Reptile romp Lair may not be a critical darling, but Sony isn't too worried. Speaking to Next-Gen (while preparing his grand exit), SCEA PR director Dave Karraker said that it doesn't matter what the critics say: it's all about the consumer.
"At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge," he said. "I've spoken to any number of people who really like it, and there's other people that find it a challenge."
Karraker makes a good point; who cares what a game review says if the game is well-loved by the gaming community at large (and, consequently, sells very well)? Should any consumers find fault with the game and its controls, just remember: the development was haunted. No, really.
Reader Comments (140)
Posted: Sep 7th 2007 1:33PM Shagittarius said
I certainly think its fun and worth playing. I've got 2 levels left to go on it. Its pretty short actually, maybe I was supposed to have a harder time with the controls?
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Posted: Sep 7th 2007 1:36PM Lemmiwinks said
You mean, you actually enjoyed waggling your SIXAXIS?
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Posted: Sep 7th 2007 1:40PM Shagittarius said
Of course I would have prefered analog controls that goes without saying.
Prescision control vs. waggle is no contest.
That said I was able to adapt and most of the time the controls were transparent enough that I could concentrate and enjoy the game.
I'm glad the game got bad reviews for its motion controls, I hate motion controls, but I guess i'm a hardcore gamer and I know how to use a joystick.
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Prescision control vs. waggle is no contest.
That said I was able to adapt and most of the time the controls were transparent enough that I could concentrate and enjoy the game.
I'm glad the game got bad reviews for its motion controls, I hate motion controls, but I guess i'm a hardcore gamer and I know how to use a joystick.
Posted: Sep 7th 2007 1:45PM mr nimblewick said
Hey Shag, can you confirm or deny my impression of the controls?
Having not played it myself, mind you.
It seems that the goal of the game is put you in control of the man controlling the dragon, not the dragon itself. Thus the dragon needs to acknowledge the commands of the rider, and it selects which targets to go after, etc.
This, I think, would explain why reviewers were disappointed with the controls: they were expecting to control the dragon directly.
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Having not played it myself, mind you.
It seems that the goal of the game is put you in control of the man controlling the dragon, not the dragon itself. Thus the dragon needs to acknowledge the commands of the rider, and it selects which targets to go after, etc.
This, I think, would explain why reviewers were disappointed with the controls: they were expecting to control the dragon directly.
Posted: Sep 7th 2007 1:54PM Shagittarius said
I think everyone will agree that realism != the most fun gameplay.
I've heard the excuse that beacuse your a man on the dragon and not the dragon, but I still think the game would have controlled better without the inaccuracies inherant with motion controls.
The controls aren't my biggest problem with the game though. My biggest issue with the game is its presentation. Your constantly interrupted by narative cuts to remind you of all thats going on during the battle. Its cuts away (doesn't zoom so you get an idea of location) shows something vital blowing up/being attacked/destroyed, then drops you right back where you were, only now you need to reorient yourself beacuse the camera may have changed angles.
If its your first run through a level and your making mistakes this will happen up to a couple times a minute which is super annoying.
My next huge problem is that you really need to play through a campaign at least once before you beat it beacuse the defeat condidtions are not always obvious and the objectives which usually happen all at the same time are not clearly defined.
Once you've played through a senario and understand what causes defeat/triggers success its a breeze to manage your activities.
I think most of this could have been fixed fairly easily some with the way the cuts are done and others just by making the games audio only cue you to the most dire situation at the time rather than all of the defeat conditions going on.
babbling...
Reply
I've heard the excuse that beacuse your a man on the dragon and not the dragon, but I still think the game would have controlled better without the inaccuracies inherant with motion controls.
The controls aren't my biggest problem with the game though. My biggest issue with the game is its presentation. Your constantly interrupted by narative cuts to remind you of all thats going on during the battle. Its cuts away (doesn't zoom so you get an idea of location) shows something vital blowing up/being attacked/destroyed, then drops you right back where you were, only now you need to reorient yourself beacuse the camera may have changed angles.
If its your first run through a level and your making mistakes this will happen up to a couple times a minute which is super annoying.
My next huge problem is that you really need to play through a campaign at least once before you beat it beacuse the defeat condidtions are not always obvious and the objectives which usually happen all at the same time are not clearly defined.
Once you've played through a senario and understand what causes defeat/triggers success its a breeze to manage your activities.
I think most of this could have been fixed fairly easily some with the way the cuts are done and others just by making the games audio only cue you to the most dire situation at the time rather than all of the defeat conditions going on.
babbling...
