BlizzCon: hands-on schooling with Starcraft 2

Okay, first of all, before I get much further into this I have to say that by "we" I mean "me." I don't want to categorize the rest of the Joystiq staff as sucking at StarCraft 2, but I can pretty much definitely say that as far as this writer is concerned, I'm a complete noob.
Gallery: Starcraft II
I played the original StarCraft a handful of times, but not enough to actually get good at it. And by good at it I mean "learn how how to play." So, I would wildly drag the mouse around and click everything on screen, hoping that it would make something happen. Usually the thing that would happen would be me getting pwned to the nth degree, and I'd throw the game across the room before picking up Riven and trying to work my way through that, even though the game had already been out for two years.
So, when they announced StarCraft 2 recently, I decided I was going to be excited about this game or die trying. When they opened up the BlizzCon floors for gaming, I headed over, sat down, and told them they would have to pry the keyboard and mouse from my cold, dead fingers. Or simply ask me to move. The latter strategy was employed a lot, proving to be pretty effective and rousting gaming bloggers from their seats.
My impression of the game is that it looks freaking amazing. I played it on both the Mac (which were hidden under tablecloths) and the PC (proudly displayed glowing blue neon Dell machines) and they both look incredible. My old StarCraft would run a bit herky-jerky on my iMac (the original iMac ... which seems like it was out back in the dark ages), but it was rock-solid and shiny-glass smooth during the demo. There's a ton of attention to detail in the units, the backgrounds, the maps, the wreckage, and just about any element that comes on screen. When your Command Center is on fire, and SCVs are scurrying all over the place while enemy troops blast your remaining infantry units to smithereens ... it looks really cool.
As far as the units are concerned, I know that the Terran units were all new to show off to us, but I honestly can't remember what's new and what's different from the original games. I know the Reapers are new, and they were the coolest guys to deal with on the battlefield. When you build a Merc Haven ... which is basically a bar, complete with a holographic dancer on top of it, you can create Reaper units. They're rough, tough, throw bombs, scale cliffs, and when you click on them they say things like, "The life of a Reaper is ... exciting."
What really impressed me was how intuitive everything was. I literally played the entire game with just the arrow keys and a mouse ... although maybe that's why I kept getting decimated every time. The units are extremely easy to build, customize (you can add things like Tech Labs to buildings, which upgrade the types of units they can produce), and control. In fact, if you set rally points for units while they are created, they'll pick up contextual actions. For instance, if you rally your SCVs near a vespene gas refinery, they'll start hauling the gas to base. You can also chain your SCVs construction commands, such as 'build a Supply Depot here, and when you're done with that stick a Bunker over here'. It makes taking care of a million things at once just a tad easier.
I played as the Terrans umpteen times before I switched over the to Protoss side, and it seems like they have a lot more going on for them. Blizzard told us they weren't done balancing out the Terran side yet, and those Protoss Colossi can pretty much slice through infantry and buildings like butter. Giant, striding, spider-like units, ftw! Anyhow, it was a tad easier to survive in single-player with the Protoss although I'm sure once the game actually ships that won't be the case.
The single-player mode they made available to us wasn't the immersive Story Mode that they were showing off during the StarCraft panel, but rather just a Terran vs. Protoss map, with the opposite side being controlled by A.I. When we hopped onto the multiplayer machines, that's where the real ass-whipping came into play. Thankfully Blizzard had enacted a 20 minute time limit to all the games, which is just enough time to really amass a force to be reckoned with, but not enough time to move out and steamroll your enemy. Although that didn't stop people from marching over with a few units while all I had was a team of SCVs gathering crystals. Just for the record, SCVs are very poor fighters. Excellent miners, poor fighters. Once, during a 2 on 2 match, my teammate asked me, "What's wrong, dude?! Build a barracks!!!" Oops. People no likey when you don't know the game.
