Having recently unveiled a new and very promising multi-platform graphics engine in the form of id Tech 5 (and environmentally unfriendly FPS racing hybrid, Rage), id Software is once again poised to challenge Unreal's default reign over new-generation consoles. Not that the company's too concerned with Epic -- in an interview with Tom Bramwell at GamesIndustry.BIZ, id business development director Steve Nix stated, "I don't spend much time looking at Epic's current offering or what their product line is - we've always just done our own thing at id, so we don't spend too much time thinking about them."Time not spent thinking about the competition was dedicated to id Tech 5's "virtualised texture system," which Nix explained will provided unlimited texture memory to developers and prompt a "huge paradigm shift in the way game developers can work." Of course, developers and publishers will have to shift many a pair of dimes to license the engine, though Nix promised the cost would be fair and unaffected by competing software. "I don't think we need to really be concerned with anyone else's pricing, because we believe we have the best technology solution available."
Gamers can judge the technology for themselves when id unleashes Rage..."when it's done."



















(Page 1) Reader Comments
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OpenGL 2.1 lets you render something like the nvidia human head.
hmm, lets see, which is better, offloading extra textures to system ram, eating up 1 gig in the process, or making textures fit 100 mb for the high-end ones?
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WTF?!! For the love of God Joystiq, DO NOT GET ENVIRO-POLITICAL ON US, we're talking about games here!!!
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Bogus. No company totally ignores it's competition. I'm calling bull on this one. :)
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His only failing would be doom 3 and he simply put expectations on the industry to meet his vision and it didn't. He knows what he's developing for now and he's the smartest guy in the room at what he does, period.
you sir, are a cunning linguist. not to be confused with .......
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explain, please
He doesn't make games, he makes engines. He finds ways to make fancy rendering tricks practical. He finds ways to take all the fancy shit work.
He does things that the average gamer will never really able to grasp.
When he does stuff, the industry watches, and when they finally regain control of their jaw muscles, they get to work, using stuff he thought about first, stuff no one really even considered, stuff that appeared pointless or impossible.
He just has trobule with the first to market stuff.
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