Posted: Sep 7th 2007 2:01PM Shagittarius said
I think thats an excuse for the inherantly flawed and sloppy motion controls to put it bluntly. It would have been a better game without it.
Reply
Posted: Sep 7th 2007 2:04PM (Unverified) said
So Shagi, if I am to understand you correctly, you managed to enjoy Lair regardless of the horrible, horrible, horrible (and sometimes scathing) reviews because you cut through the bullshit and saw the game's true value.
And you have trouble doing this with Wii games because...?
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And you have trouble doing this with Wii games because...?
Posted: Sep 7th 2007 2:11PM Lemmiwinks said
"but I still think the game would have controlled better without the inaccuracies inherant with motion controls."
...of the SIXAXIS...
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...of the SIXAXIS...
Posted: Sep 7th 2007 2:20PM Shagittarius said
Beacuse in every Wii game your fighting the motion controls. Lair has motion controls implemented as good as your gonna get with it.
The Wiimote uses the exact same tech and is exactly flawed in the same way. If you demand presicion motion controls are simply a slap in the face.
And I've yet to spell precsicion correctly.
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The Wiimote uses the exact same tech and is exactly flawed in the same way. If you demand presicion motion controls are simply a slap in the face.
And I've yet to spell precsicion correctly.
Posted: Sep 7th 2007 2:24PM The1 said
Well, when one critic bashes a gane while others praise it, he would have a point. However, this game is trash. Sony destroyed this game by not letting the gamer have the option using SIXAXXIS.
I will wait to rent this game at Blockbuster because I refuse to pay 59.99. I have been waiting all summer for Lair and Heavely Sword. Now, I will only have one game to BUY for the PS3.
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I will wait to rent this game at Blockbuster because I refuse to pay 59.99. I have been waiting all summer for Lair and Heavely Sword. Now, I will only have one game to BUY for the PS3.
Posted: Sep 7th 2007 2:27PM Lemmiwinks said
"Beacuse in every Wii game your fighting the motion controls. Lair has motion controls implemented as good as your gonna get with it."
Sounds like the problem people are having is that they ARE having to fight with the motion controls on Lair.
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Sounds like the problem people are having is that they ARE having to fight with the motion controls on Lair.
Posted: Sep 7th 2007 2:29PM (Unverified) said
And how many Wii games have you played Shagi? Wii controls have been implemented well in quite a few games, ranging from games like Elebits, the Godfather, RE4, Scarface, SSX Blur and Metroid Prime 3.
I'm sure the developers could've made the motion controls in Lair better then they are, for sure. Lair fell in the same hole as Red Steel did for the Wii, good game, shitty controls.
Reply
I'm sure the developers could've made the motion controls in Lair better then they are, for sure. Lair fell in the same hole as Red Steel did for the Wii, good game, shitty controls.
Posted: Sep 7th 2007 2:32PM Shagittarius said
Its as simple as this, everytime I press a button I get the result I want. Everytime I waggle theres the chance that I might not get the result I want.
Its true of all motion sensing joysticks. Casuals don't mind missing button presses if it makes the game more accessable to them. Nintendo tends to design their games around the inherant flaws in motion sensing so often you can get away with missing motions here and there.
In Lair however when you miss a motion activation it feels like your totally being punished. Its a hardcore game with casual controls and that might be why people hate it so much.
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Its true of all motion sensing joysticks. Casuals don't mind missing button presses if it makes the game more accessable to them. Nintendo tends to design their games around the inherant flaws in motion sensing so often you can get away with missing motions here and there.
In Lair however when you miss a motion activation it feels like your totally being punished. Its a hardcore game with casual controls and that might be why people hate it so much.
Posted: Sep 7th 2007 2:43PM (Unverified) said
Shagi, I understand why you own the PS3, but I'm having trouble grasping why someone like you actually bought the Wii in the first place. It's clear as day that you despise motion controls as they are now. You seem to be the kind of person who won't be satisfied until motion controls are 1:1, a really ludicrous hope if you ask me. Motion controls are yet another form of immersion. Asking for 1:1 controls are like asking for photo-perfect textures and 100% Newtonian physics: not gonna happen. Regardless of motion control precision, they are closer to 1:1 than a button press since pushing a button typically doesn't simulate an IN-GAME button press, more likely a sword swipe or something.
That said, you also seem to think that motion control implementation can't IMPROVE this current generation, as if the folks at Factor 5 and Retro Studios have hit the accelerometer ceiling and no one can EVER offer more fluid controls with the current setup.
So why DID you buy the Wii? Why DID you get Lair, knowing that you could only play using SIXAXIS tilt and knowing that it wasn't going to satisfy your lofty standards?
