Acclaim's user-created MMO creates jobs; races beasts
The concept might be a tad ambitious, but Acclaim's Top Secret -- a large-scale competition to build the world's first community-created MMO -- is probably doing more good than evil, with lucrative job positions for the top developers, as well as innumerable job opportunities for all of those involved in the project.
The project, which was first announced back in February, challenges coders, designers, writers, and artists to collaboratively develop an MMO racing game. Members of the development project -- which number over 30,000 -- communicate on forums, wikis, and Acclaim's website to create milestones and deliver assets on a regular basis. As incentive, Acclaim is offering lucrative prizes to top competitors: jobs. One development team from the competition will be hired based on their performance to develop the title for Acclaim, and the grand prize will give one individual the title of director on a future Acclaim MMO. And yes, those positions do include royalties.
In addition to the official prizes, the forum community for Top Secret is also under close observation by Acclaim, with several of its skilled contributors going to work full-time for the publisher and other companies based on their contributions to the project. Acclaim states that this is an intended effect of the competition, hoping to see a large number of contributors break into the industry via Top Secret.
The most recent version of the design document describes Top Secret as a massively multiplayer racing game, where avatars ride beasts of a variety of species, while also engaging in trading, betting, and breeding (of the beasts, not the riders). At first glance, the project seems a bit top-heavy, with a features list that reads more like a "best of" from the industry's greatest franchises. However, game designer Dave Perry, who's overseeing the project as its director, promises to keep a close eye on things, and keep the project on track. Whether the final game will be good or not, the Top Secret project definitely has its heart in the right place. Those interested in future careers in the game industry should definitely check it out.
[Via IGN]
The project, which was first announced back in February, challenges coders, designers, writers, and artists to collaboratively develop an MMO racing game. Members of the development project -- which number over 30,000 -- communicate on forums, wikis, and Acclaim's website to create milestones and deliver assets on a regular basis. As incentive, Acclaim is offering lucrative prizes to top competitors: jobs. One development team from the competition will be hired based on their performance to develop the title for Acclaim, and the grand prize will give one individual the title of director on a future Acclaim MMO. And yes, those positions do include royalties.
In addition to the official prizes, the forum community for Top Secret is also under close observation by Acclaim, with several of its skilled contributors going to work full-time for the publisher and other companies based on their contributions to the project. Acclaim states that this is an intended effect of the competition, hoping to see a large number of contributors break into the industry via Top Secret.
The most recent version of the design document describes Top Secret as a massively multiplayer racing game, where avatars ride beasts of a variety of species, while also engaging in trading, betting, and breeding (of the beasts, not the riders). At first glance, the project seems a bit top-heavy, with a features list that reads more like a "best of" from the industry's greatest franchises. However, game designer Dave Perry, who's overseeing the project as its director, promises to keep a close eye on things, and keep the project on track. Whether the final game will be good or not, the Top Secret project definitely has its heart in the right place. Those interested in future careers in the game industry should definitely check it out.
[Via IGN]











Reader Comments (Page 1 of 1)
WiNG @ Sep 10th 2007 11:00AM
Go banana!
ScreamingSkull @ Sep 10th 2007 11:03AM
Wow, I totally missed this. Hmmm...
Putt Pirate @ Sep 10th 2007 11:26AM
In a world filled with insane fanboy warfare, it's good to see a gem like this shine through. This is really a push forward in gaming unity.
OnimushaSoki @ Sep 10th 2007 12:18PM
Nothing against the game or anything(it's a nice concept)... but I thought Acclaim was having financial woes?
Kazi @ Sep 10th 2007 12:59PM
And what better way to have a game made than one with a bunch of free concept artists and game designers when you're in financial trouble? I'm sure Dave Perry came up with this idea since he's big on pushing the notice of the little people out there with big ideas.
Next move after this game is made is a cash cow and what better genre to get one of those than an MMO? This is a perfect plan from Acclaim. Though it's rather risky depending on the community as much as this.
Kazi @ Sep 10th 2007 11:31AM
This is pretty awesome, though I have little hope for what ever abomination comes out of this.
Hollywood Ron @ Sep 10th 2007 11:51AM
If internet fans brought us the cheeseball goodness of "Snakes on a Plane," I can only imagine what good the power of hundreds of MMO fans can bring us here.
Noshino @ Sep 10th 2007 11:57AM
check the link provided, I would really like to see how this turns out, they got great ideas...
http://www.videogameteam.com/wiki/index.php?title=Design_Doc_Sept_2007
NATO_Duke @ Sep 10th 2007 12:05PM
So, it seems I got no love for my MMO where everyone would be suburban used car salesman and hit different government and bankrupcy auctions to get new inventory. Oh, and did I mention there would be dragons? Never figured out how, but I would squeeze them in there!
Code @ Sep 10th 2007 12:08PM
I worked on this as an artist temperary months back, and although wish evereyone who's having success with it luck. It's organization was complete garbage, anyone who had to make a living for themself would have to put out almost insane amounts of hours every week working on tasks that during my time there never lead to one complete decision. I mean, geez, nearly 4 months in, and they still hadn't decided on if we where racing dinosaurs or robots or anything, which isn't easy when there expecting concept art nearly every week. Just an incredibly slow and poorly handled project to work for.
Tyrus @ Sep 10th 2007 12:21PM
Wait, why would you have to decide either dinosaurs OR robots? C'mon, people! We all know tht dinosaurs and robots can live together in harmony, or violence. Both work.
Tyrus @ Sep 10th 2007 12:22PM
So wait, if you do well here you have to work for Acclaim? Bummer. Unless they're working on an NBA Jam MMO.
Code @ Sep 10th 2007 3:34PM
Just an example, believe me man I tried hard to push having dinosaurs, pirates, robots, samurai, ninja, and everything in between, lol. Still The problem was the community in some instances at least from the perspective of an myself, was it was splitting off into groups and anyone who didn't trash there ideas and go into a bigger group ended up getting black balled by everyone. It's a good idea in theory letting a community make a game, in practice though felt pretty shakey.
yanamal @ Sep 10th 2007 5:33PM
I would disagree with you, Code; I never joined a "proper" team (I was in a smallish "non-exclusive-let's-think-about-theory" type of group for a bit before it kinda died off) and my ideas were never "black balled" - and I freely admit my ideas are a bit... unconventional... sometimes.
Overall I would say it's a pretty nice community - but then of course I'm part of it...
BTW, nowadays, we don't have teams and we do have some results and actually someone was just remembering you (assuming you're the Code I'm thinking of...) and wondering where you went - so come back :D
Trinky @ Sep 10th 2007 1:11PM
Acclaim Games (this company) is NOT the same as Acclaim Entertainment, who had financial troubles. Acclaim Entertainment went bust, and Howard Marks, the ex CEO of Activision bought the name last year. And its all well to say about free labour, but they are spending over a million on the development, plus all the money they have spent so far, all for a free game. Its the first time someone has let players actually make a game, and I say good on them. And the project has changed alot in the last 4 months, as they gave complete control to the community, who set up a board of elected members to run the design stages. Its worked well, as can be seen by their final design. I wish them the best, and I'll look forward to seeing who wins the development contest!