Rock Band: The next great franchise (an interview with Harmonix)

The success was long overdue for Harmonix, having already shown off their rhythmic chops with the PlayStation 2 favorites Frequency and Amplitude. Teaming up with Konami, they quickly established their dominance of the microphone on this side of the ocean with Karaoke Revolution. With 2005's Guitar Hero, they crafted the perfect blend of boyhood dreams and American rock insanity. The next step was obvious, but how could it possibly be done?
Speaking with Harmonix CEO and co-founder, Alex Rigopulos, we look into the history of the great white hope of rhythm gaming and what goes into creating what, if everything goes according to plan, will be considered one of the greatest rhythm titles of all time. From the challenges of gathering licenses to taking on their own success, this is the story of the next great franchise.
Gallery: Rock Band
Joystiq: Harmonix is full of musicians, so rhythm titles are a perfect fit for your studio. Before work began on Frequency on the PS2, was there a pivotal moment where it was decided that the focus would be on music titles?
Rigopulos: Actually, Harmonix has been focused on music since our inception back in 1995. We started the company not to make games, but to invent new ways for non-musicians to play with music. In the beginning, that meant music creativity software of various kinds. Our first product was a PC title called The Axe that let players improvise instrumental solos using a PC joystick or mouse.
In the late 90's, after the first music games appeared in Japan, it struck us that merging music making and gameplay in new ways was where we wanted to focus our energy, and that's when we started working on Frequency.
When was the original idea for Rock Band forged? Were your publishers throughout time wise to the end goal?
The core idea of Rock Band has been gestating at Harmonix for years and years as the ultimate incarnation of music performance simulation. It's not something we've been pitching to publishers over the years because we just haven't had the creative freedom or resources to turn our vision into a reality. That, of course, changed with the MTV acquisition.

Guitar Hero wasn't exactly the first of its ilk as Konami has been churning out their Bemani series' in Japan for the past decade now. Is there such a thing as a rhythm series going for too long?
I think any series, not just rhythm games, can go on for too long if the creators don't continually invest in adding freshness and innovation to the franchise. But if you do continue to push boundaries, I think a franchise can be creatively sustained for quite a long time.
Considering that Guitar Freaks, a very similar title, flopped in American arcades, what was it that convinced Harmonix that this style of game -- pricey controller and all -- would work in the Western market?
Well, back then, we weren't actually "convinced" that it would work in the Western market, but we sure as hell wanted to have a crack at it. Guitar Freaks was crafted for the Japanese audience; the visual design wasn't right for the Western market, nor was the music. We were hopeful that if we created a game with a distinctly Western sensibility, it would have a much better shot in the US than Guitar Freaks had.
Prior to the deal with MTV, was Harmonix even looking to be scooped up? Or was that a right place, right time sort of deal?
More the latter. Harmonix hadn't been actively contemplating selling the company. But when the music game category finally exploded, it became clear that the time had come for us to really "go for it" in terms of advancing the category to the next level. Doing that as a tiny independent studio would have been impossible. We'd been talking with MTV on and off for years, and when the time came, they were really the most natural partner because they're true believers in the vision that's driving Harmonix; they could see that what we're trying to do is not just develop games, but change music entertainment.
Speaking of deals: licensing. What is the process like for a song to go through the Rock Band music advisory board?
MTV Games and Harmonix will rely on the Rock Band Music Advisory Board members to pool their industry expertise and guide the development team in the selection of tracks and artists for Rock Band. Because the Music Advisory Board is a new entity, we are still determining the exact step-by-step process for selecting tracks and artists.

Is there any artist or band that is out of reach at this point? How do you think Rock Band's upcoming popularity will affect this?
There's been such an overwhelming surge of enthusiasm coming from the labels and artists and it just doesn't seem like any artist or band is "out of reach" at this point.
As Rock Band grows in popularity it may help attract even more attention, but I don't think commercial success is actually the key factor. It's more about the artists recognizing that Rock Band is an all-new revenue stream for them and is genuinely a means to connect their fans to their music in a deeper way.
Not to fuel the fire, but Rock Band will be in a position where it competes with the Guitar Hero series. A series that will now thrive on one, possibly two titles a year. Release wise, will Harmonix be entering the annual game or will downloadable content replace the need?
We do view Rock Band as a platform, onto which we intend to deliver a steady flow of high quality expansion content, both online and through retail as well. And I do think that this will go a long way towards maintaining the freshness of the play experience for quite a while. But I also don't believe we can rely on content expansion alone in the long term. For players to remain engaged, we need to continue to innovate on the feature axis as well; we need to give them new ways to play, new ways to engage with the music and with other players. As for whether these sorts of major feature upgrades come annually or at some longer interval, we haven't decided.
How do you feel the mainstream press has been treating Rock Band so far? Is there a "been there, done that" notion or do you feel as if they understand the difference between Rock Band and your previous series?