Speaking of multiplayer, that was the real draw of the event. They had roughly 1,000 stations set up (a Blizzard employee's number ... my guess would have been lower, but he was the one walking the lines of computers, so I'm taking his word for it), of which about 3/4s were devoted to multiplayer. This also makes me think the mystery beta key there were giving out at the event will be a downloadable public beta for StarCraft 2, since it felt the most polished out of everything we saw and played. You could select red or blue, Terran or Protoss, and then team up to try and wipe your enemies off the map ... within 20 minutes. Within the first day people were abandoning the massive army buildup strategy and just sending everything as quickly as they could in search of their foes. 20 minutes was just not enough time to make it work properly, at least for my non-tourney playing slow self.
Anyhow, all of this hubbub over SC2 has made me dig my old copy of the first one out of the gaming basement, and blow off the dust, cobwebs, and POG wrappers. Hopefully I'll fare better and be up to speed by the time the sequel comes out, because I really enjoyed playing it. Even during the vicious beatings.
Check out the Terran walkthough videos below for an overview of the new Terran stuff, and be sure to check out our StarCraft 2 gallery, which is full of new screenshots.





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Reader Comments (Page 1 of 1)
Mr. Scolex @ Aug 7th 2007 8:55PM
So the Zerg weren't even playable?
Einhanderkiller @ Aug 7th 2007 11:26PM
The Zerg are still in the conceptual phases. We'll likely see them in a few months, before the end of the year.
Thierry @ Aug 7th 2007 9:02PM
This game is looking so hot, I can't wait to get my hands on it and play on BNet.
Wildcardd @ Aug 7th 2007 9:02PM
Kevin
What kind of mac was it running on?
Kevin Kelly @ Aug 8th 2007 12:50AM
It was some sort of a MacPro, but I didn't get the designation, we couldn't access the desktop.
Aberu @ Aug 7th 2007 9:25PM
"too much firepower" is a little too redundant for me. His presentations are annoying at best.
hvnlysoldr @ Aug 7th 2007 9:33PM
Beige alert.
If I don't make it out alive tell my wife pirates wore eye patches for night vision.
CJC @ Aug 7th 2007 10:13PM
Yar. I'll do that, matey.
CJC @ Aug 7th 2007 10:15PM
Yar. I'll be doin' that, matey.
mike @ Aug 7th 2007 9:41PM
yes us starcraft players hate when we get noobs on our teams. Because unlike a game like halo or something, no matter how good oyu are, your not gonna win a 3v1 (unless their super noobs).
Its a shame some1 like you, who barely played SC1 and cant remember the units got to play this game when some1 like me who still play SC to date, and loves the game so much does not :(. I suggest you do right amongst the fans, and raffle off the beta key you were givin instead of keeping it.
Crono @ Aug 8th 2007 10:06AM
Bitter much?
Why don't you go and cry, emo kid.
Funran @ Aug 7th 2007 10:04PM
Might have helped if they had a seasoned starcraft player write this review. Giant spider thingies? Come on man.
Ellianth @ Aug 8th 2007 12:45AM
Nice article. Made me laugh. I like the way this guy writes. And so what if he didn't know much about Starcraft? At least he went and tried to cover the event for you guys, be thankful. And anyway the two videos he linked to make up for him not knowing much about Starcraft.
Erik @ Aug 8th 2007 2:58PM
I'm so jealous. I wish I could have played it. I still play the first one. If only my comp was ready, I still got to get a better one. But if it comes out after This Christmas, which I'm sure it will, I will be ready.
J-Guy @ Aug 7th 2007 10:46PM
Even though I completely suck at all RTS games (Starcraft, Warcraft, Command & Conquer) I still think this game looks awesome.
Hashbrown_Hunter @ Aug 8th 2007 1:07AM
Yeah same here. I downloaded the demo for the original starcraft and...well I have to get better by the time the game comes out otherwise I will forever be branded a n00b :P
A downloadable beta?? Sweet! Any idea when, Kevin?
James @ Aug 7th 2007 10:48PM
WTF Joystiq? You send somebody who barely played SC1 to cover SC2? Not only did we get less coverage ("you can add things like Tech Labs to buildings, which upgrade the types of units they can produce" -- huh, that's good to know; let me write that down), it's already wounding to us that somebody gets to tinker with an alpha while we just get to read about it; you let a newb have the honor? It's like you sent a gay guy to cover an event at the Playboy mansion!
