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Reader Comments (89)

Posted: Aug 7th 2007 4:57PM gescamil said

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the thing I hated the most about GoW 1 and 2, and RE4 were the interactive cutscenes. They're cut scenes, and I wanted to watch them, but the whole time I would have to worry about pushing a gaddamn button just so the cutscene would continue. The worst was when I was really into a scene, and then i would have to restart cause I put the controller down... yeah, button-timing is ghey

Posted: Aug 6th 2007 4:54PM sand0789 said

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I really don't see Heavenly as that massive of a game. It has great graphics and may very well be the PS3's best exclusive this fall (though I am still hedging my bets on Drake's). But I am having a hard time seeing anything more than a basic fighting mechanic repeated over and over with little cutscenes based on button presses in between.

I'll enjoy the game, but I am not going to piss my pants in anticipation like I am for Bioshock, Metroid, Crysis if I had a damn rig, Mario (just cause), Mass Effect, and Halo 3. It just seems like a really basic game with no multiplayer. Whoopity doo. Perhaps it is just the type of game that it is, as I am suddenly having a hard time thinking of something I really like that is the same. (I don't consider this like God of War, despite the sword on a rope trick)

Honest to god I see the PS3's exclusive offerings as very weak compared to 360, PC, and even Wii. If all I owned was a PS3 and I could only buy one game this fall, there is absolutely no doubt that it would be UT3 which is multiplatform. For each other system, it'd be Mass Effect, Metroid, and Crysis. Sorry PS3, but yo shitz weak.

Posted: Aug 6th 2007 5:15PM Vidikron said

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Have you played the demo? If you have access to it, bring up the combos lists and then come back and tell me it's nothing but a "basic fighting mechanic".
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Posted: Aug 6th 2007 5:25PM cc123 said

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Jake possesses an UNCANNY ability to rub Vidikron and me the wrong way.

;)
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Posted: Aug 6th 2007 5:26PM (Unverified) said

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"I really don't see Heavenly as that massive of a game."

This is a little known fact but Heavenly Sword is actually 2.735 times as big as Mass Effect.
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Posted: Aug 6th 2007 5:46PM (Unverified) said

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Okay, I haven't played the demo, but can someone enlighten me as to what the difference is between this game's combos and the few hundred other games that also use combos?

Maybe the demo just makes everything click or something, but having not played the game, I'm with Jake in that it sounds like a standard fighting/adventure game.
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Posted: Aug 6th 2007 6:03PM Vidikron said

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@Anam

Look at this logically though. Can't any game be boiled down the way Jake presents it? Can't I pretty much say that Halo is just some "basic shooting mechanic with some cut scenes in between"? Yet, to him, Heavenly Sword is just an adventure game with a basic fighting mechanic and Halo 3 is one of his highly anticipated games.

I don't care if he is anticipating Halo 3 more (I might be too), but it's unfair to try and boil down a game like that and act like other games can't be boiled down the same way. Like any game of that type, it makes use of combos and such, but the mechanics aren't "basic". You have a normal stance, ranged stance, and power stance... you can throw objects, have dodge manuevers, counter attacks, and power moves. Then some of the combos actually require to switch stances in the middle of the combo and use motion controls. That's why I told him to look up the combo lists... some of them look very difficult to pull off.
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Posted: Aug 6th 2007 6:43PM sand0789 said

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Vid,

Here we go again.

I have played the demo once and watched it being played by three people, one of which had played the demo multiple times and seemed pretty good at it.

I'll tell you what. I'll summarize the game to my basic knowledge from playing buzzed and you tell me how terribly wrong I am, since you know more about the game than me.

Enemies can charge attacks with three different colors, each requiring a different single button to initiate a counter.

You have three stances, each having an advantage for different ranges. It isn't as rigid as the counter attack system. For example, a long range attack against a close enemy can still possibly work. Countering a red attack with the "blue" button or whatever other color there was will not work at all.

You have plenty of combos to choose from, but they each result in your main baddy getting a serious ass kicking and nearby baddy's possibly getting slight ass kickage, kinda like every hacker or basher with combos ever made.

That is, different combos don't seem, to me, to yield significant differences in gameplay the way the three counters and three stances have preferred situations to use them in. The combos add breadth, but little or no depth, to the gameplay. Using a small handful of combos won't put you at a disadvantage compared to memorizing all of them or pausing to get new ones all the time. Attacking into an aerial combo every single time you power attack is just as effective as "mixing it up" when it comes down to it. My buddy seemed to do this because he thought the aerials were the sweetest. I am not sure on this since I didn't get to experiment much but I didn't see a big strategic difference with the combos I saw.

