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Reader Comments (21)

Posted: Aug 16th 2007 12:11AM (Unverified) said

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he wasn't drowning! hax

Posted: Aug 16th 2007 12:17AM rivaldi22 said

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It actually makes me wonder if they programmed any sort of underwater functionality at all?

Not that I'd be disappointed, I never like underwater segments in games.


That is, where your character is actually in the water, moving about it. I realize BioShock is, except for the beginning and possibly the end, completely underwater.

Though I'm kind of hoping for a Fall-of-the-House-of-Usher moment with that lighthouse, perhaps as one of the possible endings? I hope there are multiple endings, at least.
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Posted: Aug 16th 2007 12:12AM rivaldi22 said

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Hm. I wouldn't really consider this a "morsel" to be "wrung" from the BioShock demo.

I don't know. I never really saw the draw of the "go through the walls and explore a whole bunch of nothing for fun" thing.

All it ever did for me is cause miniature panic attacks by igniting my agoraphobic and acrophobic thought patterns.

But hey, whatever gets people excited for the full game.

Posted: Aug 16th 2007 12:31AM hvnlysoldr said

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They've been doing it since Metroid and using random passwords with all sorts of crazy worlds not technically designed to be in the game.

Like I beat Metroid with NARPASSWORD and Kraid was already killed I had 5 missiles at the beginning.
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Posted: Aug 16th 2007 12:37AM rivaldi22 said

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Things like that, and Minus World, etc. are a little bit different because they're marginally playable, at least.

Clipping through walls and getting stuck outside the boundaries of a level? It just seems like Boredom Gone Wild.
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Posted: Aug 16th 2007 12:16AM Wubbytoes said

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I might try this later, but I've already played through that demo way too many times.

Posted: Aug 16th 2007 1:03AM (Unverified) said

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After watching screwattack top ten secrets this is kind of lame,is a glitch that help you to do absolutly nothing.If it had a cool use it might be awesome but is just a glithc to do nothing.

I wish there were secrets and hidden stuff like in old games where there were so hard to figure it out you needed a cool strategy guide but the internet pretty much eliminate the need for one.Thank you internet for killing strategy guides :(

Posted: Aug 16th 2007 1:23AM (Unverified) said

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What is that insect picture from?

Posted: Aug 16th 2007 1:33AM (Unverified) said

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It's an M.C. Escher drawing of ants crawling on a mobius strip
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Posted: Aug 16th 2007 1:34AM rivaldi22 said

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It's by M.C. Escher, called Moebius Strip II
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Posted: Aug 16th 2007 1:52AM (Unverified) said

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Damn... I don't even know what to say. I'm completely freaking out right now. SO COOL!

If you guys want to see the second part of this you can check it out at the link below:

http://youtube.com/watch?v=liHGqrXTCO8

Posted: Aug 16th 2007 2:52AM DWells55 said

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Cool, but it's a shame you can't use this glitch to get further in the demo. I have a feeling I'm going to spend a lot more time exploring Bioshock than I will actually shooting things.
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Posted: Aug 16th 2007 7:23AM (Unverified) said

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Cool, nice find!

When I go through the pipe at the end, I just start back at the beginning though. What is world -1 anyway?

Posted: Aug 16th 2007 8:55AM (Unverified) said

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Game looks amazing...I can't wait to get it next Tues!

Posted: Aug 16th 2007 9:42AM gnikeltrut said

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Anyone notice this... I love this movie... and I am sure I will love this game (EVEN IF IT IS COMPLETELY RIPPED OFF VISUALLY)

http://en.wikipedia.org/wiki/The_City_of_Lost_Children

Posted: Aug 16th 2007 9:45AM (Unverified) said

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I've been playing since I got home yesterday from work (I was one of the lucky few to make it to Toys R Us and pick the game up yesterday) and its absolutely fantastic. It upsets me that I will not have much time till Monday to play anymore. Booo!

Posted: Aug 16th 2007 9:48AM (Unverified) said

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It's amazing how good the game looks even when the player is in a position the developer never intended

Posted: Aug 16th 2007 10:49AM DorffMeister said

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Well, it handled it more gracefully than most games do when you go off the "world" - often if you jump around the "boundary" mountain ranges in a game you can find a place where you can go "over" the mountains, which was never intended. It usually makes for some nice graphics glitches and a crash (or at least requires a manual reload).

Posted: Aug 16th 2007 12:51PM (Unverified) said

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I'm having flashbacks to my UnrealEd days.

Color me unimpressed.

Posted: Aug 16th 2007 2:57PM (Unverified) said

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Wow this is incredibly stupid

Posted: Aug 17th 2007 2:22AM (Unverified) said

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I love finding out of level glitches. This was a great one. I've just found an interseting one in the demo myself. The video is ready to watch.
http://www.youtube.com/watch?v=cyYO9Bpi8KY

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