Yeah, the video above gives a little better idea of what's going on. We're absolutely befuddled why the motion control Sixaxis wouldn't be used for a classic LocoRoco experience of tilting the screen, but we'll reserve our rage until after we actually get to try it. The part where we get stuck on is that using the Sixaxis to tilt the world would have made absolute sense, instead they change the gameplay to using a pointer style mechanism that would be perfectly suited for the Wiimote? It's horrrible that this game sounds like it was designed for the wrong system -- but we'll take LocoRoco on any system because it is gamer Prozac.
LocoRoco PS3 dated for Japan's PSN Sept. 21
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Yeah, the video above gives a little better idea of what's going on. We're absolutely befuddled why the motion control Sixaxis wouldn't be used for a classic LocoRoco experience of tilting the screen, but we'll reserve our rage until after we actually get to try it. The part where we get stuck on is that using the Sixaxis to tilt the world would have made absolute sense, instead they change the gameplay to using a pointer style mechanism that would be perfectly suited for the Wiimote? It's horrrible that this game sounds like it was designed for the wrong system -- but we'll take LocoRoco on any system because it is gamer Prozac.

