Eternity's Child too big for XBLA, gets Wii instead
We were excited for the XBLA release of Eternity's Child, an odd but gorgeous 2D platformer that featured an orphaned, wingless angel. Now it seems that developer Luc Bernard is picking up stakes and moving the whole production to the Wii for a retail release with Alten8, a UK publisher. Bernard explained the move saying that the high-res art in his game would have put him over the XBLA 150MB size limit.
Development will have to be fundamentally restarted on the Wii, but Bernard will be staying with a traditional control scheme, shying away from Wii's motion controls. Bernard told Art du Jeu that he's also working on a DS version, though it will be different from its console parent. We have to admire Bernard's willingness to start from scratch to keep the integrity of his game's art. ... Of course, we're sure the fact that the Wii's been selling like nickel tickets to a witchcraft-enabled Beatles reunion concert made the choice a little easier.
Development will have to be fundamentally restarted on the Wii, but Bernard will be staying with a traditional control scheme, shying away from Wii's motion controls. Bernard told Art du Jeu that he's also working on a DS version, though it will be different from its console parent. We have to admire Bernard's willingness to start from scratch to keep the integrity of his game's art. ... Of course, we're sure the fact that the Wii's been selling like nickel tickets to a witchcraft-enabled Beatles reunion concert made the choice a little easier.















(Page 1) Reader Comments
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Between this and the new game Vanilla Ware is working on, good ol' 2D gaming is looking to get a revival of sorts on the Wii, maybe.
Now if the Wii can just get a Castle Crashers port...
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Disappointing only the people who won't buy Wii.
Does nobody understand optimization these days? You can do some very clever compression with the right filters.
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the women i might dont tend to even know a wii exist.
1)The reason for moving to the wii is the "hi-res art" would make the file size too large for XBLA
2)The wii does not produce hi-res art therefore thr file size will be smaller
Probably what they meant by high-res art was just that their general art direction would require more space rather than it being actually produced in high resoultion. That would make more sense.
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1. Flesh out the game to the extreme to fill the extra 8.3 GB on the DVD 9
2. Redraw all in Standard def and release on WiiWare
all in all, probably would've been better for them to find a way to work it out with Microsoft, even though i'm not complaining, now i get a chance to play this game that i had never heard of, but looks very interesting
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Shutting out a creative, independent title from XBLA because of an arbitrary size limit.
Losing titles like UT3 because they are unwilling to accomodate third-party servers for user-created content.
Charging Rock Band $20 per wireless controller in licensing fees, causing the game to be cheaper on the PS3.
It's a shorter path than you think from Microsoft to Sony.
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As in: Eternity's Child gets Wii'd on.
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Also, I find it interesting how much the art design has changed from the mobile version, which looked heavily inspired by Jhonen Vasquez.
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It's pretty easy to exceed 150MB. Even if the game doesn't exceed 150MB, it's a much smarter business decision to release the game in Wii since it's 2D anyway.
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