The press response has been overwhelmingly positive. As you know, Rock Band won Best of Show from the E3 judges, which the team was thrilled about. In general, the press hasn't had much difficulty at all seeing how large a departure Rock Band is from our previous work.

Rock Band sports a very robust online component, but detractors still believe there is "no point" to online rhythm titles. What would you say that point is?
Sometimes there are specific people who you want to play with-or compete against-but for whatever reason you can't all be in the same place at the same time. Online play solves this problem. In my own case, for example, I have brothers who live in other cities, and I'm looking forward to being able to play Rock Band with them.
Your distributor, Electronic Arts, has been pretty far out there as of late, offering up real-life championship rings for Madden achievements. If you could offer some sort of real-life reward for Rock Band play, what would it be?
How about... the chance for your Rock Band band to open on tour for a major real-world band?
The focus on Rock Band seems to be on realism, from the sheer amount of "master tracks" to the heavy focus on real world venues. What sort of advantages and disadvantages does this offer over the fictional slant of the old?
Actually, word of "real world venues" in Rock Band started floating around at some point, but actually, this is mistaken. The game venues are all fictional creations.
But you're correct: Creatively, we're definitely going for a much more realistic feel in Rock Band than we have in previous games. This manifests itself everywhere: in the peripherals design, the character design and animation, the interface design, the camera behavior and lighting design, the use of master recordings, etc. I wouldn't say this really poses any material disadvantages. Of course, there are things it rules out. But that is always the case with creative decisions. Most importantly, creative production requires focus, and our decision to pursue realism gives the team a clear creative focus, in terms of the experience they're trying to summon in the player. Our goal is for this game to bring our players as close to the feeling of really performing rock music they can get without actually doing it.

So far, your series' have only been available in the Western market. Has Harmonix ever considered aiming a rhythm title towards Japanese audiences?
Indeed, this is something we're actively considering right now.
Years from now, let's say you go to develop a true sequel to Rock Band. What musical instrument would you like to throw into the current mix?
Gong, definitely. Only one note to play for the whole song, but man, you'd better not fricking miss it.





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Reader Comments (Page 1 of 2)
mr nimblewick @ Aug 30th 2007 2:19PM
Does this game let you write and record your own songs and upload them to an online database for others to download?
Because then I will buy it.
aC @ Aug 30th 2007 2:28PM
looks like you won't be buying it then.
Eman @ Aug 30th 2007 2:29PM
as far as we know, it doesn't.
But it as mildly hinted at as a possibility in the future.
NATO_Duke @ Aug 30th 2007 2:55PM
No dude, how would the game know your song for it to display the notes? The game has to be designed with the song as part of them. You know, the game is programed.
whymog @ Aug 30th 2007 2:57PM
I think you're missing the point.
NATO_Duke @ Aug 30th 2007 3:03PM
OK enlighten me. Does he mean for people to just see or hear them, but not play them as well?
mr nimblewick @ Aug 30th 2007 3:09PM
I did mean just to see and hear. However, they could have an edit mode where the songwriter gets to add notes to play. I wouldn't object to that.
The Boo @ Aug 30th 2007 3:10PM
I'm guessing he's referring to Frets on Fire, maybe? Maybe not.
Crono @ Aug 30th 2007 2:37PM
I'm curious as to how the "jam sections" are going to work. Will players be able to actually create and perform their own solos that SOUND cool, or will it be just a set bunch of notes with not much freedom of expression?
whymog @ Aug 30th 2007 2:54PM
I played it at PAX. Basically, drummers and vocalists have "fill sections" where drummers get to play a quick fill and singers belt out a quick solo or shout or whatever suits their fancy. I haven't seen anything like that on the guitar parts, though.
As for drummers, they can play whatever they want during the fill but they have to end their solo on the green crash note for it to count, so timing is still important.
A @ Aug 30th 2007 3:56PM
There was once a time when kids got real instuments and gathered in garages to play real music. Now they pretend to play music (and, oh the irony, develop great skill at fake music). These people could be developing real skill.
There's nothing wrong with the game as entertainment, but it's still sad to see people develop skill at a game when they could just have developed that skill.
ill trooper @ Aug 30th 2007 4:13PM
Grampa, kids still do that...
Maybe even more kids will get excited about music and playing instruments with the popularity of music/rhythm games.
hellscaper @ Aug 30th 2007 4:13PM
You know, you're right. I'm sick of killing off virtual enemies, I'm signing up for the fuckin' Army TODAY.
Crono @ Aug 30th 2007 4:45PM
I started learning real guitar because of guitar hero.
Heads up everybody, learning real guitar is FREAKING HARD AND NOT FUN UNTIL YOU STOP SUCKING AT FINDING A CHORD.
AND YOUR FINGERS STOP HURTING.
