Red Octane says Wii will have GHIII online play, no DLC initially
Following yesterday's ProG interview with Red Octane pres. Kai Huang that the Wii's Guitar Hero III would not have online play, there seems to have been some miscommunication. Red Octane contacted Joystiq to let us know that what Huang meant to say is there would initially be no downloadable content for the Wii. They reaffirmed that there will be online play.
Our immediate question about the online play was, "How are you implementing that?" The Red Octane rep. said they have to check with the developer and get back to us. The whole initial no downloadable content thing for the Wii we understand. The Wii Shop channel is definitely not set up for DLC like PSN or XBM, not to mention the Wii doesn't come with very much storage space for downloading in the first place. We'll wait to hear how the online play will be implemented, but we fear 12-digit game codes, on top of our 16-digit Wii codes, on top of Nintendo criminal background checks.
Our immediate question about the online play was, "How are you implementing that?" The Red Octane rep. said they have to check with the developer and get back to us. The whole initial no downloadable content thing for the Wii we understand. The Wii Shop channel is definitely not set up for DLC like PSN or XBM, not to mention the Wii doesn't come with very much storage space for downloading in the first place. We'll wait to hear how the online play will be implemented, but we fear 12-digit game codes, on top of our 16-digit Wii codes, on top of Nintendo criminal background checks.















(Page 1) Reader Comments
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http://www.penny-arcade.com/images/2007/20070810.jpg
How are fanboys supposed to keep track.
I keed, I keed.
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How are fanboys supposed to keep track?
I keed, I keed.
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(For that matter, there's a lot less data transfer for most 3D game than you think. It's basically Directional Change, Velocity Change, Item status change, with the occasional positional value for error checking. Almost everything else is handled post transfer. The biggest problem with online games has always been latency.)
All this talk of pedophiles lurking in GHIII to lure out wanna be rockers is silly.
Are there any Gary Glitter tracks in the game? Just curious.
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or better yet, clean sheets
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Yes...
Well when the problems not from my end at least.
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Everyone knows that the Wii uses Friend Codes. It still doesn't stop it from outselling that garbage called the ps3.
If the "dreaded" codes were so bad then GHIII wouldn't be on the Wii.
Joystiq is just becoming more and more evident in their hatred for the Wii.
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Friend Codes are annoying only for the fact that you have a different one for every game. If you could get one universal Friend Code for every Wii and DS game you play (if Nintendo were not to implement a username system), then it wouldn't be so bad.
But if you wanted to play against one friend in Mario Kart DS, Pokémon D/P, Bomberman Land Touch!, etc... You'd need one code per game for that friend.
Seriously. If they implemented a one-code-per-person system, it'd be SO much better.
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There's a Wiimote in it.
It looks like your question is answered.
No, that doesn't answer my question at all.
The Wii has GC controller ports on it. I've already used them to play VC games with a DualShock using a PS2->GC controller adaptor I have. Smash Brothers is planned to allow people to use GC controllers, and Resident "Wiivil" 4 already allows GC controllers. So I know I can play at least a couple non-VC games with a PS2 controller. Thus, it is definitely TECHNICALLY possible to do so (Well, depending on the button mappings, anyway). The big question is whether the developers will actually allow it.
Normally, I would suspect "no" for a peripheral game, but since the guitars are such an expense, I'm keeping my fingers crossed that the developers might actually be nice enough to take care of us PS2->Wii upgraders.
"Why don't you just buy the PS2 version then? Duh."
Because the PS2 version will never have online play or downloadable content. Duh.
In response to your question, I'd have to say "Because it already does work on all the other games that use the GC controller ports".
In any case I never said I expected it. Just that it's possible and would be nice, and that I haven't seen anything confirm or deny it. Obviously I'm fully aware it's a shot in the dark.
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Leaderboards would be enough to satisfy me, although my bet is the DLC will have to be strongly compressed. Wii don't have a lot of memory
Secondly on how downloadable content could possibly work, the Wii can read from SD during gameplay. This is already done in Excite Truck and Endless Ocean. If it can read an mp3, Red Octane could probably make it read a proprietary Guitar Hero song file. They could use the same protection on these as Nintendo uses on virtual console downloads.
The DLC will probably be enacted at the same time Nintendo opens their expanded Wii Ware portion of the shop channel, in early 08.
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hmmmm
my guess this is going to force nintendo to use SDcard in wii for more things than they wanted to. Nintendo is lazy because that would require firmware update of some kind and I bet they don't like some 3rd party telling them what to do.
I can care less however since Donkey Konga is 1000x better than Guitar Hero.
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Also random battles friend codes were never needed. It's as it says friend codes meaning to play when you know your real world friends can play it but you don't have to go to their house.
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Thought not.
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