During its QuakeCon 2007 press conference, id Software announced plans to form a second development team tasked with creating Quake Zero, an updated, possibly sugar-free version of Quake 3: Arena. The 'Zero' in the title refers to the game's price tag -- it'll be made available for free (supported by advertising dollars, natch) and playable in web browsers for PC and Mac, reports Shacknews.
Said id Software CEO Todd Hollenshead, "We appreciate what you guys have done over the years in building the popularity of [Quake 3]. "We also like 'free.'" We'll keep you informed as to when you can expect to play Quake Free, er, Zero.
Reader Comments (25)
Posted: Aug 3rd 2007 9:22PM (Unverified) said
diet quake? no thanks, i will take quake 3 arena with upgraded textures for xbla though.
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Posted: Aug 3rd 2007 9:26PM (Unverified) said
not a huge quake3a fan, but this is a very nice gesture.
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Posted: Aug 3rd 2007 9:42PM (Unverified) said
Sweet, think it's too much to hope for Wii support?
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Posted: Aug 3rd 2007 10:14PM (Unverified) said
It'll probably be Java/OpenGL based, since que Quake2 engine already was ported to Java ( google for Jake2 ) and the webstart/jogl/lwjgl technology is pretty mature right now.
So, no Wii =(
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So, no Wii =(
Posted: Aug 3rd 2007 10:13PM jpcx01 said
Did I miss something? How the hell are they going to do this? Java applet? Flash? Ajax?
My vote is AJAX. They probably used the Wolf5k engine
http://www.wolf5k.com/
Reply
My vote is AJAX. They probably used the Wolf5k engine
http://www.wolf5k.com/
Posted: Aug 3rd 2007 10:16PM (Unverified) said
It's very unlikely it'll be Ajax-based, since javascript isn't exactly a speed demon =)
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Posted: Aug 4th 2007 7:02AM (Unverified) said
Its called activex (use google). They are basically just running the quake3 engine in a window which is wrapped inside the browser. Similar to shockwave3d, anark, wild tangent, etc.
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Posted: Aug 3rd 2007 10:30PM SpiralGear said
"It's very unlikely it'll be Ajax-based, since javascript isn't exactly a speed demon =)"
http://thrivecreations.com/Buggy%20tech%20demo.html
thats written in javascript, the terrain mesh is 60,000 triangles and runs at an okay frame rate on new laptops and slightly older desktops, however on much older computers it gets down to 3FPS...which is not good....
i dont know the details of it but theres a way to optimize javascript so it runs half as fast as running c++ natively
if it dosent load you might need the unity webplayer
http://unity3d.com/unitywebplayer.html
so i wouldn't be to shocked if this was in javascript as well, im really glad 3d games in the web browser are starting to grow
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http://thrivecreations.com/Buggy%20tech%20demo.html
thats written in javascript, the terrain mesh is 60,000 triangles and runs at an okay frame rate on new laptops and slightly older desktops, however on much older computers it gets down to 3FPS...which is not good....
i dont know the details of it but theres a way to optimize javascript so it runs half as fast as running c++ natively
if it dosent load you might need the unity webplayer
http://unity3d.com/unitywebplayer.html
so i wouldn't be to shocked if this was in javascript as well, im really glad 3d games in the web browser are starting to grow
Posted: Aug 3rd 2007 10:46PM (Unverified) said
Could you tell me where did you see that this was Javascript based? The site (unit3d.com) is a bit sketchy about the implementation details, but it's seemingly a -plugin- developed atop the .NET platform. No Javascript.
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Posted: Aug 3rd 2007 10:46PM (Unverified) said
Oh, I got it:
It supports C# and Javascript -scripting- which is a completely different ball game. The plugin/standalone engine isn't built over Javascript.
Don't get me wrong: I'm no Java junkie. For me, it still is too big and clumsy (it's been showing some interesting improvements, though), but it's a well known technology that (supposedly) can be ported to different OSes without much pain.
But then, it's confirmed for PC and Mac. Where's the Linux love? The lack of a Linux port could be a good point for the bet that Id will use something on the lines of Unity.
Well, enough boring techy talk. Bring the browser-based BFGs already!
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It supports C# and Javascript -scripting- which is a completely different ball game. The plugin/standalone engine isn't built over Javascript.
Don't get me wrong: I'm no Java junkie. For me, it still is too big and clumsy (it's been showing some interesting improvements, though), but it's a well known technology that (supposedly) can be ported to different OSes without much pain.
But then, it's confirmed for PC and Mac. Where's the Linux love? The lack of a Linux port could be a good point for the bet that Id will use something on the lines of Unity.
Well, enough boring techy talk. Bring the browser-based BFGs already!
Posted: Aug 3rd 2007 11:12PM SpiralGear said
im just a hobbyist...i only know what ive been told.....
so thanks for explaining
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so thanks for explaining
Posted: Aug 3rd 2007 11:51PM (Unverified) said
And thanks to pointing me to Unity, it seems to be a nifty tool =D gotta tinker with it someday...
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Posted: Aug 4th 2007 3:55AM SpiralGear said
actually i cant recommend it enough, I tried torque, lawmaker, 3D game studio, blitz basic and unity is FARRRR superior to any of them, only problem is the editor is mac only...and i hate macs.....
if you have access to a mac i highly recommend trying out the demo
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if you have access to a mac i highly recommend trying out the demo
Posted: Aug 4th 2007 12:41AM (Unverified) said
It could be written in Shockwave like Phosphor is.
http://phosphorgame.com
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http://phosphorgame.com
Posted: Aug 4th 2007 3:04AM ThornedVenom said
I think I'm going to be all over this game. >_<
Screw you Ogames, Runescape, Adventure Quest, Tactics Arena Online and Robot Rage! PUAHAHAHAHA
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Screw you Ogames, Runescape, Adventure Quest, Tactics Arena Online and Robot Rage! PUAHAHAHAHA
Posted: Aug 4th 2007 12:57PM (Unverified) said
sounds good to me; I'm a sniper beast in Q3 Arena...
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Posted: Aug 4th 2007 1:48PM (Unverified) said
Eh, call me when the superior game, Unreal Tournament, is playable in a browser. I never was interested in this Doom 2000 crap.
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Posted: Aug 4th 2007 2:16PM (Unverified) said
I'm not interested in Quake 3 Arena, and I'm not interested in playing games in a browser window.
However, I AM really interested in hearing tech details about how they accomplished it. Ported to Java Applet? ActiveX? Flash 3D? DHTML? (Doing it in DHTML would be fukken uber :) )
Reply
However, I AM really interested in hearing tech details about how they accomplished it. Ported to Java Applet? ActiveX? Flash 3D? DHTML? (Doing it in DHTML would be fukken uber :) )
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