
The first person shooter genre has always been synonymous with motion sickness, but when the ol' iron guts here at Joystiq started feeling queasy after playing Marathon: Durandal for Xbox Live Arcade, we knew something was wrong. Sure enough, threads began to pop up all over the place and even IGN noted in their official review that four of their editors felt ill while playing. To find out what's to blame for this poké-esque epidemic, we talked to Freeverse's Bruce Morrison, project lead on Marathon: Durandal.
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!












(Page 1) Reader Comments
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the game sucks,the only reason mac users praised it was because they had nothing else to play.
As a mac user, I would be insulted by that had it not been for the fact that it's true... so yeah, carry on.
*dreams of Half-Life 2*
I beg to differ. I had a pc at home that I used to play Wolfenstiend/Doom on in those days... and I used to stay late at school to play Marathon on the macs there. Marathon was a fantastic game, and at the time it had my favorite deathmatch by far (until Duke Nukem 3D)
This one made me queasy. The viewport angle seems to be bad, and it's causing foreshortening or something.
Maybe it's better in widescreen HD?
Definitely, before you plunk down your cash sight unseen, try the demo for a while. There's no point in spending money on a game that will make you sick.
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Turn on motion sickness and sit a bit further back if you are too close. That might help.
Finally, the multiplayer is a blast. I think it's better than Doom. Also, that Survival mode is really fun.
The trial version really sucks. The first level is boring and has limited number of enemies and weapons. They should have included a 3 min trial of Survival mode because it is SO MUCH GODDAMN FUN!
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I think that might be my problem, I love FPS's and I love sitting about 6 feet from my 56"hdtv when playing any game. I am 32 years old and I have never gotten sick ever playing any game at anytime in my life but when I fired this game up yesterday, it just made me feel weird(not sick just weird). At first I thought it was the chinese food I ate right before I started playing but when I started seing similar complaints, I was like ok glad I am not the only one.
I think plenty of people already have motion sickness turned on ;) .
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This one on my SDTV had me quesy enough that I had to stop playing it.
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@Mac hating dumbasses: Ok, lets dispell the "Mac had no games" idea right here. Every single major Id game (Wolfenstein, Doom 1-3, every single version of Quake) has always come out on the mac, sometimes several months late but they always come. Blizzard has always done simultaneous releases of all its major products on both platforms. Unreal, UT, etc always come to Mac, I honestly wouldn't be that surprised if Gears of War shows up at some point around or just after UT3 gets here. We don't have as many games as Windows, but if the game is actually good and popular it almost always gets ported. I've played PC games since the mid 80s, I've had almost every game console released in the last 20 years, so trust me, I have a suitable frame of reference to judge this game on its own merits. Marathon is great because it features an incredibly engrossing story interleaved perfectly with a constantly escalating and increasingly desperate single player campaign. While the graphics and controls certainly aren't up to modern standards, every other aspect of this game equals or surpasses newer games, even its mongrel descendant Halo (which was supposed to be Myth in space on a larger scale intially, of course). Alot of that has to do with where effort is being applied; companies like Epic have to spend so much time developing their 3D engines that things like story and character interaction are mostly an afterthought.
Think Marathon is the only game Mac users can claim was both revolutionary and first on our platform? How about Myst, or the legions of other Hypercard games before it which are still influencing the way adventure games are produced?
I was the "tech assistant" at my school lab when Marathon 2 came out. We had 6 macs, none of which was brand new, and a dozen PCs with arguably higher specs. The line during lunch period to play Marathon on the macs was often 10-15 people deep (totally population of private school around 200), while nobody ever tried to play Doom or anything on the PCs, at least not multiplayer. The vast majority of people lined up to play Marathon were PC users themselves at home, so they had no reason to play the macs specifically.
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That was all.
Durandal HD didn't have me running for the toilet to deposit my lunch in the First National Bank Of Yuke, but after about a half-hour I had enough of a headache that I had to stop playing. There's something unnatural and awkward about the world motion that I think sets people off, like it's too smooth and moves just a bit too fast.
It's worth noting that the original Marathons were known for tripping off motion sickness in people otherwise not prone as well, so it might just be Bungie's engine, blown up to huge proportions, that are giving everyone a case of the technicolour rainbows.
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Otherwise... you guys are all pansies if you get sick playing video games. Go play some Viva Pinata :P
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Um...get serious.
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Also, the reason you have the weapons you do and not the ridiculously overpowered ones featured in most FPS games is because the story is all about how limited your resources are, which is why you don't even get real heavy weapons like the SPNKR until fairly late in the game. Personally I enjoy a game where I actually have to strategize how I use my ammo and different weapons, its one of the reasons I liked RE4 so much.
I think its safe to say though that the XBLA version of this game may need some minor tweaks, obviously many different people are having technical issues with it.
this is the only FPS game that i have felt motion sickness while playing :( How can the devs not feel or note any sickness during the testing?
I think they are lieing!
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I honestly stopped playing the game and walk straight to the bathroom, thinking I was going to throw up.
FYI: I was playing 10 feet from an 46" DLP HDTV, so I was defiantly not to close to the screen. It was also full daylight. They obviously say there has been no issues during the testing so people will still buy the game. I defiantly will not buy it. Especially since it's free online, sans motion-sickness.
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Yeah.
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I played the first couple levels with no problem of getting sick, I was messing with the options for fun (I recommend turning on the large terminal fonts) and I found that turning camera bob on actually hurt my head a little because now the camera was shaking around when I moved. I Tried out survival mode, which is a blast. HD graphics on and off is interesting although you cant change the option in game, only in the main menu.
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"NES-tastic graphics?" I said wow.
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Also it is pretty odd that they did the second game in the series instead of the first one.
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I did find it hard to adjust at first, though. The speed at which you aim seemed very sensitive at first, and everything feels like it's been sped up slightly.
I ended up playing for over six hours solid. The first time I've ever sat down and completed the whole campaign end to end. It plays really well, and I'd suggest that people claiming that it's somehow vastly inferior to Doom need to take off their rose-coloured glasses.
How many of the complaints about motion sickness are coming from people playing on SDTVs?
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The first true experience I had w/ motion sickness in an FPS was playing Golden Eye into the wee hours of the morning and not having eaten anything. I don't think I was too close to the screen, but I think its mostly caused by prolonged play.
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