Super Paper Mario glides into Europe Sept. 14
Europe will finally get their chance to play as the two-dimensional Mario on the Wii as Super Paper Mario lands in Europe Sept. 14. Although it never ceases to amaze us how long it takes to bring those pesky video games to Europe, four months for the text-heavy Super Paper Mario doesn't seem half bad. Especially compared to the whole Elite Beat Agents mess.
The game will cost "£35" for Europe according to the release. You know, instead of the more commonly used Euro. If we were to convert that to Euros, it would be something like €52, but prices never actually end up working like that. Germany's Amazon.de has Super Paper Mario listed for €45. So rejoice Europe, by the time you're done with Super Paper Mario it'll be time for Metroid to come out.
The game will cost "£35" for Europe according to the release. You know, instead of the more commonly used Euro. If we were to convert that to Euros, it would be something like €52, but prices never actually end up working like that. Germany's Amazon.de has Super Paper Mario listed for €45. So rejoice Europe, by the time you're done with Super Paper Mario it'll be time for Metroid to come out.












Reader Comments (Page 1 of 1)
waLLy @ Aug 1st 2007 6:35PM
Fun. Long, but very fun.
whosmav @ Aug 1st 2007 7:13PM
Please explain to me the appeal. I bought it, played it, and exchanged it for Blackhand Edition.
I just can't get into the Paper series. I want to. Maybe if it was voice-acted.
3cubedminus3squared @ Aug 1st 2007 7:17PM
I don't know the appeal either.
I bought the first one hoping it to be like Super Mario RPG, only to find out I was dead wrong.
I never bought the second one.
waLLy @ Aug 1st 2007 7:46PM
@ whosmav & 3cubedminus3squared
My first Paper Mario game was TTYD, and it quickly became my favorite title on the Cube. I don't play many RPGs, but got quite a bit of enjoyment out of that title.
What kept me hooked in SPM was the 2D/3D paradigm shifts and how they affected gameplay. The way I was constantly forced to think about both planes while trying to progress provided challenge to the rather stale sidescrolling platformer genre.
I remember at one point hurtling a koopa shell between two blocks in the level that looks like World 1-2 from the original SMB. When I switched to 3D, said shell was no longer trapped bouncing between the two blocks, but careening in my direction across the entire length of the level. This is a simple example, but as the game progressed, learning how to incorporate these two seemingly paradoxal rules sets into my gameplay was just the type of challenge I was looking for. There were times early on where the contrasts in how enemies/objects behaved between the two perspectives made me a little light headed, but in a "that's so friggin' cool" way.
To each his own, of course. I also loved the in-jokes, though the game could have had much less text in it. And as many have stated, the powerups and special items (outside of HP mushrooms) were pretty much useless throughout the game, though some of them were rather fun to bust out anyway.
And honestly, I've been a Ninty fan for two decades now. Just the pure fun of playing a platformer with Mario, Luigi, Peach, and Bowser all on the same team was a (cheap) blast.
3cubedminus3squared @ Aug 1st 2007 6:38PM
hmm, this makes me wonder when we'll start seeing 'Player's Choice' Wii games.
Hopefully they'll be 20$ like the Cubes.
Jouten @ Aug 1st 2007 6:39PM
I'm so busy trying to play all the great games that have come out for the 360, DS and Wii that I haven't been able to finish it just yet.
I just never imagined that I would be so overwhelmed by so much gaming goodness from MS and Nintendo! These are truly great times for all gamers.
Hikaru @ Aug 1st 2007 6:46PM
It was time...
Hikaru @ Aug 1st 2007 6:49PM
WTF, everytime I change my avatar it gets replaced by that Mario one....
Imadogg @ Aug 1st 2007 7:00PM
I see a different av for you, it finally worked?
I see the same Mario one for me though even though I changed it :(
Btw should I pick this game up? I loved the first Paper Mario
Hikaru @ Aug 1st 2007 7:46PM
Well, I see the same Mario....and you have a Green Mario...
AmishPhysicist @ Aug 1st 2007 6:49PM
Man, I think I'm the only person on the web that hated this game. I loved the 1000 year door, have paper mario on the VC and loved Super Mario RPG, but this one... ew.
The 3-D bits were enjoyable but ripping out the battle system was a move I couldn't get over. The card collecting and the extremely "meh" pseudo platformer battles stuck in my craw. Esp when the "stylish move" waggles turned into me being left wide open for a character to counter attack.
guess I just wanted another RPG.
OK. back to real life.
ganrob @ Aug 1st 2007 6:51PM
i preordered on amazon.de the second i saw this news post. woohoo!
Mr Khan @ Aug 1st 2007 6:59PM
I loved that game, kind of for the same reason AmishPhysicist didn't. I DIDN'T like the earlier Paper Mario's, mostly for making moves like "Jump" and "Hit with Hammer" into RPG style attacks, converting it into a 1/3 RPG, 1/3 Puzzle, 1/3 Platformer really allowed me to get into it
But Europeans got a good exchange this time, they get the Tingle game and Strikers Charged well before we do
Bloo @ Aug 1st 2007 7:00PM
Just finished this last weekend. Forget the "long and boring text" there is so much more wrong with this game than that. The worst Mario game I have ever played. The moments of brilliance are eclipsed by the constant drudgery of running in treadmills, walking down 5 minute empty levels, flipping, etc. Europe, stay away from this one!
whosmav @ Aug 1st 2007 7:14PM
My sentiments exactly. Why is this game so popular?
