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Reader Comments (140)

Posted: Sep 7th 2007 3:09PM (Unverified) said

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Again little Joey let me correct you. I have a list of games Im interested in, and if those game I am interested in get a good enough rating then its worth my dough. I never said I buy ALL games that score higher than an 8.0 you morron. Ok SourJoeyG Go away loser.
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Posted: Sep 7th 2007 3:26PM (Unverified) said

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@Word

i'm not bitching and I'm not trying to defend Lair either.

All i'm saying is that Reviews aren't the deal breaker.

The only FPS' i'm into are realistic ones (Battlefield, CoD, etc). I dont' like GoW and i'm sure i won't like Bioshock (despite everyone saying they love it and the rave reviews).

I just think it's stupid to buy games based on a review.

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Posted: Sep 7th 2007 2:35PM (Unverified) said

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That reply was for Dave, freakin Joystiq, lol

Posted: Sep 7th 2007 2:39PM (Unverified) said

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I picked it up from gamestop thinking I was probably going to return it in a day or two, but lo and behold, my suspicions were right..... The reviewers opinions are just that, their opinions. Mine is a different experience, I was able to completely adapt to the motion controls within the very first mission and have been loving the game ever since.

I won't lie and say it's an easy game, but it's very fun to play(when you are willing to give the motion controls a chance) I've also stumbled upon the idea that a lot of the people who are complaining about the motion controls especially those who complain about the targeting, are not playing the game with the story and setting in mind, you're in the middle of a war, I love that it has the "much-complained-about auto-aim feature" because if it weren't for that, you would spend countless minutes/maybe hours, just trying to manually line up a shot on each dragon in the air(and there are too many dragons for this. people also forget that you can glide and hover, I have had a lot of fun just chasing down packs of dragons flying in formations of 4 or 5, so when I read the reviewers complaints about the bridge mission where you had to pick up the creatures of the bridge, the one where they complain about the auto-aim targeting the towers instead, i realized while playing the game where they were going wrong. Which brings me to the next thing about the auto aim.....

.....The lock on will not pick anything that is not in your field of vision.....

With that said, whenever you play through that mission, it makes perfect sense that you would get close enough to the bridge, glide in and just have the creatures(on the bridge) in your field of vision(remember you can also hover - why no-one seems to remember or mention this makes no sense to me) like any game, you have to pick your moments(and it makes even more sense that one would think of taking out the towers first) when playing large scale battles, if you just glide in, get close and then hit the lock on, you'll get the creatures every time, i did that and got them all on my first try.

Has anyone even mentioned how great a job the developers did at throwing you in a chaotic battle? I mean, sometimes, no-one is chasing you trying to blow you out of the sky, and other times, it seems the flames are coming from all angles, if you land and start taking out the ground troops, you can't do it for too long before the enemy a.i. notices and comes after you in full force. This plays out like a really great war game, you have to play it like the game it is, this is not ace combat, this is not a flight sim. This is a war game - yes - but you're flying around on dragons, the controls are damn near perfect and anyone who wants to say "well that means they are not perfect" point me towards a wii game with totally perfect motion controls.

This game is like 'Advent Rising' all over again. Everyone was singing it's praises prior to release, then the very week it was set to release, everyone wanted to change their tone..... and all because most people are too rigid to ever want to get used to a simple change in anything - especially control mechanics in the games they like.

My point is, just like with 'Advent Rising', the developer here, has challenged you with a subtle change in a control scheme many of you are so used to only having one way, and your inability to adapt and your pride that keeps you from admitting you don't want to adapt, are the only things keeping you from enjoying this game.

And to all the fanboys out there:
I would like to point out that I am not a fanboy of any one console, I had the Original NES and SNES, Dreamcast, PS1, PS2, Xbox, Gamecube, PSP, and I am a proud owner of A 360 and a PS3(Infact I bought the 360 at launch and waited on the PS3) I even bought a wii, and had for about 3 weeks before I decided it would never get nearly enough playtime out of me to warrant me keeping it.

Posted: Sep 7th 2007 4:36PM (Unverified) said

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I have to get this one out of the way first before anyone else does it: you owned the Wii for three weeks and gave it away. Really? When was this? The first month? Certainly you haven't seen ALL the machine has to offer, unless you can see into the future, in which case I commend your superhuman attributes.

