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Reader Comments (25)

Posted: Aug 3rd 2007 9:22PM (Unverified) said

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diet quake? no thanks, i will take quake 3 arena with upgraded textures for xbla though.
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Posted: Aug 3rd 2007 9:26PM (Unverified) said

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not a huge quake3a fan, but this is a very nice gesture.
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Posted: Aug 3rd 2007 9:42PM (Unverified) said

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Sweet, think it's too much to hope for Wii support?
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Posted: Aug 3rd 2007 9:51PM Neebs said

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Probably - It's doubtful we'll see this in flash.
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Posted: Aug 3rd 2007 10:14PM (Unverified) said

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It'll probably be Java/OpenGL based, since que Quake2 engine already was ported to Java ( google for Jake2 ) and the webstart/jogl/lwjgl technology is pretty mature right now.

So, no Wii =(
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Posted: Aug 3rd 2007 9:54PM Cru said

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You see, we really want to sue quake zero for taste infringment. I mean, they work in an entirely different department - they're on their own floor.
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Posted: Aug 3rd 2007 10:37PM solomonrex said

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We want to sue them into the stone age.
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Posted: Aug 3rd 2007 10:13PM jpcx01 said

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Did I miss something? How the hell are they going to do this? Java applet? Flash? Ajax?

My vote is AJAX. They probably used the Wolf5k engine
http://www.wolf5k.com/
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Posted: Aug 3rd 2007 10:16PM (Unverified) said

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It's very unlikely it'll be Ajax-based, since javascript isn't exactly a speed demon =)
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Posted: Aug 4th 2007 7:02AM (Unverified) said

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Its called activex (use google). They are basically just running the quake3 engine in a window which is wrapped inside the browser. Similar to shockwave3d, anark, wild tangent, etc.
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Posted: Aug 3rd 2007 10:30PM SpiralGear said

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"It's very unlikely it'll be Ajax-based, since javascript isn't exactly a speed demon =)"

http://thrivecreations.com/Buggy%20tech%20demo.html


thats written in javascript, the terrain mesh is 60,000 triangles and runs at an okay frame rate on new laptops and slightly older desktops, however on much older computers it gets down to 3FPS...which is not good....

i dont know the details of it but theres a way to optimize javascript so it runs half as fast as running c++ natively

if it dosent load you might need the unity webplayer
http://unity3d.com/unitywebplayer.html


so i wouldn't be to shocked if this was in javascript as well, im really glad 3d games in the web browser are starting to grow
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Posted: Aug 3rd 2007 10:46PM (Unverified) said

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Could you tell me where did you see that this was Javascript based? The site (unit3d.com) is a bit sketchy about the implementation details, but it's seemingly a -plugin- developed atop the .NET platform. No Javascript.


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Posted: Aug 3rd 2007 10:46PM (Unverified) said

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Oh, I got it:

It supports C# and Javascript -scripting- which is a completely different ball game. The plugin/standalone engine isn't built over Javascript.

Don't get me wrong: I'm no Java junkie. For me, it still is too big and clumsy (it's been showing some interesting improvements, though), but it's a well known technology that (supposedly) can be ported to different OSes without much pain.

But then, it's confirmed for PC and Mac. Where's the Linux love? The lack of a Linux port could be a good point for the bet that Id will use something on the lines of Unity.

Well, enough boring techy talk. Bring the browser-based BFGs already!
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Posted: Aug 3rd 2007 11:12PM SpiralGear said

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im just a hobbyist...i only know what ive been told.....

so thanks for explaining
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Posted: Aug 3rd 2007 11:51PM (Unverified) said

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And thanks to pointing me to Unity, it seems to be a nifty tool =D gotta tinker with it someday...
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Posted: Aug 4th 2007 3:55AM SpiralGear said

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actually i cant recommend it enough, I tried torque, lawmaker, 3D game studio, blitz basic and unity is FARRRR superior to any of them, only problem is the editor is mac only...and i hate macs.....

if you have access to a mac i highly recommend trying out the demo
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Posted: Aug 4th 2007 7:04AM (Unverified) said

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Yeah Unity is awesome, too bad its mac only.
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Posted: Aug 4th 2007 12:41AM (Unverified) said

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It could be written in Shockwave like Phosphor is.
http://phosphorgame.com
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Posted: Aug 4th 2007 2:45AM DWells55 said

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That is really cool, thanks for showing me that.
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Posted: Aug 4th 2007 3:04AM ThornedVenom said

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I think I'm going to be all over this game. >_<


Screw you Ogames, Runescape, Adventure Quest, Tactics Arena Online and Robot Rage! PUAHAHAHAHA
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Posted: Aug 4th 2007 3:50AM Platy said

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this means more people playing ! =D

awesome !

this games deserves to be next to minesweeper in the next windows
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Posted: Aug 4th 2007 7:47AM dero said

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I hope it will support Mods like threewave (especially capturestrike) since this is wat I still play @ the office evry day :D
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Posted: Aug 4th 2007 12:57PM (Unverified) said

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sounds good to me; I'm a sniper beast in Q3 Arena...
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Posted: Aug 4th 2007 1:48PM (Unverified) said

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Eh, call me when the superior game, Unreal Tournament, is playable in a browser. I never was interested in this Doom 2000 crap.
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Posted: Aug 4th 2007 2:16PM (Unverified) said

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I'm not interested in Quake 3 Arena, and I'm not interested in playing games in a browser window.

However, I AM really interested in hearing tech details about how they accomplished it. Ported to Java Applet? ActiveX? Flash 3D? DHTML? (Doing it in DHTML would be fukken uber :) )
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