Gee I wonder why so many people like to play GH/RB?
A @ Aug 30th 2007 6:26PM
Yeah I know I sound like a gramps. But with music (as opposed to, say, warfare) I think there's a lot more value in doing the real thing and not just faking it. Some kids on youtube are pretty sick at guitar hero and I can't help but think how amazing theyd be at guitar if they had tried.
and yeah, it makes your fingers hurt- that's how you know you're doing it right.
But don't just quit for the easy approximation! I like guitar hero in short bursts. But mostly it makes me want to look up the tab and play the real thing. ymmv (duh)
megaStryke @ Aug 30th 2007 7:14PM
Mastery of the guitar (on the level of, say, Yngwie Malmsteen or Buckethead) takes years, decades even. Mastery of Guitar Hero (or Rock Band, in this case) can take as little as a few months.
So, if I want to fantasize that I'm a guitar legend and feel like a badass doing so, I'll play whatever I God damn, jolly well feel like playing, Mr. I'm-The-Shit. Lemme guess, you play covers at birthdays and Bar Mitzvahs? Get the fuck out of here.
A @ Aug 30th 2007 11:51PM
awww- don't go cry. it's ok to play pretend. it's just also nice to play guitar. i recommend both.
now come back to the forum and i'll play nice and not hurt your feelings megastryke.
megaStryke @ Aug 31st 2007 9:51AM
Tell me a GOOD reason why I should spend years playing the guitar if all I want to do is have the satisfaction of FEELING like a guitar legend without the years of practice (which isn't fun). I don't want to be a real guitar legend, I just want to play one. Just like I don't want to be a pro skater, I just want to play Tony Hawk. I don't want to be a pro athlete, I just want to play Madden. I don't want to be a great dancer, I just want to play DDR.
Sorry that people like to enjoy themselves without having to dedicate their lives to a particular craft, jackass.
License to ill @ Aug 30th 2007 2:55PM
The good news is that it will be out for 360, PS3, PS2, and the wii so everyone can enjoy it...
Hope it lives up to the hype.
whymog @ Aug 30th 2007 2:56PM
Having played every Harmonix game (even The Axe) and almost every Bemani game into the ground, I can say it is the best rhythm gaming experience I have ever had. The game really shines in four player.
The feeling of rocking out that players always got when they picked up Guitar Hero is all the more intense. I haven't been this excited for a game my entire life.
Mr. P @ Aug 30th 2007 2:54PM
Why not just learn a real instrument? You'll get to have some sex, at least. It's so hard for me to take anyone seriously when he picks up that little toy guitar.
whymog @ Aug 30th 2007 2:55PM
Why are you trying to take someone seriously when they're playing a video game?
mr nimblewick @ Aug 30th 2007 2:56PM
Some people have stubby fingers.
jsn @ Aug 30th 2007 3:00PM
What if you already know how to play an instrument (or several) and you still like these games? They're games, ass clown. If we follow your logic you should become a real estate investor instead of playing Monopoly, becuase you know, games are lame.
And I bet you're just punching kitty left and right huh?
The Boo @ Aug 30th 2007 3:03PM
Some of us just can't handle the oodles and oodles of sexin' you get when you know how to play a real guitar.
john @ Aug 30th 2007 3:27PM
I already know how to play guitar and bass. I'm going to pick up rock band to learn how to play the drums.
Lemmiwinks @ Aug 30th 2007 3:39PM
Indeed. Why not just learn how to drive a real race car? Or learn how to slay real dragons? Or learn how to really infiltrate an enemy stronghold and kill off hundreds of soldiers single-handedly?
Answer: Because it's about gaming, not reality.
UkuleleSHIMA @ Aug 30th 2007 8:01PM
Drop the holier-than-thou attitude. The game is for those want to "fantasize" about being in a band without all the drama and effort of actually doing it. On the other hand it may inspire others to play a real instument. I started learning E. Guitar because of Guitar Hero and I'm doing pretty well. I still play GH all the time tho because even if I became really good at real guitar, I wouldn't be able to form a band, book a gig at a stadium, and play huge setlists all nite long with a push of a button could I? Rock Band can give that instant satisfaction to a degree. Get it?
maxvanhelsing @ Sep 1st 2007 6:26PM
I totally agree with you Mr. P. Especially since it will all cost at least $100 for all the fake plastic instruments... I mean, why not just put down another 100 for an actual effing guitar? And for all you nerds saying that games are a substitute for reality, i understand that. I agree w/ that. But playing the guitar CAN BE A REALITY! You can actually play a real guitar!! isnt that amazing?!?!!
The Boo @ Aug 30th 2007 2:57PM
Gong? We need cowbells.
Crono @ Aug 30th 2007 3:06PM
NEED MORE COWBELL!