Reply
That said, you also seem to think that motion control implementation can't IMPROVE this current generation, as if the folks at Factor 5 and Retro Studios have hit the accelerometer ceiling and no one can EVER offer more fluid controls with the current setup.
So why DID you buy the Wii? Why DID you get Lair, knowing that you could only play using SIXAXIS tilt and knowing that it wasn't going to satisfy your lofty standards?
Posted: Sep 7th 2007 3:21PM Lemmiwinks said
upz:
Because it's paranoid BS. Since when does everything have to be "either/or?"
Reply
Because it's paranoid BS. Since when does everything have to be "either/or?"
Posted: Sep 7th 2007 3:35PM Crono141 said
Vidikron, i'm not sure what kind of mathematical background you have, or your knowledge of physics, but to get real 1:1 interpretations with just the wiimote is nigh impossible. The sensors in the wiimote sense acceleration, not position. They'd need the wiimote to start in a specific place relative the the TV (like directly centered, 6 ft, point directly at screen) to be able to use the accelerometers to extrapolate true position in 3D space. Additionally the sensors can't tell motion in the XY plane (parallel to earths surface), making any swinging motion in that plane un-sensable.
The wii can't do true 1:1. Its impossible if only because it can't sense the XY twisting.
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The wii can't do true 1:1. Its impossible if only because it can't sense the XY twisting.
Posted: Sep 7th 2007 3:39PM (Unverified) said
Because you can never GET 1:1. Sure, you can APPROACH 1:1, but you'll never get there.
Anyway, it's clear that Shagi is wrong about the motion controls in Lair. He thinks that if they were removed then it would be a much, much better game. Of course, I'm reminded of a certain other flying game that was released on the PS3 lately that received decent criticism, especially for its controls. Oh, and before you say that Warhawk can be played with the analog sticks let me remind you that it is the MOTION controls that are well-received in the game yet it is a nice option to be able to use traditional means.
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Anyway, it's clear that Shagi is wrong about the motion controls in Lair. He thinks that if they were removed then it would be a much, much better game. Of course, I'm reminded of a certain other flying game that was released on the PS3 lately that received decent criticism, especially for its controls. Oh, and before you say that Warhawk can be played with the analog sticks let me remind you that it is the MOTION controls that are well-received in the game yet it is a nice option to be able to use traditional means.
Posted: Sep 7th 2007 1:36PM (Unverified) said
"and there's other people that find it a challenge."
Yeah,try to play it on the PSP via Remore play or with the sucky sixaxis now that is a challenge :P
Reply
Yeah,try to play it on the PSP via Remore play or with the sucky sixaxis now that is a challenge :P
Posted: Sep 7th 2007 3:22PM DonaldMick said
You have entered a FLAME WAR.
Obvious exits are NORTH, SOUTH, and DENNIS.
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Obvious exits are NORTH, SOUTH, and DENNIS.
Posted: Sep 7th 2007 1:38PM Crono141 said
Sure, thats a valid argument. If everybody who plays it, loves it, then it doesnt' matter what reviewers say.
Except that reviewers HAVE played it, and by and large hate it. The represent a cross section of the public in general. If a game gets bad review scores across the board except for 1 or 2 outliers, its reasonable to assume that people across the board will agree, except for 1 or 2 outliers.
Sony Fanboys make up those outliers, I believe.
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Except that reviewers HAVE played it, and by and large hate it. The represent a cross section of the public in general. If a game gets bad review scores across the board except for 1 or 2 outliers, its reasonable to assume that people across the board will agree, except for 1 or 2 outliers.
Sony Fanboys make up those outliers, I believe.
Posted: Sep 7th 2007 1:41PM darkprime said
I remember an awesome game well panned by the reviewers out there on PS2 - GOD HAND.
I agree with what sony is saying, even with bad reviews, most people could really enjoy the game. I disagree with them when they say it will be liked because awareness was huge - that's just plain silly.
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I agree with what sony is saying, even with bad reviews, most people could really enjoy the game. I disagree with them when they say it will be liked because awareness was huge - that's just plain silly.
Posted: Sep 7th 2007 2:36PM (Unverified) said
No way do reviewers represent a 'cross section of the public at large'. Find me more than a handful that aren't aged between 20 and 40 and aren't male. And I'll bet there's a whole heap of other quite narrow social categories into which all reviewers fall.
Time, methinks, for an academic investigation of the topic. (Though I'm not going to do it - anyone else out there want to?)