There are timed button press and story segments connecting the different "boards" of bad guys.

There are bosses, and I assume each requires a unique strategy, like a minigame in itself, like in most games with bosses.

That is all I can think of. Based on my knowledge and unbiased opinion, I see Heavenly as a AA title. The only sure AAA titles this fall, as I see it, are Bioshock, Metroid, Galaxy, Mass Effect, Crysis, Halo3, and most likely UT3. I believe Odyssey, Drake's, Sonata, and probably a few I am missing have a good shot.

You can call me a fanboy all you want. I'll admit I am currently heavily favoring the 360 (and PC I guess). But the Heavenly is in no way on my top fifteen most anticipated games this Fall. UT3(timed exclusive) and Drake's are. So it isn't pure 100% fanboy bias.
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Posted: Aug 6th 2007 6:49PM (Unverified) said

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You make it sound like a dial a combo system. I'm starving for an age when these type of combo systems cease to exist.
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Posted: Aug 7th 2007 1:41AM (Unverified) said

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why because you and vidikron are both happy rubbing each other??
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Posted: Aug 7th 2007 2:49AM Vidikron said

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@Jake

Well, you seem to have a pretty good grasp of how it works, though I think you are judging the game too much on the demo. From what I've read, you can get away with button mashing early in the game, but a better grasp of the combat system will be required in later portions of the game. That might be were you see the combos differentiate themselves.

But that really wasn't my point anyway. I really don't care if you like Halo 3 or Bioshock more than Heavenly Sword. I just thought it was rather stupid to claim HS has a "basic fighting mechanic" and then list a game like Halo 3 which has a "basic FPS mechanic". Seriously, how long does it take to break down the Halo 3 combat system? It's as basic as it gets... perhaps the only important thing to remember is that energy weapons are better for removing energy shields. That's it. No real combos, no stances, no counter attacks... just a handful of different guns. But the game's great, right? It just sounds more to me like you really don't care for the genre that HS is in more than you really don't care for HS as a game itself.

Anyway, to sum it up, I thought your complaint against HS was weak. From what I can tell the combat system is fairly deep for the genre. You just sound more like you don't care for the genre in general. Which also seems to be the basis for your gripe against the PS3 holiday line-up in general. You keep calling it weak, yet I think it's quite strong. You just happen to prefer FPS and RPGs over action/adventure and platformers.
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Posted: Aug 6th 2007 4:59PM gescamil said

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oh yeah, and that whole "if they had to do it manually it would be frustrating thing" is really insulting...I think games in the recent years have become specifically made for little kids and retard...I remember way back when, games made you want to put a controller through the tv because you had no continues left, or the boss was just impossible (ninja gaiden kinda brought back that feeling with that flying bitch in the church). We need games like that back. We need that feeling of real loss when you f' up, not the feeling that it's ok because we made it to a check point...

Posted: Aug 6th 2007 5:59PM (Unverified) said

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I agree with you that games have gotten easier (or have we old-timers gotten better?), and that's frustrating. But I found both God of War games challenging, as was RE4. I don't think that the minigames made them any more or less difficult.
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Posted: Aug 6th 2007 5:04PM (Unverified) said

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I think 99% of the people who complain about the "button presses" are people who haven't played the demo. It's not like this is the majority of the game, and it's not like you have to time the button presses 100% accurately. It's a small part of the game that makes some of the things that would otherwise be boring "sit back and watch" cut scenes interactive. And no, you couldn't just do it as a normal platformer. I HATE it when you have to do the same f'ing sequence over and over and over because you're two frames late on your jump or three pixels to the right when you hit X. Screw that.

I like the interactivity without it being stupidly hard. I do wish the buttons weren't flashed on screen like they are, to keep more of the cinematic feel, but there's no real way to make the controls intuitive, and therefore you need the buttons on screen. Maybe Assassin's Creed did figure it out, if so, kudos to them. But until we see that in an actual demo, I'm not holding my breath.

I've never played GOW, but it sounds like a lot of you are making assumptions from the gameplay of that game and putting them on Heavenly Sword without playing the demo. None of the button press sequences were during a fight, so don't think that's how you're going to be doing a boss battle. Also, as for one button press doing a lot of maneuvers, it's very similar to a fighter, where you lay out combos and they end in dramatic flourishes.