CrymsonX @ Sep 1st 2007 10:34AM
Actually it has been reported that there will be cowbell in Rock Band. Don't Fear the Reaper is set to have cowbell parts in the sections where the vocalist isn't singing. :)
http://www.destructoid.com/don-t-fear-the-reaper-new-rock-band-tracks-and-screens-34403.phtml
Clownbaby @ Aug 31st 2007 8:25PM
I read somewhere (probably on Joystiq) that the mic doubles as a cowbell, plus Don't Fear the Reaper is one of the songs. So fear not; there is a cure for your fever.
Zsavior @ Aug 30th 2007 3:22PM
wait Wait we need more..CO-CCCCCCCCCOMBO BREAKER!
doomcloud @ Aug 30th 2007 3:23PM
master chief is about as much a household name as eli whitney
Crono @ Aug 30th 2007 4:42PM
Inventor of the cotton gin?
I agree with your point. Mario is a household name (still), but if you said master chief in front of your mom, she'd have no idea what you were talking about.
megaStryke @ Aug 30th 2007 3:27PM
I am really interested as to how Rock Band will fare against the monstrosity that is Guitar Hero. It's all well and good that we here on the intertubes are certain this can blow Guitar Hero out of the water, but I've heard not a speck of info from non-gaming-specific outlets. Of course, when the first Guitar Hero was released, it became popular mainly via word of mouth.
If anything, I predict a DDR vs. PIU spectacle, with both sides claiming the superiority of one over the other, yet both coexist with one being a little more well-known and popular.
jsn @ Aug 30th 2007 3:46PM
I think they'll both do just fine competing against each other. The Guitar Hero franchise is adding some things that Rock Band doesn't have, or at least hasn't announced yet. So I'm sure they'll both do well. I suspect most fans will end up buying both, I know I will. The big kicker will be long term success via lots of DLC. It would appear that the relationship with MTV will give Rock Band a leg up in that department, but who knows.
I can easily see a day when bands release a CD and it comes with rock band or guitar hero tracks ON the cd. Hell, it almost seems like a smart move. I haven't bought a CD in years, but if a band I liked put out an a CD and it had GH or RB tracks for all the songs, I'd buy it in a heartbeat.
megaStryke @ Aug 30th 2007 3:51PM
That is the best idea I have ever heard on this site. Not lying.
The Boo @ Aug 30th 2007 4:54PM
JSN, that is genuis.
junkyardjim @ Aug 31st 2007 4:49PM
i will have to agree that JSN has quite possibly the best idea i've ever heard... EVER
perfectchaos @ Aug 30th 2007 3:57PM
rock band has two things going against it at this point when it comes to public perception. 1) guitar hero can now sell on it's name and past reputation, rock band is "new". 2) guitar hero will be a lot cheaper than rock band, and guitar hero was already pushing it with it's high ass price tag.
brescoach @ Aug 30th 2007 4:00PM
Dude, you did an interview and didn't ask about pricing or new songs? Lame.
Jared Rea @ Aug 30th 2007 5:15PM
Because we include every single question asked every single time.
There's no reason to bother with either one of those questions because (a) they reveal songs when they feel like it and (b) they're obviously not ready to say what the price is in a public fashion.
ill trooper @ Aug 30th 2007 4:09PM
When I see that photo, all I can think of is that it needs to ship with a wireless BROOM so they can play Rock Band Neighbor™ next door...
And really now, can we stop with the 'you should just play real guitar/real sports games instead of guitar hero/madden' mentality?
Many people do both.
We are talking about a video game that uses music in it, not real instrument-playing. In fact, in a ridiculous extension of GuitarHero Hater logic, why not get a real gun, and go to a real war, instead of all that COD4 or Halo3 demo you're excited about? Seriously though, very few people playing Guitar Hero think they're actually playing guitar... it seems to be the bitter Guitar Center-employee types that assume people playing Guitar Hero think they're playing real guitars...
That being said, I do condone learning an actual instrument AS WELL as playing Guitar Hero/Rock Band, you'll have the best chance of being cool, balanced, social, and of course, improve your chances of getting laid.
A friend sent me this link many months ago, which sums it all up:
http://warehouse.carlh.com/comic/comic_108.php
KamenRiderTakoyaki @ Aug 30th 2007 6:27PM
Ha ha ha ha! My god I thought I looked dweebish while playing Guitar Hero, but this takes the cake! But I might play it anyway...
Nik @ Aug 30th 2007 10:43PM
A gong? How about a trumpet so we can play some Streetlight Manifesto or Reel Big Fish? Or a flute to rock out some Spirit of the West and Jethro Tull?
Matt @ Aug 30th 2007 11:51PM
My god.. the box for this game is going to have to be the size of a small volkswagen.
James @ Aug 31st 2007 8:51AM
So many cords! I really hope they release wireless versions of all the instruments.
Sean @ Aug 31st 2007 10:44AM
I want it with the fire of a million suns.