You might have read yesterday about complaints regarding BioShock's method of generating widescreen, which seemed tantamount to cutting the top and bottom off the fullscreen image without actually adding to the field of view at all. An article on The Cult of Rapture website, entitled "The Truth About Widescreen", has addressed the issue in lieu of "fixing" it.
It states that the optimal mode for playing the game is in widescreen, the mode that 90% of 2K's development stations employed. Team members chose a widescreen field of view "that best reflected their intentions with respect to the way the world is perceived" and instead of cropping it for 4:3 displays, they "slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays." In other words, the original widescreen mode lost nothing while the 4:3 mode was extended.
While that sounds like a "same difference" situation, 2K feels they made the right decision. If, however, you're still not pleased, the developer is looking into ways of allowing users to manually adjust the field of view. Alternatively, you can have your memory erased and play the game blissfully unaware of issues you wouldn't have noticed had someone not pointed them out to you.
2K addresses BioShock widescreen issue
87 Comments by Justin McElroy Aug 22nd 2007 4:25PM
Filed under: PC, Microsoft Xbox 360, First Person Shooters
Tags: 2kgames, bioshock, widescreen
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(Page 1) Reader Comments
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Or how people eat PR bullshit , then thanks and ask for glass of piss.
PRs clearly LIE - the FOV would be different if widescreen/4:3 would be implemented properly.
In widescreen game is 'zoomed in' - and it shouldn't be.
http://wsgfmedia.com/uploads/paddywak/screenshots/bioshock/Bio-1-T.jpg
from fix for PC version
http://www.widescreengamingforum.com/forum/viewtopic.php?p=108586#108586
Face it. If people hadn't put 2 and 2 together, you all never would have known and you'd be going on and on about how amazing Bioshock is. This does not effect gameplay, therefore it does not effect the game. End of story.
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So let's get the facts straight: Irrational games says "no no, guys, we didn't crop widescreen, we made fullscreen taller!"
Now, just stop and think about that statement for a second. Is widescreen cropped? Yes. Half-full, half-empty, no matter which way you slice it, they admit that in relation to fullscreen, widescreen is cropped.
What they also admit is that the WIDEscreen ratio does not have a WIDER field of view than full screen.
That means that either full screen users or wide screen users are not recieving a horizontal field of view that is correct for their aspect ratio.
Based on that fact that the character's arms and tattoo (which is relevant to the story) are not shown in widescreen mode, and based on the fact that widescreen feels "zoomed-in", it's pretty clear who is not getting the correct FOV.
None of us widescreen gamers are claiming the game is bad, but you have to remember, for a widescreen owner we are in the minority, and we constantly have to educate people as to what the issues are, and what the correct way to implement widescreen is, since a lot of companies (*cough EA*) feel it is acceptable to implement widescreen in such a manner that we get a worse experience than fullscreen users.
And with forums like this, you practically have to have a PHD in mathematics in order to explain what should be a simple situation without somebody claiming that you're a chronic complainer.
I guarantee if fullscreen users were getting short-sided they'd be just as upset as widescreen users are now. Ignorance may be bliss, but a little bit of education on the issue might help before you go making statements about situations you have no understanding about.
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Im Loving It..
*and no its not McD's*
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Still a 10/10 for me.
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"Bitch..bitch..bitch!"
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BUT, this game is so awesome. 9.9/10
-.1 for lazy widescreen
Thats my ONLY beef..
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You got what they intended for WS, and just because 4:3 gets more vertically you're all whining like little children, not even realize that there is NO WAY to fix this using their current methodology.
People can be so damn idiotic.
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The preconception that one way is "right" is really annoying to me!
It's not a "cropped" vs "uncropped" issue, it's an artistic decision on the part of the design team to do one or the other or to provide a letterboxed or pillarboxed experience so that everyone has the exact same view.
Frankly, IMHO, players don't have the right to second guess that decision by the directors of the game.
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It's see taller or not. There is no wider.
That's the issue, wide screen should be wider.
It's not called short screen, idiots.
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That should sum it up. People need to cry less and just play the game.
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This probably would not have been worth more than a passing mention had it not been for that wierd, contradictory statement
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Psycho ranting fanboys are hilarious. In fact they probably actually believe that the scene was rendered in full and then the pieces were literally 'chopped off' to make the wide screen version. I recommend that these fanboys start with some books on real time rendering (Watt for example) so they can understand projections and viewports. Otherwise they will continue to look like morons.
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STFU.
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The reason they need this option is two-fold:
1.) Some gamers get physically ill with such a close-in FOV (it looks like its about 75-85). I myself dont get sick at it, but I found myself scootching back from the TV while playing the demo, I felt three feet too close to everything.
2.) As you can tell from the screenies above, in widescreen, you are farther away from objects than you realize you are, because the FOV is zoomed in. For short-rance weapons/abilities/ or usable items, you can see why thats bad.
Anyway, Im glad the community caught on to it, Im glad the press listened to the community, and Im glad the devs are working on a fix.
All in all, good work everybody.
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In summary: cry cry cry
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http://www.digg.com/pc_games/Racer_S_and_the_Widescreen_Gaming_Forum_provide_WS_hack_for_Bioshock
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At least then the WS people can't complain that they're seeing less than the 4:3 people.
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Yes it does.
@hvnlysoldr & JL.
How exactly is it "lazy" to have widescreen this way? I don't find it lazy at all -- perhaps understanding this would help to resolve the differing stances.
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http://www.widescreengamingforum.com/wiki/index.php/Comparison_of_dolly_and_zoom
Dolly, zoom, and FOV are all three distinct things...
That's a really informative article. Thanks. And it completely explains the issue that people are getting justifiably upset over. Anyone who doesn't understand this issue doesn't understand the concept of cropping. It's (essentially) similar to watching a film originally produced in widescreen format after being reformatted (or cropped) for 4:3 screens (you end up missing out on the bigger picture, the complete experience).
But if you don't understand it by now, you won't any time soon.
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Fucking awesome. Wish Capcom would do the same for some of their games. I hate having to squint and cock my head funny to read the text in Dead Rising.
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People have already released a 3rd party patch that fixes the PC version.
Now its up to them to patch the 360 version and make everything right again. Why they let people go on vacation so soon is beyond me. The week after release is typically damage control week, where patches will need to be made for stuff (Like this) that wasn't caught in the usual Q&A.
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