

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I don't care if video games are art. I can't play art but I can play video games and that's good enough.
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Posted: Jul 30th 2007 4:17PM The Wicker Man said

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Yes some art is interactive, the artist wanting to draw the viewer into acutally experiencing the work. Yes these are called "video GAMES", but plenty of celuloid was in the old penny arcade shows, that not being art either. Yes I belive Mr. Ebert did in fact have a stab at "creating" something. Art evokes response.
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Posted: Jul 30th 2007 4:20PM hvnlysoldr said

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Don't care ABOUT ART! I don't care about this debate and argument since I just want to play my video games!
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Posted: Jul 30th 2007 4:24PM Crono141 said

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Then why are you posting in the topic?
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Posted: Jul 30th 2007 4:17PM Bentzero said

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pwned
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Posted: Jul 30th 2007 4:23PM Dale P said

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A very rational, articulate and unbeatable response to what amounts to little more than snobbery on Ebert's part. Thumbs up.
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Posted: Jul 30th 2007 4:31PM dantebk said

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I posted on my blog (click my name to visit) about the issue of what is or is not art this morning, inspired by hearing about this issue on Joystiq. Though I don't make too much of Ebert's comments specifically, I argue that anything that elicits a response (intellectual or emotional) in the viewer/participant can be considered art. From video games to porn.
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Posted: Jul 30th 2007 4:38PM philringsmuth said

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Our podcast, Inside The Console, recently did an episode on this exact subject; whether or not videogames are a legitimate form of art. Listeners of our show were actually starting to argue with each other about this before we decided to do an episode on it.

www.insidetheconsole.com

It's episode #075 if you're interested.
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Posted: Jul 30th 2007 5:06PM omdata said

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However anyone feels about the subject, Roger Ebert just got completely outclassed by a younger colleague. Welcome to irrelevance.
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Posted: Jul 30th 2007 5:35PM (Unverified) said

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I don't really think that's what happened here... What Ebert did was toss out an ill-informed opinion on a subject he knows next to nothing about, and then got thoroughly trounced by someone who actually knows something about it. It's the same thing that would happen if a game critic started ranting about Broadway musicals, and got bitch-slapped by a theatre critic. It doesn't prove either of them are outclassed or irrelevant, just that they should keep their mouths shut and stick with what they know. (Or get to know the thing first, and THEN render an opinion).
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Posted: Jul 30th 2007 5:44PM omdata said

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As far as I am concerned, getting trounced by someone with a greater knowledge on a subject by a colleague (they are both media critics and journalists), is the same as being outclassed.

I think it also does show Ebert in an irrelevant light, because Croal relates his dressing down of video games to earlier criticisms of film- of which Ebert himself should be painfully aware.

Ebert got beaten at his own game, simply, and the margin by which he lost supports the irrelevance of his viewpoint.
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Posted: Jul 30th 2007 5:57PM (Unverified) said

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They're both media critics and journalists, but those are enormously broad categories. A games critic and a film critic are as closely related as a sports commentator and a weatherman -- they're completely separate jobs, even if they both appear on your local news.

That's why, even if Ebert's shenanigans don't exactly inspire respect for him as a person, they don't make me take his film reviews any less seriously. He's a perfectly decent film critic, he just needs to stop pretending he's anything else.
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Posted: Jul 30th 2007 6:12PM omdata said

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Well Blue, as I was on my way to getting my own journalism degree, I was taught that there are certain rules which dominate media criticism across the board. Croal and Ebert both know these rules (such as how to present an argument and back it up with documented facts). Croal bested Ebert at this game. End of story.

And, frankly, your assertion that game and film criticism are as far apart as the jobs of a weatherman and a sports commentator, is absurd. As movies like "300" and games like GTA and Psychonauts have shown, there are many points where these two media cross, and similar areas on which they can be judged.
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Posted: Jul 30th 2007 7:27PM (Unverified) said

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There are similar areas on which sports commentary and weather forecasting can be judged too: analyzing patterns, making predictions, presenting them in a concise and entertaining way. But that doesn't mean the two fields are the same, or even remotely the same.

If there's one thing that everyone here (including Ebert) seems to agree on, it's that games and films are fundamentally different mediums, which can't be compared directly.

I agree that Ebert's arguments are ridiculous. But I think that's got a lot more to do with the fact that he's way out of his field of knowledge than with his overall skills as a journalist. His biggest fallacy was thinking he was capable of debating in this area.
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Posted: Jul 30th 2007 5:30PM (Unverified) said

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You know what really sucks for me...

Since Videogames are being treated as full on products instead of entertainment art(films/books) Ebert will always win on the majority.

Think about it. What do most people think about?

Wow, this FPS really points out the flaws in the Bush Administration and its effects on the global economy. Also I feel sad for the Martha character. First her two younger sons die and now this? Sad.

or

1080p! 360! Blu-Ray! High-Def! Next Gen! Per Pixel Lighting! Normal Mapping! Dolby HD! Titties! Swearing! Blood! Gore! Rap Music by Ice Cube!

