
Brian Allgeier went on to answer a question that many gamers want to ask many developers: how can you keep working on that same franchise for so long? Luckily, every game takes different strides in different directions to keep things fresh -- much like every Final Fantasy game is distinct, every Ratchet title has its own stylistic elements and added areas to keep the same characters fresh. The PS2 titles featured some RPG elements, but Allgeier says with the PS3 version "our goal has been to focus on a galactic adventure with expressive characters in lush and vivid worlds. We're developing new gameplay, storytelling techniques, and a stylistic approach to give players an immersive experience." We simply can't wait to get our hands on the final version of Tools of Destruction, especially after sitting back and learning what goes through the Creative Director's head.
