We were excited for the XBLA release of Eternity's Child, an odd but gorgeous 2D platformer that featured an orphaned, wingless angel. Now it seems that developer Luc Bernard is picking up stakes and moving the whole production to the Wii for a retail release with Alten8, a UK publisher. Bernard explained the move saying that the high-res art in his game would have put him over the XBLA 150MB size limit.
Development will have to be fundamentally restarted on the Wii, but Bernard will be staying with a traditional control scheme, shying away from Wii's motion controls. Bernard told Art du Jeu that he's also working on a DS version, though it will be different from its console parent. We have to admire Bernard's willingness to start from scratch to keep the integrity of his game's art. ... Of course, we're sure the fact that the Wii's been selling like nickel tickets to a witchcraft-enabled Beatles reunion concert made the choice a little easier.
Reader Comments (60)
Posted: Sep 10th 2007 3:33PM Vegeta has a ps3 said
ooooooh. Looks pretty.
Yay for inevitable stream of good games for the Wii!!!
Yay for inevitable stream of good games for the Wii!!!
Posted: Sep 10th 2007 8:36PM (Unverified) said
I'd call it more of a moving puddle of good games.
Reply
Posted: Sep 11th 2007 4:54AM BurntMeatloaf said
Wait a sec... first we have hoards of people telling us graphics don't matter, and now some pretty background art makes you say this is a good game?
Check out the link Poiple provided below, and reassess.
Reply
Check out the link Poiple provided below, and reassess.
Posted: Sep 10th 2007 3:53PM VampireHunterZ said
Watch the video. Even the water in the foreground has repitition. Every block of graphics isn't unique. Yes it's better to have "unlimited" resources but there is no such thing. The game can fit within the limits.
Posted: Sep 10th 2007 3:54PM VampireHunterZ said
Bah! Stupid reply system.
Posted: Sep 10th 2007 4:07PM DorffMeister said
Dang, I wish MS would learn the lesson. Demos come in at gigabytes (or at least gigabyte) all the time but gimping XBLA games to 150mb is just dumb. I have a hard drive, EVERYONE I know with a 360 has a hard drive. Just lowered the price of the 120GB hard drive and tell people "you need a hard drive with these games" including certain XBLA games. Dumb dumb dumb strategy to make the "core" system in the first place.
Posted: Sep 10th 2007 4:38PM JonahFalcon said
Forgot to mention it was developed with XNA.
Posted: Sep 10th 2007 9:53PM (Unverified) said
http://www.dailymotion.com/video/x2xp4n_luc-bernards-eternitys-child-wii_videogames
The game looks like it plays really poorly. Floaty jumps and uninspired gameplay do not a good game make.
The game looks like it plays really poorly. Floaty jumps and uninspired gameplay do not a good game make.
Posted: Sep 11th 2007 4:50AM BurntMeatloaf said
Good GOD does that look awful!
The Wii can have it!
Reply
The Wii can have it!
Posted: Sep 14th 2007 6:34PM (Unverified) said
wait a hot second,
your games hi-res art puts it over 150MB?
so you move it to a platform incapable of going hires?
dark?
your games hi-res art puts it over 150MB?
so you move it to a platform incapable of going hires?
dark?
Featured Stories
Super Joystiq Podcast 004: 38 Studios meltdown, Gravity Rush, Civilization 5: Gods & Kings, Dragon's Dogma
Posted on May 25th 2012 3:30PM