With that finished, I'd like to address your complaints over reviewers' complaints over the motion controls. Shitty controls are shitty controls. Its part of the game mechanics itself, something that CAN be quantified and measured, unlike other elements like story and art direction. In fact, all of the reviews that awarded low scores to Lair even COMMENDED Factor 5 on their in-game models and audio, so its not like they didn't take them into consideration. However, its not that they didn't "get" the controls or didn't realize that the controls weren't important in, ummm, playing the game (???). Much like Sega catches flack for the 3D Sonic games in which Sonic's homing attack, rather than locking on to an enemy, sends him careening into the abyss, Factor 5 just couldn't nail the control scheme. I haven't been hearing any complaints about Warhawk's controls. Metroid Prime 3's contextual actions are hailed as effectively adding to the experience (despite what negative nancies like Shagi say, and he most likely will quit gaming altogether if the industry moves in this direction, wah wah). Most of the Wii Sports games have spotty control, but the bowling seems to be pretty solid from every write-up I've read.

If the controls were solid, more people would say so, simple as that. It's not user error. Control is completely in the hands of the developer.
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Posted: Sep 8th 2007 2:30PM D3m0sthenes said

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ZOMG I luvs me some Advent Rising... I'll agree it has some problems, but i loved it. The music was awesome too.
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Posted: Sep 7th 2007 2:44PM (Unverified) said

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Motion controls just don't function well with games not centered around them. Even the Wii games have spotty response most of the time (yes, even in MP3). If motion controls were perfect, they would be a lot of fun (even if they are inefficient).

Lair looked really pretty, but the premise of the gameplay didn't seem all that enthralling. I'm glad the Gamestop employees couldn't convince me to reserve it after reading the reviews. Maybe Lair's is great to a console that's desperate for games, but overall, not so much?

*PS3 weeps waiting for FFXIII*

Posted: Sep 7th 2007 2:47PM KaneRobot said

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Yeah! Who gives a damn if the game is shitty! As long as enough people get suckered into buying it, we can tout big sales for it and say it was a massive success!

This is reason #951 not to buy a PS3.

Posted: Sep 7th 2007 2:55PM (Unverified) said

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Fact:There are more reasons for "why you shouldnt' own a PS3" than reasons for "why you shouldn't get shot with a 9mm".
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Posted: Sep 7th 2007 2:48PM (Unverified) said

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The Game stinks... Stop trying to justify your purchase. And that goes for the Majority of Lair owners.

Posted: Sep 7th 2007 2:52PM Hoagie said

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Funny how it got bad reviews and now it's 'critics don't matter that much'. Had it gotten stellar reviews the scores and quotes would've been pasted somewhere on the game case cover eventually. Then Jack Tretton would've referred to the reviews when asked by an interviewer when the good games are coming. iLOLz.

Posted: Sep 7th 2007 3:02PM (Unverified) said

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"If you demand presicion motion controls are simply a slap in the face."

Show me a console FPS on the market right now with better precision than Metroid Prime 3. Go on, don't be shy.

Can't do it? That's because you're a troll.

Posted: Sep 7th 2007 4:28PM Shagittarius said

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Metroid's aiming doesn't use the motion controls. It uses the triangulation.

Motion controls suck, triangulation and on screen pointers are delightful.
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Posted: Sep 7th 2007 4:45PM (Unverified) said

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Shagi is STILL under the impression the the ceiling has been hit in terms of the motion-sensing capabilities of this generation.
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Posted: Sep 7th 2007 3:07PM (Unverified) said

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I'll tell you what makes you a tool. Blindly purchasing a game based on hype alone. So you are telling me that i should not use reviews as a purchasing tool? That i should just but the game and cross my fingers? Listen, if 20 reviewers tell me that a game is crap, i will stay clear of that game. If you want to blow 60 bucks to come up with your own conclusion, go right ahead.