Ludwig Kietzmann @ Aug 1st 2007 7:54PM
Well, Super Paper Mario was charming for its characters and its excellent writing, but the game design takes a serious dip once you reach the halfway mark. It's like it's driven over a cliff, Thelma and Louise style.
2D-3D puzzles (what few there were) evaporate, fetch quests kick in and backtracking becomes obscene. Terrible shame.
waLLy @ Aug 1st 2007 8:05PM
**..."but the game design takes a serious dip once you reach the halfway mark."**
You are very right on that point. Unfortunately, once you hit that point, though, you've already put in 10-20 hours and only unlocked half of the Pixls. I'm enjoying replaying through the older stuff with the more advanced Pixls, though. And the little dude you unlock after defeating the first Pit of Trials makes getting through the levels quite faster experience.
One side-effect I didn't expect, but should have: I've been going back and playing through a lot of the old 8&16-bit side-scrollers that I missed (mainly Mega Mans and Sonics) and I find myself frequently trying find the button to switch to a 3D perspective.
Ieu-ee @ Aug 1st 2007 8:09PM
"So rejoice Europe, by the time you're done with Super Paper Mario it'll be time for Metroid to come out."
Sure, in AMERICA...
Grimble Crumble @ Aug 1st 2007 9:53PM
This is the first game I regret buying full price. I loved the game, it's definitely worth a rental, but it's far to short and easy.
hvnlysoldr @ Aug 1st 2007 10:12PM
Bud Dink! Great avatar.
WiNG @ Aug 1st 2007 11:13PM
I bought this game super stoked.
It is VERY funny, but too predictable and easy.
All of the hard puzzles are in 3d, and guess what, to solve them you just have to go to 3d. DUR!!!
Not to mention peach is basically invincible.
Rent this game, or buy it, beat it in 1 day, resell
Rob @ Aug 2nd 2007 5:45AM
Finally. It's about frickin time.
kingalekz @ Aug 2nd 2007 8:48AM
It's great to see you finally try to give infos about prices in Euros and not in pounds, you know there are more countries who pay in Euros (like 19 or so) than in UK Pounds (only one!).
Hank Cazorp @ Aug 2nd 2007 9:00AM
Super Paper Mario is W-E-A-K. You're better off replaying through Thousand Year Door.
Way better off.
DarthDavid @ Aug 2nd 2007 9:36AM
I don't know about you guys, I went through the first three worlds and got bored, I also got Odin Sphere around the same time. In terms of 2-D side scrolling RPGs there was no contest....NOT bashing the game, guess I'll wait for MP3C this month =)
Kevin @ Aug 2nd 2007 1:08PM
I think we should appeal against the waits.
4 months for this.. then there's Elite Beat Agents, and don't get me started on Metroid Prime Pinball.
I mean, with Prime Pinball, it came out in Australia in Dec '05, with Europe in only June this year, and comparing that to the Wii, Oz's sold 100,000 units, compared to over 2 million from Europe.
Surely, Nintendo, Europe is more important than that?!
Andrew @ Aug 2nd 2007 6:58PM
They treat the UK and Europe as a whole when it comes to game releases. Is there any chance the industry could change the age-old formula and treat the much more densely populated Great Britain separately and release the English (UK) language adaptation a lot earlier than it takes to make sure every other regional version is ready for a simultaneous release? Afterall, we don't need many changes (or indeed any at all in most cases) from the USA version. We have a huge video gaming appetite, and I think its time publishers start taking it seriously - stop rolling us into the rest of Europe. I think most of us regard ourselves as fairly separate (one of the reasons we'd rather keep our own currency). Why should French, German, Italian, Greek, Portuguese, Spanish, Dutch, Norwegian, Swedish, Arabic, Urdu, Estonian, Hungarian, etc, delay what logically should be a very quick adaptation that is practically ready at the same time as the USA?
Andrew @ Aug 2nd 2007 6:59PM
They treat the UK and Europe as a whole when it comes to game releases. Is there any chance the industry could change the age-old formula and treat the much more densely populated Great Britain separately and release the English (UK) language adaptation a lot earlier than it takes to make sure every other regional version is ready for a simultaneous release? Afterall, we don't need many changes (or indeed any at all in most cases) from the USA version. We have a huge video gaming appetite, and I think its time publishers start taking it seriously - stop rolling us into the rest of Europe. I think most of us regard ourselves as fairly separate (one of the reasons we'd rather keep our own currency). Why should French, German, Italian, Greek, Portuguese, Spanish, Dutch, Norwegian, Swedish, Arabic, Urdu, Estonian, Hungarian, etc, delay what logically should be a very quick adaptation that is practically ready at the same time as the USA?
Andrew @ Aug 2nd 2007 7:00PM
They treat the UK and Europe as a whole when it comes to game releases. Is there any chance the industry could change the age-old formula and treat the much more densely populated Great Britain separately and release the English (UK) language adaptation a lot earlier than it takes to make sure every other regional version is ready for a simultaneous release? Afterall, we don't need many changes (or indeed any at all in most cases) from the USA version. We have a huge video gaming appetite, and I think its time publishers start taking it seriously - stop rolling us into the rest of Europe. I think most of us regard ourselves as fairly separate (one of the reasons we'd rather keep our own currency). Why should French, German, Italian, Greek, Portuguese, Spanish, Dutch, Norwegian, Swedish, Arabic, Urdu, Estonian, Hungarian, etc, delay what logically should be a very quick adaptation that is practically ready at the same time as the USA?