Reply
Time, methinks, for an academic investigation of the topic. (Though I'm not going to do it - anyone else out there want to?)
Posted: Sep 7th 2007 3:14PM samfish said
"I remember an awesome game well panned by the reviewers out there on PS2 - GOD HAND. "
Damn right. Godhand is the best game ever! No debating it.
That game's the reason why I can't really bring myself to poke fun at or joke with people about liking "crappy" games anymore.
Although Godhand was mostly trashed for being way to difficult, which makes the reviewers a bunch of pussies...seriously – the game makes Ninja Gaiden seem like a walk in the park on a Sunday morning in spring.
Lair is being trashed mainly for having fundamental problems with the controls, which, personally at least, makes me think the complaints might be more legitimate.
No, but seriously – everybody should go out and pick up a copy of Godhand this weekend. You can get it for less than $20 bucks.
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Damn right. Godhand is the best game ever! No debating it.
That game's the reason why I can't really bring myself to poke fun at or joke with people about liking "crappy" games anymore.
Although Godhand was mostly trashed for being way to difficult, which makes the reviewers a bunch of pussies...seriously – the game makes Ninja Gaiden seem like a walk in the park on a Sunday morning in spring.
Lair is being trashed mainly for having fundamental problems with the controls, which, personally at least, makes me think the complaints might be more legitimate.
No, but seriously – everybody should go out and pick up a copy of Godhand this weekend. You can get it for less than $20 bucks.
Posted: Sep 7th 2007 4:06PM Mr Khan said
I'd agree with Sony on this one
Wii Sports is an ideal example, ranged from the high 50s to low 70s in reviews, and will probably be the single highest selling game this generation (it is a pack-in, so won't really be counted)
The Sony fan community certainly seems to like it
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Wii Sports is an ideal example, ranged from the high 50s to low 70s in reviews, and will probably be the single highest selling game this generation (it is a pack-in, so won't really be counted)
The Sony fan community certainly seems to like it
Posted: Sep 7th 2007 1:39PM (Unverified) said
I'm getting it tonight so I can judge for myself. If it ends up being ass, at least I didn't spend the money on coke.
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Posted: Sep 7th 2007 5:33PM (Unverified) said
Why not invest in both some ass and some coke tonight? I know a guy...
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Posted: Sep 7th 2007 1:39PM (Unverified) said
Lemmiwinks:Good Joke,Wrong console.
Look
"you actually enjoyed waggling your Wii?"
See?
Yeah like De nile Joke,it doesn't quite work in print.
Reply
Look
"you actually enjoyed waggling your Wii?"
See?
Yeah like De nile Joke,it doesn't quite work in print.
Posted: Sep 7th 2007 2:08PM (Unverified) said
So you deny that some games on the PS3 like Lair have waggle controls? The same waggle that Sony fans criticize in Nintendo games?
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Posted: Sep 7th 2007 2:14PM Lemmiwinks said
me no think so.
Shaggi likes to knock motion controls. He just said that he enjoyed a game (Lair) that relies on the SIXAXIS' motion controls.
I found that to be cute.
Reply
Shaggi likes to knock motion controls. He just said that he enjoyed a game (Lair) that relies on the SIXAXIS' motion controls.
I found that to be cute.
Posted: Sep 7th 2007 2:32PM (Unverified) said
Ok,I thought you were going for the Ol' Wiinsturbation joke.
No MegaStryke,Read above.
Also I haven't seen a game that uses the Sixaxis like if it was the Wiimote
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No MegaStryke,Read above.
Also I haven't seen a game that uses the Sixaxis like if it was the Wiimote
Posted: Sep 7th 2007 3:10PM (Unverified) said
You haven't? Funny, because I could have sworn that games like Warhawk and Lair and Motorstorm were controlled in the same fashion that games like Excite Truck and Super Monkey Ball and Sonic are. Ya know, horizontally held, tilting to control direction of movement.
Reply
Posted: Sep 7th 2007 1:40PM (Unverified) said
I got to level 6 with the sea monster and gave up. The first 5 levels were fun though.
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Posted: Sep 7th 2007 1:42PM Shagittarius said
All you have to do is keep shooting the sea monster. I thought the sea monster was quite fun.
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Posted: Sep 7th 2007 1:42PM (Unverified) said
Sony Defense Force, assemble!
Power of... the dragon!
But seriously, is there someone here who owns the game and agrees it blows?
Reply
Power of... the dragon!
But seriously, is there someone here who owns the game and agrees it blows?
Posted: Sep 7th 2007 4:35PM (Unverified) said
No, I own it and am having a blast with it. Sorry.
Reply
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