Posted: Sep 7th 2007 3:22PM douglasp75 said

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I agree with people who buy high rated games only. I am one of them. For my son it's different, but for me I've been playing since Coleco vision days. So for me to go and spend 60$ on a new game, and get Choppy frame rate, lousy controls, and a 6-8 hour game with NO MULTIPLAYER. HA yeah right. There are reasons as to so many of us buy guys that are rated to their liking. I don't buy many games for myself any more, but the ones I do buy better get a 8 or above if not its not worth other than a USED bargain sale 1 year later for 10$ or less.

Posted: Sep 7th 2007 3:28PM (Unverified) said

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i don't buy into hype either. everyone hyped GoW and I, Personally, was disappointed.

Buying cause of the hype is actually worse than buying based on reviews.

Posted: Sep 7th 2007 3:34PM (Unverified) said

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Then whats ur gamertag? To actually SEE how much youve played GEARS. Let me tell you something you are def in the minority buddy because its one of the best games out theres especially multiplayer. Sure it has problems but the good makes up for the bad. Ide rather have an awesome 8 to 9 hour campaingn than a sucky drawn out 15 hours like alot of games out there. Anyways Heres my gamertag

xFenixKnightx

Lets see what you got. Seriously
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Posted: Sep 7th 2007 3:40PM (Unverified) said

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Says the man with the Marcus avatar....
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Posted: Sep 7th 2007 3:41PM (Unverified) said

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bro...

if i post my gamer tag, I will get spammed by everyone on here...no thanks.

I just don't enjoy that type of FPS. Hell, all my friends were playing Unreal when that was the In thing, i stayed away.

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Posted: Sep 7th 2007 3:57PM AoE said

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xXFenixKnight13Xx, Gears may be your favorite game, but that hardly qualifies it for "one of the best games out there" status. I'd say for FPS fans (and yes, I know it's not technically a FPS) it's a pretty great game... but for the rest of us? not so much. I played through twice, put maybe 5hrs in online before moving on to other things and loaning the game to a friend... who later moved, with my game, across the country... and I didn't even realize until he called me about a week ago to apologize.
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Posted: Sep 7th 2007 3:35PM (Unverified) said

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If any good comes out of this, it will be that games in the future will have motion control schemes as an OPTION, not as a mandatory setup.

I mean, by most reviews and videos I've seen, LAIR looks kinda fun, but by all accounts the SIXAXIS controls are BROKEN. Unless a game can ONLY be effectively controlled with a motion scheme, dual analogs should ALWAYS be an option. This goes for Wii titles too.

Controls are the most important part of a game. If you can't effectively play it, not much matters, does it?

Posted: Sep 7th 2007 4:04PM russ99a said

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Amen, bro. Hopefully analog sticks will be an option in all future Sixaxis-based games. I wonder if Lair might eventually get a patch for this eventually...

Warhawk's a perfect example. The user has the option to use motion control or not. I personally find targeting too difficult with motion control on, but it helps in evading enemy fighters.
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Posted: Sep 7th 2007 3:51PM (Unverified) said

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did people expect sony to say something like "yeah, lair turned out to be a piece of shit, but we hyped it up enough that people will buy it anyway"

Posted: Sep 7th 2007 4:12PM Mr Khan said

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Thousands and thousands of years ago in the future there was a war of dragon creatures and their masters who were all fighting over the last bag of doritos. The victors were the dragon-riders of Factor 5, who then opened the bag of doritos only to discover that they were illegal, and the dragon police arrested them. Their punishment was to be frozen in capsules for thousands of years into the future past, and once they were released to make some games about Star Wars, then make a game telling the story of the dragon war
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Posted: Sep 7th 2007 3:56PM russ99a said

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I love seeing these flames and bad reviews from people who haven't played the game.

I probably wouldn't have bought Lair if I didn't play it beforehand at Lollapalooza. That's why Sony needs to get a demo out, so people can try it for themselves. Maybe that firmware update this week was needed first, but I've noticed no control changes in Lair.

I agree with the previous comments in this thread. The controls are a bit hard to get used to, and the frequent cut-scenes are annoying. Lock on isn't a big deal to me, since I usually have to find what I'm trying to destroy anyway.

If they do a Lair 2, they should switch to an objective-based system, kind of like in jet combat games, where you have a main objective and a few secondary ones.

Still I enjoy Lair, and that's not just to justify my purchase. It's challenging, fun and looks and sounds awesome. Maybe some gamers will think better of it once it's not priced so high.

