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Reader Comments (11)

Posted: Sep 10th 2007 4:34PM BrucieB said

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Microsoft Your Screwing us!! Give us as much room as Needed!!!

The Real Gamers have a Hard Drive!

Posted: Sep 10th 2007 4:37PM JonahFalcon said

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Forgot to mention it was developed with XNA.

Posted: Sep 10th 2007 4:49PM xenocidic said

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first I'm hearing of it, but I must admit, I'm sad to see it go, especially because I have no idea what it's all about.

Posted: Sep 10th 2007 4:54PM (Unverified) said

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That ought to get Microsoft's attention. Next week we will find out that it gets an exception to the rule.

Posted: Sep 10th 2007 5:17PM (Unverified) said

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Actually I'm thrilled. This clears the way for more Namco, Midway, and Atari classics from forty years ago.

How the hell can Microsoft keep screwing up on these damn XBLA games. None of us blew $400 on the 360 and $1400+ on HDTVS so we could keep playing PacMan, Missle Command, Rally X etc.

Dammit Bill! We want better.

Posted: Sep 10th 2007 5:17PM (Unverified) said

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With 512 MB cards out now I wish they'd make the limit 300 MBs or something.

The game is pretty, although it never seemed that entertaining... I'll wait till I can play it to make any final judgement, but I don't know about it yet.

Posted: Sep 10th 2007 5:22PM (Unverified) said

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Oh, of note from XBLArcade.com http://www.xblarcade.com/node/1131:

"Update]: According to an email from Luc Bernard (the game's creator) to xbox-archiv.de, this game is not only destined for the Nintendo Wii but also for the Nintendo DS (although different from the Wii version) and for the Playstation 3 as a PSN download. The PSN version is not mentioned in the ArtduJeu interview at all, so we'll have to take xbox-achiv's word for it at this point."

Combining this with that Street Fighter II HD's backgrounds will not be more animated because of the XBLA size constraint makes me kind of upset.

Posted: Sep 10th 2007 8:30PM (Unverified) said

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Looks like a really cool platformer, looking forward to it.

Posted: Sep 10th 2007 9:33PM (Unverified) said

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WiiWare = 40MB

Posted: Sep 11th 2007 12:34AM (Unverified) said

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As long as the games stay low priced, I don't see why they can't be big files. Get a hard drive if you want fun games.

Posted: Sep 11th 2007 5:20PM (Unverified) said

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I don't get how they can manufacture a "Elite" system with a large hard drive, offer movie and demos that are 2+ gig in size and then create these weird limits on xbla file size. Yeah I know there's a 360 rep reading this jumping up and down yelling "WE WANT YOU TO BUY THE BOX THAT'S RIGHT FOR YOU!!! NO UNNESECARY HARDWARE BUDNLE!!" And yeah that's great. I'm glad the .000000003 percent of people who don't have a hard drive are dragging the rest of us down because they don't want to spend the extra 30 bucks. Truth is 50 MB was dumb, 150 does makes that much more sense. If someone wants to make a game for the xbla, then let them make it regardless of file size.

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