The findings of the study are actually fascinating:
- 40% of people discussed sensitive issues with online friends rather than real-life friends.
- 30% were attracted to another player.
- Women were more likely than males to be attracted to other players ... and more likely to date them.
- Women said "therapeutic refreshment" was their main reason for playing, where men did it for "curiosity, astonishment and interest."
- 1 in 5 believe MMORPGs have a negative impact if their partner doesn't play. Over two-thirds said it was a positive experience if their partner did play.
- 50% says World of Warcraft is the MMO of choice
The full study called Social Interactions in Massively Multiplayer Online Role-Playing Gamers will be published in US journal CyberPsychology and Behavior. The study may not help break any stereotypes of online gamers, but it does show that these online games can have the same social interaction possibilities that playing on a real-life sports team could have.


