Xbox Live Arcade statistics galore from GameFest
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Rough estimates are one thing, but hard data on Xbox Live arcade sales has been pretty hard to come by. Until now, that is. A pair of talks at Microsoft's XNA GameFest show just how successful Microsoft's foray into digital delivery has been.
The first talk, by Microsoft casual games manager Marc Whitten, revealed that Microsoft expects 45 million individual game downloads on Xbox Live Arcade by the end of the year. Developers have made $30 million in revenue on XBLA games so far, Whitten said, with an average game returning 156 percent of the initial investment within a year. Try getting that from a mutual fund.
That's fine for the business in general, but how are individual games doing. XBLA Platform Manager Mark Coates stepped in to help answer that question with a series of slides showing the most popular games available on the service. The data varies widely depending on what metric is used -- while the Ninja Turtles arcade game has the most individual users, Street Fighter II HD has made the most revenue and Uno, of all things has the most minutes spent playing. Coates' presentation also showed the longevity of XBLA games -- 65 percent of an average game's sales come after the first two months -- and the continued growth in download rates (see above graph)
Remember, all these numbers come despite the fact that 30 percent of Xbox 360 owners don't even know that Xbox Live Arcade exists. Imagine how high the numbers could go if more users knew they didn't have to go to the store for their 360 games anymore.
[Via GameSetWatch]
Read - Marc Whitten on the XBLA business
Read - Mark Coates on XBLA game rankings
Reader Comments (20)
Posted: Aug 15th 2007 1:33PM The Wicker Man said
TURTLE POWER! Now where is tmnt turtles in time, xmen arcade and simpsons arcade !!!
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Posted: Aug 15th 2007 1:54PM (Unverified) said
X-men Arcade Live with Local Co-op and Live co-op Mixed Together for up to 6 players FUCK YES!!!.
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Posted: Aug 15th 2007 1:44PM mr nimblewick said
Is there a graph that shows numbers on the side too? I'd like to know what those spikes actually represent.
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Posted: Aug 16th 2007 2:27AM (Unverified) said
gamer: 360 has great games
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: wow, 360 madden better than ps3
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: 360 is cheaper!
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: MS has a 3 year warranty for RROD
ps3 fanboy: but RROD!!1one1! lolz!!!
dont you get tired of that response? come up with something new.
Reply
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: wow, 360 madden better than ps3
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: 360 is cheaper!
ps3 fanboy: but RROD!!1one1! lolz!!!
gamer: MS has a 3 year warranty for RROD
ps3 fanboy: but RROD!!1one1! lolz!!!
dont you get tired of that response? come up with something new.
Posted: Aug 15th 2007 1:54PM (Unverified) said
These figures are stupid. sure there may have been 45m downloads but how many people bought the game, not just got the demo? if companies only made 30m and games dont cost a dollar then i think number of real purchases is far, far lower than 45m!
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Posted: Aug 15th 2007 2:50PM Vidikron said
So what's your point exactly? In case you didn't notice the article also states "average game returning 156 percent of the initial investment within a year." Also, the number of total downloads IS imporant regardless of whether or not they all result in purchases. How many people are trying out the games is also important information.
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Posted: Aug 15th 2007 1:53PM (Unverified) said
Well now they know what they have to do,Moar Castlevania and MOAR TMNT,Can I suggest Castlevania 3 and TMNT 4:Turtles in time?.
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Posted: Aug 15th 2007 2:20PM (Unverified) said
I'm confused ...
"Street Fighter II HD has made the most revenue"
is Street Fighter II HD available?
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"Street Fighter II HD has made the most revenue"
is Street Fighter II HD available?
Posted: Aug 15th 2007 2:26PM (Unverified) said
I believe they meant the first and crappy SF game that hit live.
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Posted: Aug 15th 2007 2:29PM processfive said
Developers are getting 156% of the initial investment back within a year?
So, in other words, most of them could afford to drop their initial prices by one-third, and then again after the first year. Year one would get them their entire investment back, and everything after that would be pure profit.
Or, failing that, discount everything in the marketplace by 50% after a year. There are plenty of games on XBLA that I'd gladly pay $5 for, but I won't bother with as long as they're $10.
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So, in other words, most of them could afford to drop their initial prices by one-third, and then again after the first year. Year one would get them their entire investment back, and everything after that would be pure profit.
Or, failing that, discount everything in the marketplace by 50% after a year. There are plenty of games on XBLA that I'd gladly pay $5 for, but I won't bother with as long as they're $10.
Posted: Aug 15th 2007 3:30PM (Unverified) said
Where in that chart is the place in time when Microsoft enabled automatic downloads on all XBLA trial games?
I would think the auto-download feature would skew the results heavily in favor of Microsoft. I know I haven't tried even half the games auto-downloaded on my XBox 360.
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I would think the auto-download feature would skew the results heavily in favor of Microsoft. I know I haven't tried even half the games auto-downloaded on my XBox 360.
Posted: Aug 15th 2007 3:31PM (Unverified) said
A graph without an actual scale is misleading at best, useless at worst. It's statistically irrelevant.
For all we know, the scale runs from 0-100.
I mean, they say they're "expecting" 45 million downloads by the end of the year... again, for all we know, they may be 44.9 million short right now. They probably aren't, but then MS has been known to overestimate and underdeliver.
Reply
For all we know, the scale runs from 0-100.
I mean, they say they're "expecting" 45 million downloads by the end of the year... again, for all we know, they may be 44.9 million short right now. They probably aren't, but then MS has been known to overestimate and underdeliver.
Posted: Aug 15th 2007 3:31PM (Unverified) said
A graph without an actual scale is misleading at best, useless at worst. It's statistically irrelevant.
For all we know, the scale runs from 0-100.
I mean, they say they're "expecting" 45 million downloads by the end of the year... again, for all we know, they may be 44.9 million short right now. They probably aren't, but then MS has been known to overestimate and underdeliver.
Reply
For all we know, the scale runs from 0-100.
I mean, they say they're "expecting" 45 million downloads by the end of the year... again, for all we know, they may be 44.9 million short right now. They probably aren't, but then MS has been known to overestimate and underdeliver.
Posted: Aug 15th 2007 6:49PM (Unverified) said
I know that the minute I finally buy a 360 (waiting for signs of the smaller chip), I'm gonna end up buying, like, 10 XBLA games and maybe ONE actual disc game. The stuff on XBLA just seem so much more interesting to me than everything that's actually being sold in stores. I think XBLA is the biggest selling poitn of that console for me personally.
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Posted: Aug 15th 2007 7:50PM (Unverified) said
"As you can clearly see, the line on this graph goes up!"
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Posted: Aug 16th 2007 2:32AM (Unverified) said
The best thing about XBLA is downloading these small games to tide you over while your wallet recovers from the big games or during a drought. its great.
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