When Double Fine's Tim Schafer
isn't doing battle with birds
or crafting incredible, overlooked games
, he's got to fill the hours somehow. Later this month, he'll be idling away the days in Leipzig, keynoting the GC Developers Conference. Even if you don't recognize Schafer from Psychonauts
(and the sales figures would suggest that you don't), you may be familiar with his work on Monkey Island 1
, Grim Fandango
and Full Throttle.
He'll be speaking on the "challenges and methods of interjecting creativity into modern game design," and we can't think of a better candidate for the job ... well, there might be one or two, but none with his button-selling skills
. On a more personal note, Tim, could you please use the opportunity to tell us what you're working on next? Pretty please?