Yea...thought so.
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Posted: Jul 30th 2007 5:46PM (Unverified) said

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"Always" is saying a lot. Games will evolve and be taken more seriously over time, just like movies were. Eventually they'll be just as mainstream.

And while technical achievements and "fun" are still the major selling points of games, things like story, music and art style are considered very important in certain genres (mostly RPGs). Critical/thematic analysis of games isn't done much like it is with literature, but that doesn't mean it can't be. In the future you might even see serious attempts at deconstructing games like FF Tactics.
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Posted: Jul 30th 2007 5:07PM (Unverified) said

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I honestly don't think videogames are art...

They're pretty but to say that they're anywhere on the level of art is silly to me.

Next we'll be saying videogames are a sport.
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Posted: Jul 30th 2007 5:16PM Crono141 said

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I really hope you're joking. Though with a SN of "GearsMaster", you probably prefer games in the shallow shooter genre, which can be adequately described as "pretty but not on the same level as art".

Look into classic RPGs of the 16 bit era for games as art. Chrono Trigger is a personal favorite that elicits an emotional response several times. FF6 (FF3 on US SNES) is a game with beautiful art and musical direction with living characters that go through real growth and development. Even FF7 has character change and elicits emotional response in many cases.

Sure, none of them are "gone with the wind" or "Romeo and Juliette", but they all have artistic merit.
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Posted: Jul 30th 2007 5:34PM (Unverified) said

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So because I loved Gears I MUST be obsessed w/ FPS's? And nothing else?

Your ignorance is amazing.

For your information I love all types of games. I'm a fan of games like Mario Party, Mario Strikers Charged, Metroid, Trauma Center, and Pokemon. And I also enjoy games like Gears and Dead or Alive 4.

I enjoy videogames. They look nice. They provide fun. But they're NOT art. Sorry but its as simple as that. They'll never be art just like they can't be sports.
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Posted: Jul 30th 2007 6:08PM Vidikron said

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@ Crono

I'd like to point out that your own view of FPS games is rather narrow. You appear to be arguing that FPS games either don't evoke emotional response or that since they don't evoke the same sort of responses as RPGs they are less artistic (thus apparently ranking certain emotions over others).

You don't have to have lengthy dialog to evoke emotions. I've felt plenty of emotions playing FPS games.
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Posted: Jul 30th 2007 5:18PM chispito said

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As others have said, what is important is to create an ongoing discussion within the gaming community about how to make better and more meaningful games. Targeting an external figure who has no knowledge of or impact on gaming will not advance the medium.

Even if he admits he is wrong... so what?
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Posted: Jul 30th 2007 5:54PM chispito said

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With a name like Crono, you probably prefer games in the repetitive JRPG genre.

Oh, see what I did there? Every genre has archetypes, none more than your favored one. Is a Final Fantasy game art? Maybe, but it isn't an inherrently more artful genre than shooters. Each type of game has its pros and cons and appeals to a different demographic.
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Posted: Jul 30th 2007 7:11PM Maxsunset said

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Yes, but the reason the majority of FPS games get picked on is because they are very simplistic in their vision.
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Posted: Jul 30th 2007 5:46PM (Unverified) said

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I think that Croal misses the fundamental flaw in Ebert's argument.

Ebert's conception of art is that of a viewer led towards an inevitable conclusion by the artist. It's a view that makes sense for someone who's lived their life reading novels and viewing films.

What is the inevitable conclusion of the Mona Lisa? There is an inevitable end to all experiences, whether they be filmed or interactive - you can only jump, move, interact within the confines of the programming. But part of the beauty of art, of great art, is that it allows the flexibility for the participant to draw their own conclusions about the meaning, context and necessity of the art.

This isn't to say that Blinx the Timesweeper is equivalent to a minor Renoit, but it is to say that defining art solely by the will of the artist being exerted on the participant is an asinine way to define art.
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Posted: Jul 30th 2007 5:53PM (Unverified) said

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Sidepocket brings a good point - the consumerism attached to games brings down the medium as a high art. A game-as-art is easier to understand if we can focus on a single "auteur" in the way that film is seen as the message of a single person: the director.

I personally love The Legend of Zelda ('86) and see it as a piece art with Miyamoto Shigeru as auteur/author/director/artist (even if he doesn't recognize it). Its simplicity and effectiveness as communicating a sense of freedom and adventure rivals any 'accepted' piece of art. Indeed, how would a painting or sculpture express an idea like "freedom" any better than a truly interactive game. By involving the viewer, the artist can bring them even further into the message of the art.

To sum up: if games can be associated with a single creator (despite contributory efforts of many people), then the public will have an easier time seeing games as art.
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Posted: Jul 30th 2007 6:43PM (Unverified) said

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I have studied this issue for about 10 years of my life, because back in the SNES days were were promoused that in the next 10 years games will equal movies and become full mediums in terms of art and entertainment...something that has seem to only just started with the Wii.

