Tech devotees need only apply, but if you're looking to learn a thing or two about development in this day and age, it's not a scary as it may seem. The second part of this series has been embedded after the break for your viewing pleasure.

Hands-on with Spore. All of it. With Will Wright feeding us commentary.
Everything you could ever want to know about Game & Watch. And a whole lot more.
In-game XMB? Trophies? We take a look at PS3's firmware 2.40
Diablo 3 announced! OMGWTF(hellfire)BBQ!
Highlights from Blizzard's Worldwide Invitational 2008!
Listen to the Joystiq Podcast (because your ears can't read)
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(Page 1) Reader Comments
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The sad part about the PS3 however is that it has technically more memory then the 360. PS2 system and sound processor memories added to the cache for the SPEs and the RSX's 256 and the 256 MB of system memory and you have almost 600 MB of RAM. The problem with the PS3 is the fact it has all it's memory in so many places and really bad ways for allowing one part of the system to get to another parts memory resources. The cell is great and if you read it's white papers you'll see it is pitched for it's secure blackbox-like behavior. You can't have the graphics card read the cells memory. if you want to do an effect on something the RSX just rendered then you have to copy this way: RSX -> SYSTEM -> SPE. Then to show your effect: SPE -> SYSTEM -> RSX. For separate copying of memory. The 360 doesn't have this problem since it's all devices have share the same memory.
The PS3 can overcome these weaknesses if you make certain concessions but these concessions need to be made at the cost of making things that work well on other platforms. UE3 and Tech5 are trying to abstract it so you can essentially do things that can work on all platforms but the one to suffer the most will always be the PS3 due to it's weird mix of hardware.
myspace.com/thekeytothelock/
Please tell me you're joking.
I didn't find it particularly impressive. It looked much like DooM 3 did, to me.
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The point is, the PS3 has a maximum of 256 megs for system usage and 256 for graphics. PCs have GIGs of RAM for the system and the 360 has a unified system where the GPU can use as much of the 512 as needed. The PS3 essentially bottlenecked itself by splitting the two RAMs apart.
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It's a totally different thing: the point for the engine is to ease up game developing...
Yes, I understand from a developers perspective this could be awesome, but I'm not a developers, I'm a gamer, and the Doom 3 engine has had it's time. This new tool I think is great and will hopefully bring up the quality of multiplatform gaming, but as far as the peak performance of the engine, compared to it's competitors I think there is something to be desired.
@Evan
Doom 3 did look nice at it's time, but everything I've seen on the engine seems to look jagged and polished. Everything else on the Doom 3 engine so far has had terrible physics compared to what other engines and games are supporting, and while good lighting is indeed important, there is a lot more to a graphical environment.
Unrelated but it came to mind: I bought Doom3 expecting another Doom game, a fun, fast paced shooter, but what I got was a lot of creeping around in the dark stumbling around with the flashlight. I didn't think the game was much fun at all.
1.) It will dramatically decrease the development cycle.
2.) It will allow game makers to spend more time enhancing the quality of the experience vs just making it run on the system.
3.) Repeat number 2 for emphasis. Games are only as good as the experiences they deliver. Uber-Realistic graphics mean nothing without a great storyline and my pet peeve... terribly designed control schemes. Anyone try the Pirates of the Carribean demo on XBOX Live. Ughhhh..... nuff said.
I'm actually rather optimistic; it IS Carmack.
Sidenote: anyone else totally engaged any time Carmack makes any sort of presentation? I find his insights fascinating, even way back when with his "finger" on shugashack or bluenews.
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As for the whole tech arguments going on in this thread, okenny speaks the truth.
IMHO, the design choice the PS3 made will come back to haunt it. While I have no doubt that a dedicated team will be able to coax magic out of that box, the more flexible and generalized approach of the 360 seems easer to get results from.
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Are the giving this software away for modders?
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It doesn't make sense and he didn't explain how it works other than it just does...
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This has got to be one of the most forward thinking game engines I’ve ever seen. The thing some people are overlooking is, although the graphics it presents are necessarily revolutionary, how they create the game IS. This is a revolutionary way to create cross platform games on systems with complex multi-core processors.
It seems like most game engine companies will pour on how bad ass their game engine looks but completely leave out ease of use (Epic being sued anyone?). While this engine brings the pretty (um…this looks much better than Doom III, and I have a feeling the game id is showing doesn’t show everything it can do visually) but also presents the opportunity to learn how you want to do things in MINUTES! Ease of use FTW!
John’s walkthrough of id’s new engine should really be more for devs than anyone. If I’m a dev watching this, I’m excited as hell. If I’m a gamer, I’m looking forward to all of the great games that are no doubt going to be rolling out with this engine.
(Side note with all the chatter of PS3 bottlenecks…I must say I’m pretty disappointed that Kutaragi, the father of the Playstation and “brilliant” engineer, lead the design of a system with this much of a memory bottleneck. It’s like he was just thinking “I will fit blu ray, the Cell, the RSX, a 2.5” hard drive, and the power brick in the box! How to get the most out of each, I don’t care, I just wanna make it all fit.”)
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he probably would get slapped..
his voice it's the most annoying thing in the world.. and kept fucking swalloing every 30 secs..
even thou all this talk about the ps3 and how it's gonna bite sony in the ass blahblah blah... nobody here is a ps3 programmer, all you've heard that the memory sucks have come from hater sites, if you go to NON fanboyish sites just information sites they explaing hot the xdr memory it's not the same as dr memory.. they explain that runs about twice as fast
and it also explains that if needed the cell can control the ram from graphics to processin if it was needed..
that's why unreal it's already saying that the unreal engine it's running better in the ps3 at the 8 month mark better than it did in the 360.. keep hoping that the ps3 it's gonna suck, bottom line they didn't hire some dummy to design a multi billion project, this is sony and they're good at hardware..
if there wasn't any good games in the horizon i would doubt this, but rfom alone kicks ass.. and there's a reason why killzone2 won best graphics and halo3 didn't..
bottom line even this nerd will learn to use the ps3 and then find it easy to use.. as for now he should go get a better haircut
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THIS JUSTIFIES EVERYTHING.
Bottom-line Carmack knows his shit. I mean, he's literally the father of FPS games. If he doesn't like the PS3's architecture, fine. That's his opinion, he's entitled to it and no amount of your discrediting is going to change that.
Some people might love working around the PS3 flaws (Kojima sure can make a pretty game... MGS4 FTW BABY!!!!!) but Carmack is not the first person to state how difficult it is programming for the PS3.
Also, NEVER bash John Carmack.
Whenever such articles are posted there’s always some insecure kid who thinks its worthwhile to make disparaging comments about someone’s appearance. Why bother?
“his voice it's the most annoying thing in the world.. and kept fucking swalloing every 30 secs..”
Are you sure about that, is it actually the most annoying thing in the world?
Please take yourself to an AOL message board, your juvenile and superficial “omg he/she’s so annoying/geeky” comments would be more appreciated there
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Carmack has never been wrong before (to my knowledge), and I have no problem following him now. He is the Stephen Hawking of the programing world.
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http://www.gametrailers.com/player/23179.html
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