Posted: Sep 7th 2007 4:53PM (Unverified) said

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Yeah a lot of people are taking the reviewers opinions the wrong way. They have to look at the game from a technical standpoint as well as fun...So if the controls suck, the controls suck. They complained about alot of things but their job is not to wanna like the game...lol...If you own a PS3 and buy a game u wanna try to enjoy it correct...So I believe the reviewers cuz when I played Lair I spent 15 minutes on the first stage tryin to learn how to do 180's...Not saying that Lair is as bad as they say cuz I haven't played the whole game...So hey maybe once you get the learning curve the game is enjoyable...I wont say Lair is bad but if the roles were reveresed and the game got great reviews the Sony boys would be living...So since the game got bad reviews why don't u guys see what the hell went wrong and quit jumping on the reviewers backs because they gave one of Sony's AA titles a bad review

Posted: Sep 7th 2007 5:09PM Shagittarius said

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Remember how you flipped the pan in cooking mama? Thats how you do a 180 in Lair.
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Posted: Sep 7th 2007 5:15PM (Unverified) said

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Oh I figured out how to do the damn 180...But trying to do it was a pain in the ass..
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Posted: Sep 7th 2007 5:12PM (Unverified) said

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Much of my decision on whether to purchase a Ps3 rested on this game and Heavenly Sword, so I am in a pickle. I don't know whether to believe the reviews, but alot of my Ps3 owning friends are telling me this game sucks.

Posted: Sep 7th 2007 5:18PM (Unverified) said

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Just a thought, but this game would have been cooler if it was analog controls, and the style was more steam punk mixed with Crimson Skies like combat. The fantasy genre is getting almost as tired as WW2.

Posted: Sep 7th 2007 5:38PM (Unverified) said

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Apparently Lair wasn't made for the critics. Just like the movie Jersey Girl, eh?

http://www.penny-arcade.com/comic/2004/03/24

Posted: Sep 7th 2007 5:48PM (Unverified) said

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I can understand why Lair was made with motion controls, but I can't understand why Warhawk uses motion controls. Most *real* military airplanes and helicopters are controlled by a joystick, therefore Warhawk should be controlled with an analog stick. But Dragons don't have joysticks growing out of their backs, so motions controls fit Liar better than Warhawk.

So, an analog stick is more realistic of flying a military aircraft, while motion controls are more realistic of flying a Dragon (well, as realistic as flying a mythical beast could be).

Posted: Sep 7th 2007 6:54PM Shagittarius said

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I have Warhawk and I didn't even realize it could use the motion controls. I don't think its enabled by default.
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Posted: Sep 7th 2007 9:36PM (Unverified) said

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this is kinda like the new superman game, it sucks total ass and is a bomb, yet still has decent sales due to hype

Posted: Sep 7th 2007 9:41PM (Unverified) said

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Note [with dead moth] found by SONY beancounter in empty cash register: "must* listen* to* gamer* feedback* you* %*##*@* stupidheads*!!". lol

Posted: Sep 8th 2007 1:12AM mietha said

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It opened in 8th place with 92,000 in sells, which was 15,000 less than the retail version of Warhawk. I believe the consumers have spoken and told sony and factor 5 to go fuck themselves.

Posted: Sep 8th 2007 5:30PM (Unverified) said

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Lair sucks. It was one of the games I was really anticipating but it sucks horribly. I had a 360 and quite frankly I'm selling my PS3 and going back to my 360 because it was 10x more fun than this Piece of Shit 3.

Posted: Oct 21st 2007 5:40PM (Unverified) said

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I honestly don't know why people are complaining so much about the motion controls. Almost all Wii games are like this and get excellent reviews. Plus, the controls are actually pretty spot-on and respond to the actions you are telling it to do. I beat the game with no problem. The graphics are top of the line. These are the most realistic looking dragons thus far in any game. My only complaint would not be the controls although the developer should have allowed that option to people who prefer that but that the game ends rather quickly and is fairly easy. Also, there is no FINAL boss like in most other games. However, saying all this I would give this game an 8.5 out of 10 with 10 being perfect not the below 5 some websites gave this game. I just don't see what the fuss is all about.

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