So... play the damn game (demo) before you bash it, people, and stop making so many baseless assumptions.

Posted: Aug 6th 2007 5:11PM gescamil said

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I have played the demo, and I dunno about everyone else, but to me, the game pretty much played out like GoW. Sure, the button timing wasn't during a boss fight, but GoW had button timing during non-boss fights...from what I remember at least
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Posted: Aug 6th 2007 5:50PM (Unverified) said

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I admit that I haven't played the demo of Heavenly Sword, but the reason I complain about button pressing is because Shadow of the Colossus created scenes that were 10x cooler than any cutscene and didn't involve arbitrary button presses.

Yes, cutscenes with button presses are better than cutscenes without, but games that look cool without needing cutscenes are better still.
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Posted: Aug 6th 2007 5:04PM hvnlysoldr said

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I throw up EBA as an example. What you ask? How is that relevant? Well the whole thing plays out like a movie quite literally. I'm motivated to help the clients and not mess up their lives. That's how interactive scenes should play out. I guess...

Posted: Aug 6th 2007 5:06PM Altairio said

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It's all a matter of degrees. Dragon's Lair sucked because that's all the gameplay was. I think Indigo Prophecy, despite the cool story, was too close to that type of control scheme, and suffered for it. Resident Evil 4, and to a lesser extent God of War, did a good job of breaking it up with the normal game to where you almost looked forward to it.

Is there free action combat in Heavenly Sword, or is it all this rhythm style control?

Posted: Aug 6th 2007 5:23PM Vidikron said

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The vast majority of the combat is "free action" as you call it. You have a couple of different fighting stances, dozens of combos, you can pick up and throw object (including bodies), dodge maneuvers, and counter attacks. The choreographed sequences are just a small part of the game.
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Posted: Aug 6th 2007 5:08PM (Unverified) said

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well mr pizza face should get off of HIS lazy ass and make a real game here and there .. maybe earn the right to make these comments in post xbox ninja gaiden worlds ..

Posted: Aug 6th 2007 7:33PM sand0789 said

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You just ruined pizza for me for at least a month. Thanks a-hole. ;)
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Posted: Aug 6th 2007 5:15PM ill trooper said

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"for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you..."

That's Kyle Shubel only example to defend Heavenly Sword?

Sounds like they only let him play the demo too!

Posted: Aug 6th 2007 5:28PM Shockz said

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I really can't stand this kind of gameplay either, though I put up with it in God of War because the rest of the game was so incredible. What some enterprising developer needs to come up with is a control scheme that COULD pull off this shit with active player input. Say you have, perhaps, a "Focus" button that allows you to see potential paths for crazy stunts you could do, and then "locks on" to those paths. Just a thought.

Posted: Aug 6th 2007 5:33PM (Unverified) said

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Dear Itagaki:

When you give us Ninja Gaiden 2, you can run your wannabe-rockstar mouth all you want. You haven't done anything since 2004.

If you want to badmouth minigames, and call them halfass, I'd remind you of DOAX2. Perhaps it's the half-ass distinction that matters here. I guess half-ass is OK when the other half is tit.

Posted: Aug 6th 2007 5:44PM (Unverified) said

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Ya games that use these shit sequence feels kinda tacked on. Most of it is like "press this" and "Kratos would do this" or "press this so many times as possible" so "Leon would do this". Why not let players controls how these cutscenes would go (consoles are so beastly but they still unimaginative)

Posted: Aug 6th 2007 5:46PM (Unverified) said

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I'll take a half assed Heavenly Sword rather than a rehashed rewarmed up Ninja Gaiden.

Posted: Aug 7th 2007 2:04AM (Unverified) said

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Given a choice between a half-assed game and a rehash game, *I* would...go do something else.
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Posted: Aug 7th 2007 11:41AM (Unverified) said

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I downloaded the demo for this game last night and was really disappointed. The 'Hero sequences in the demo are super short and it makes no difference if you actually do it or not. That in and of itself is fairly lame, the gameplay itself is very limiting. Where is the jump button for this game? It plays like a downgraded Ninja Gaiden. It forces you to play the way the developer intended for you to play, perfectly flat and the only jumps and aerial moves are canned animations that repeat over and over again. The constant interruption of the action with these lame throw moves(the gameplay actually stops and they force you to watch a little movie?) is totally lame. I am really ticked at this game lineup for this console. Nothing really worht mentioning, except for maybe UT3, Assassin's Creed and Haze. The rest is the same canned junk Sony has been producing for years.