I have directed a few short independent films. I have also worked for a video game developer in the past. There are two main problems with why games are not full art...

1) The driving force of games and the driving force of movies are not the same.

Here is how books, movies and music is created. Someone or even a group of people out there gets inspiration and says "WHOA! NEAT IDEA!" With creativity, he writes a pitch and works on said idea. Then he pitches it to the publishers/producers and they try to find a market for it. If they can, they then give money and support to said idea provided that said person(s) can finish it to perfection.

AKA while money is involved, the main driving force is the idea and inspiration itself. If that fails, then the whole thing fails.

This is how games are made. Publishers get together and look at the market. They see a market that offers big bucks and finds what that market likes. Said market wants bloody guts FPS with big titties that only involves one button to play. They then ask one of there developers to make a game like that and put as much cool new stuff in that idea so it seems more than just another game in said market.

AKA the driving seat becomes the consumer and the market, not an inspirational idea.

This is why I think we take such people as Miyamoto, Kojima, Suda51 and Will Wright as geniuses. They have risen so far up the later that all their games comes from the idea. Miyamoto is not so much concern how many polygons are in his game, but rather what would happen if you could swim in space?

That is one thing.

2) This one is simple. Public perception. We still market games as big expensive electronic tom-foolery instead of meaningful experiences that will make you cry, laugh and cheer for those polygons you control. We need to change the market perception by changing the way we market games and then have said high entertainment games to back up our claims.

If games can be more enriching and entertaining than movies than why are they not? Director George A Romaro has the answer to that:

"They always say if you build a bigger, better mousetrap than people will come. However, how can people come to such a thing if they have no idea it exist in the first place?"
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Posted: Jul 30th 2007 6:42PM Maxsunset said

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On many levels, Ebert's comments are BS because of the simple fact that he doesn't have nearly enough experience with games to have a valid point, yet, I wouldn't dismiss him so quickly.

I tend to agree with his 'art is created by the artist' point, whereby games allow for player input, diminishing the impact that the artist desires to impart. I also believe that games have the potential to be an excellent delivery method for an artistic vision, they just haven't had their break yet. Most games have had a pretty limited scope of emotions they can impart on a player, but many early films were no different in this regard.

I'm not going to try and argue that no games have ever been works of art, but as of right now, games currently have a pretty limited scope, and even when a game almost gets to that elusive level of 'art', they get distracted with the "wouldn't it be cool if..." features that developers put in. Reviews of games asking for these features to be in games dont help the situation.

I don't buy the "anything can be art" argument either, and even though games can be artistic, and have good art in them (the artistic look of a game, the story, the music, etc...), that does NOT automatically qualify them as art. Anyways, my 2 cents. And BTW, I'm not knocking games at all, I work in games, and love games, and someday I hope they do become 'high' art!
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Posted: Jul 30th 2007 7:08PM Maxsunset said

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@Sidepocket

I would have to agree with all of your statements, except for the one about the Wii. To me, most Wii games are going in the opposite direction of art...
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Posted: Jul 30th 2007 8:39PM chispito said

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"Simplistic in their vision?"

Please explain what you mean by "vision" and why most shooters, as opposed to other genres, could be described thusly.
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Posted: Jul 30th 2007 11:53PM ThornedVenom said

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I'm generally an open-minded person. Anything capable of awakening emotion and which is man-made is art. High-art is just a term to express how glorified it is amongst critics.
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Posted: Jul 31st 2007 11:28AM (Unverified) said

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I love the low-blow where he mentions "Beyond The Valley of The Dolls." Priceless. Anyway, Ebert is out of his league. He has no idea what he's talking about, mainly because the whole "what qualifies as art," argument is completely SUBJECTIVE. Ask ten different people what art is and your likely to get ten different answers. If Ebert would get off his high-horse and learn about the things he denounces, maybe I would have a lot more respect for him. It's true that not all games are art, but neither are all films. Comparing Clive Barker to a "four Year-old" is one of the most disrespectful comments in that whole piece. Like him or not, Clive Barker has more artistic credibility than Roger Ebert will ever have. Period.
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Posted: Jul 31st 2007 1:46PM Maxsunset said

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@chispito

By simplistic in their vision, I mean, good guys acting tough, shooting bad guys/aliens/whatever. Yes, the stories are becoming more complex and gameplay deep, but the core of these games has always been to shoot, which is why they are called shooters. There is only a limited range of emotions you can convey when the primary goal of the game is to shoot.

You could compare shooters to dumb action "guy" movies like XXX, but I wouldnt go that far... that would undermine a games sophisticated game mechanics and interactivity. Game mechanics aside, there is a limited pallet of emotions you can convey when the primary goal is to shoot. I like a good shooter just as much as the next guy, but until they evolve from being a shooter to something like say the first-person RPG, Oblivion, they will suffer from the inherent limitations of the genre.
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