Kevin Kelly @ Aug 8th 2007 1:05AM
Actually, I'm straight. But just to add some salt to the wound.
http://www.joystiq.com/2007/06/13/cgs-draft-and-joystiq-at-the-playboy-mansion/
I think my newbies view provides more coverage than the "less coverage" you cite. How would no coverage be better than "less coverage."
Kevin @ Aug 14th 2007 5:08PM
Hahahahahaha! Nice.
Kip Kirwan @ Aug 7th 2007 11:49PM
I'm going to have to reflect the sentiments of the other posters on here who are upset at Joystiq's choice of preview for Starcraft 2.
Honestly Mr. Kelly, you obviously had little to no appreciation for the magnitude of the first Starcraft since you admittedly paid little attention to it. To be frank, I don't know why anyone would heed any of your opinions regarding the sequel.
Kevin Kelly @ Aug 8th 2007 1:05AM
Okay, let's set the record straight here. I live in Los Angeles, about 35 miles from where BlizzCon was. I drove myself to BlizzCon, did not stay in a hotel, paid my own gas and food. Joystiq didn't send me to this event. I chose to cover it. If you want to read a hardcore StarCraft 1 player's opinion about the sequel, then I suggest you search the net for one. In fact, I'll do it for you, here you go:
http://www.starcraftpro.com/news/game-news/starcraftpro.com-hands%11on!-starcraft-ii-at-blizzcon/
There you go, I hope that sates you.
In the meantime, had you chosen to read my entire review, you'd know that I really enjoyed playing the game, to the tune of three hours worth of figuring things out. I'm sure there are people out there who didn't obsess over StarCraft that will hopefully read my review and want to play it as well.
hvnlysoldr @ Aug 7th 2007 11:52PM
Stop ragging on the guy. Unless Joystiq had another blogger they could have sent to BlizzCon don't blame the noob too much. It's also Joystiq's failure.
Hashbrown_Hunter @ Aug 8th 2007 2:14AM
Yeah just leave Kevin alone people.
You're just jealous because a n00b got to play a game all of you hardcore gamers won't be able to lay a finger on for a few months :P
Jeff @ Aug 8th 2007 1:09AM
Damn, it looks like Starcraft 2 is really shaping up to be a game that will put to silence the non believers.
Lemme tell ya ever since the first game play release I was excited even though I never really got to experience the earlier installment to its fullest.
Shiro @ Aug 8th 2007 1:55AM
Okay, guys, yeah it's bad luck that the newbie played the game, but seriously. Starcraft 2 will come out eventually, so stop your whining. Just look forward to the fact that us vets will do way more Bnet pwnage than the new players will. :)
It all evens out, really.
Vince @ Aug 8th 2007 2:03AM
it's really too bad we couldn't get a review from someone who knows starcraft.
EternalGameNation @ Aug 8th 2007 3:23PM
Wow, I can't believe people are whining so much about this. I thought it was good that he never played the original very much. I can go read hardcore StarCraft fans impressions of the game all over the place, but it's nice to hear what someone who doesn't have the high expectations brought on by playing the original has to say.
You guys need to start banning people from commenting, like Kotaku does. It's really a lot more pleasant to read comments over there because the people who make annoying or worthless comments are gone.
Avatar @ Aug 8th 2007 5:54PM
Amen.
shivr @ Aug 8th 2007 3:53AM
hey I liked the review (preview?), I play SC and know all the units but I am by no means 'hardcore' at it, and reading a review by a 'hardocre' SC player would have been annoying as hell. This article was more refreshing, giving a more objective take on the game instead of fanboy gushing.
Hell, the fact that he liked it enought that hes going back to replay SC because of playing SCII is a pretty good sign, yeah?
Joker @ Aug 8th 2007 4:46AM
I think it's GOOD that a player who wasn't very active with Starcraft 1 played for Joystiq. You can go to nearly any other gaming site that attended Blizzcon and they have reviews that sound similar from what appear to be seasoned players. This particular review is unique in that it shows us that players who didn't get hooked on number one can STILL enjoy Starcraft 2. It's GOOD news, people. GOOD news.