WTF?

Posted: Aug 6th 2007 6:26PM (Unverified) said

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Thinking about Indigo Prophesy is what is slowly bringing me around on this style of cutscene. Indigo Prophesy did a great job making you take an effort to perform the movements. It was still a massive cutscene, but other games should learn from IP's sucess in that space.

Heavenly Sword with a robust system like IP could be much more than it currently is.

Posted: Aug 6th 2007 6:30PM (Unverified) said

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"Heavenly Sword producer Kyle Shubel courteously defended the game's interactive events, noting that the feats accomplished in them would be frustrating to pull off on your own."

In other words, Heavenly Sword will be for people that suck at video games like God of War and can't handle a game that you actually have to learn to play like Ninja Gaiden. Yay! another button mashing action title. If I wanted that I'd buy Dynasty Warriors.

Posted: Aug 6th 2007 6:31PM (Unverified) said

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"Heavenly Sword producer Kyle Shubel courteously defended the game's interactive events, noting that the feats accomplished in them would be frustrating to pull off on your own."

In other words, Heavenly Sword will be for people that suck at video games like God of War and can't handle a game that you actually have to learn to play like Ninja Gaiden. Yay! another button mashing action title. If I wanted that I'd buy Dynasty Warriors.

Posted: Aug 6th 2007 6:54PM (Unverified) said

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I remember those button sequences in Spider-Man 3.

Man I hated that game..

=)

I played the HS demo and I thought it was a good game, but not Ninja Gaiden good.

Posted: Aug 6th 2007 7:04PM (Unverified) said

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I do somewhat agree with him. Action games are about action so I actually want to run down a rope while dodging various objects. Yeah its frustrating but dont baby us.Make it challenging GOD! They are action games let us perform the action. Interactive cut scenes make the game to easy seriously. You knew on GOW when you were gonna kill Zues cause a fat interactive cutscene came on I mean if your gonna put them in there then make them high risk things.The reason NG is better than GOW, and DMC (this is my opinion ofcourse)....Because its challenging. GOW easy as hell. DMC was difficult then DMC2 came out which sucked and the main complaint I got about DMC2 was "Its too easy". Because then they made DMC3 which wasn't really that different just hard again and people loved it. So please don't baby us.

P.S.
Yeah you guys can talk about Itagaki all you want but he makes DOA which no matter what anyone says is a critically acclaimed fighter series and made a legendary Action/Platformer on his first try.

Posted: Aug 6th 2007 7:06PM (Unverified) said

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While I haven't played the demo at all it does look a lot like just the same old hack and slash.

Anyways whats really more important is that it seems like the hype surrounding this game is decreasing more and more.

Posted: Aug 6th 2007 7:36PM sand0789 said

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This guy's quotes are great. He once said that if other developers saw how awesome the shit they were doing with Gaiden 2 was that they would "quit trying" to make games even remotely like Gaiden. Now he says heavenly will suck because he doesn't like one little aspect of it. And the way he words it basically says that RE and GOW aren't worth a damn either. Oh boy, Oberto.

Posted: Aug 6th 2007 7:42PM (Unverified) said

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We have to keep RE5 out of this conversation because maybe that was a good fit for that game. But I still think in action games they are unecessary.

His comments are crazy though. Plus lets be serious NG is top 3 best action platformers ever
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Posted: Aug 6th 2007 10:05PM (Unverified) said

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It's obvious that crater face is a hater! I've never appreciated a hater and never will. So, get some clearsil and talk to us about QT button events.

He just lost me as a fan of his work. GoW, HS and RE4 are some of the few titles that does the button sequences right. He should respect that.

"Mr. wanna be rock star"

Posted: Aug 7th 2007 1:51AM (Unverified) said

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"if he's never played a good game like that, we can only conclude that he's never experienced Shenmue, Resident Evil 4..."

Shenmue and Resident Evil 4 are good games DESPITE those Simon Says sequences, not because of them. I gotta go with Itagaki on this one.

Posted: Aug 7th 2007 1:38PM Cuddlefish said

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Heavenly Sword for PS3 = ONI for PS2

Highly anticipated, hugely disappointing beat 'em ups for game starved Playstation owners early in the console's life.

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