Much to our relief, Hudson hasn't implemented any motion-sensing mechanics, offering gamers the chance to play with either a Wii remote or a classic controller, many choosing the latter. Also, Star Soldier R eschews any arbitrary gimmicks, favoring a straightforward, blast-em-all-and-let-God-sort-em-out approach. We're just happy to hear about another release that could be compatible with Hori's arcade stick!
Hudson preps sequel to Star Soldier A - Q
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Much to our relief, Hudson hasn't implemented any motion-sensing mechanics, offering gamers the chance to play with either a Wii remote or a classic controller, many choosing the latter. Also, Star Soldier R eschews any arbitrary gimmicks, favoring a straightforward, blast-em-all-and-let-God-sort-em-out approach. We're just happy to hear about another release that could be compatible with Hori's arcade stick!