Though, I am very jealous, as well.
t_m @ Aug 8th 2007 7:30AM
nice preview... thanks!
(another interested noob.. fed up of all the previews that assume you already know starcraft in and out)
TwEE @ Aug 8th 2007 8:43AM
Im surprised they haven't ruined this game by making it a fsp or some crap, to appeal to the "hardcore" gamer with their 733t skills...shame on you Blizzard.
Tatticus @ Aug 8th 2007 2:48PM
it's not like they already didn't try (starcraft ghost) but I think blizzard generally knows what they're doin
Blazur @ Aug 8th 2007 9:37AM
Here's a decent review of the game.
http://www.battlereports.com/viewreports.php?reportnum=6332
Kevin, glad you reconsidered the original SC and are getting back into it. It's truly an amazing game and one worth getting proficient in. There's no doubt you and your cohorts will be hearing more and more about this game in the next year or two, and when it actually comes out it'll probably be one of the highest traffic items of your site.
I'm certain SC2 will have astronomical effects on the gaming industry.
Crono @ Aug 8th 2007 10:19AM
Might even bring PC gaming back into the mainstream.
WiNG @ Aug 8th 2007 10:44AM
It is good he's not a total pro. A lot of the "pro" reviews say things like "IT IS TOO EASY TO MiCRO" or "ITS TOO INTUITIVE HOW TO BUILD A BASE"
haha that just means the entry bar is lower, not that the gosu micro gods still won't pwn everyone. It just means the first time Jenny Protoss plays she will know whats going on, and not be asking where her opponent is while getting a "I'm in ur base, killin ur doodz" reply
KrazyIan @ Aug 8th 2007 1:42PM
Nice preview, kudos to what basically sounds like you kicked the door down to get in and play.
Samtallic @ Aug 9th 2007 2:59PM
Kevin, if you stand by your lack of experience, yet seemingly merit to preview the game for the readers of joystiq, I wouldn't expect you to be so touchy on the subject. The fact is, as a blogger/journalist, you should do some damn background research before you cover an event, and in the videogame journalism realm, that means playing the franchises you will be previewing. Just like we wouldn't want to read a movie review from someone who'd never seen a film before, it's pointless to preview a videogame from a series you're unfimiliar with. Place the blame on joystiq, but don't whine when people are all "wtf?" on you.
David Wang @ Aug 9th 2007 3:58PM
Why is it that so many self proclaimed "hardcore" gamers have to act like jerks? Is being an ass to others a prerequisite to be "hardcore?"
Thank you Kevin for the nice preview of the game. And it's nice to see that the new Starcraft II will appeal to both new and old timers.
Krang @ Aug 9th 2007 6:34PM
SC2 is looking great, can't wait for this to come out.
People need to get off the author's back, this is all way before even a beta, so it's not like some in-depth comparison of power between the Toss and Terran units would be accurate by the time this comes out. Not to mention the zerg have only been glimpsed on the outskirts of the demos so far (and perhaps the Xel'Naga will appear? always a possibility) so there will be more chances for this kind of analysis to be made.
The videos are all we really need at this point, for anyone who has played SC1 extensively, the visual experience; the way the game looks and feels is a huge part of what made the original such a lasting force in the RTS genre.
It's also nice to see some new innovation (vikings!) even if it is too early to really judge how these units will eventually be balanced out.
The nit-picky questions I might have are things like, "Do Ghosts still do plasma damage? Are damage types even in use?" and while it would be nice to have that kind of thing answered for the current build, if you didn't take the time and money to go to blizzcon, you're stuck hoping that someone was there who cared about that information and will post it. There's no reason to jump all over the people who ARE posting what they learned.
Brad Lee @ Aug 9th 2007 7:47PM
"Just for the record, SCVs are very poor fighters. Excellent miners, poor fighters"
That's what YOU think!
http://www.youtube.com/watch?v=Jen46qkZVNI
:p