| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (25)

Posted: Sep 12th 2007 7:27AM (Unverified) said

  • 2 hearts
  • Report
Actually sounds quite promising. I was thinking analog stick for movement too. Perhaps hold Z and/or B to actually start sensing a punch vs. a body lean would be a better way. Or...
The nunchuck's thumbstick to move and it's tilt to lean and the Wii-mote's tilt to hold the hands high/low to block, then press Z and move nunchuck for a left or B and move Wii-mote for a right and the motion determines the punch style...
Reply

Posted: Sep 12th 2007 7:29AM (Unverified) said

  • 2 hearts
  • Report
I've been waiting for this game. Hajime no Ippo is an excellent manga and the GBA game developed by Treasure and ESP was pretty darn awesome and improved the old Punch Out formula.

Can't wait to fuck some people up with the Dempsey Roll. http://upload.wikimedia.org/wikipedia/en/e/eb/Dempsey_Roll-Ippo_vs_Sendo.gif
Reply

Posted: Sep 12th 2007 7:34AM (Unverified) said

  • 2 hearts
  • Report
I think this is based on the Hajime No Ippo boxing anime. The characters etc are all from that. They've probably just renamed it for western release.
Reply

Posted: Sep 12th 2007 8:04AM Sponge said

  • 2 hearts
  • Report
"At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games."

I'm not 100% sure, but if the don't Nintendo's next system will.
Reply

Posted: Sep 12th 2007 8:02AM McWeen said

  • 2 hearts
  • Report
In the US it was renamed "Fighting Spirit" the Japanese title was "Hajime no Ippo: The Fighting". Hajime no Ippo literally means "The First Step".
Reply

Posted: Sep 12th 2007 8:07AM Sponge said

  • 2 hearts
  • Report
"At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games."

I'm not 100% sure, but if the don't Nintendo's next system will.
Reply

Posted: Sep 12th 2007 8:11AM (Unverified) said

  • 2 hearts
  • Report
I'll say it again:

1: Use the Wii fit pad to determine ducking, bobbing, weaving, leaning, twisting etc.

2: Use two Wiimotes instead of a nunchuk (the wire REALLY gets in the way). Also let the player create a custom character and map some moves so the comp. can tell the difference between a hook and uppercut etc.

3: Make it online.

4: ?????

5: Profit!
Reply

Posted: Sep 12th 2007 8:33AM majortom1981 said

  • 2 hearts
  • Report
Please take into account there is a slight delay. I think they can handle one to one but the problem is not the controllers. The problem is getting the character onscreen to show those same movements. The mmodel onscreen would have to be programmed to show what the real person is doing. its alot harder then it sounds.

When you try this game also take into account the delay and do those same movements slowly

If you go slow in wii boxing it actually is much better and I think that this game is not much different.
Reply

Posted: Sep 12th 2007 9:03AM (Unverified) said

  • 2 hearts
  • Report
I agree when are they just gonna make a game that allows two wiimotes for fireless, superaccurate pwnage?
Reply

Posted: Sep 12th 2007 9:20AM (Unverified) said

  • 2 hearts
  • Report
Of course the Wii can handle 1:1 movements. Games just wouldn't be any fun if they really used them because literally every movement the person made would be translated and could have negative impact on the game (cover your mouth to cough.. your player jumps off a cliff). I don't see why so many people don't realize that.
Reply

Posted: Sep 12th 2007 10:00AM OguzVS said

  • 2 hearts
  • Report
That's because there are easy solutions to that 'problem'. One example is the game requiring the player to hold down a button when 1:1 movements is required.
Reply

Posted: Sep 12th 2007 10:50AM (Unverified) said

  • 2 hearts
  • Report
Non-game-related motions already ruin my game in Excite Truck. Sneeze and you crash.
Reply

Posted: Sep 12th 2007 12:20PM Nushio said

  • 2 hearts
  • Report
@Kye: Thats completely based off real driving physics, where if you sneeze, you might crash :P
Reply

Posted: Sep 12th 2007 12:52PM (Unverified) said

  • 2 hearts
  • Report
Completely based off real driving physics?
Lol
Ur funny.

I can't remember catching 6 seconds of air or drifting on end anytime I've driven.

Maybe I need to drive a truck.
Reply

Posted: Sep 12th 2007 9:54AM (Unverified) said

  • 2 hearts
  • Report
I was one of the few people that actually liked WiiBoxing. You just have to get in the groove of how the Wii recognizes different moves. If you just swing your arms around all over the place its not going to work. I have some hopes for this game. They really need to make a good 1-to-1 mapping with a boxing game. Come on EA, you know you want to make Fight Night: Round Wii.
Reply

Posted: Sep 12th 2007 10:08AM (Unverified) said

  • 2 hearts
  • Report
Agreed. I think most people gave up on WiiSports Boxing too soon. Once you get the hang of it, you start to understand why your Mii won't swing every time you flail, and you develop a nice rhythm. I still have trouble throwing a left hook, though.
Reply

Posted: Sep 12th 2007 10:39AM (Unverified) said

  • 2 hearts
  • Report
Since they won't give us Punch-Out!!, I guess I will have to settle for this. :(
Reply

Posted: Sep 12th 2007 11:29AM Crono141 said

  • 2 hearts
  • Report
Join the nintendo fun club today, Mac!
Reply

Posted: Sep 12th 2007 11:52AM (Unverified) said

  • 2 hearts
  • Report
That crazy Doc. That's all he ever cared about.
Reply

Posted: Sep 12th 2007 12:04PM hvnlysoldr said

  • 2 hearts
  • Report
Dangit Doc listen to me. You're going to be killed by the terrorists!
Join the Nintendo Fun Club today!
Reply

Posted: Sep 12th 2007 12:10PM (Unverified) said

  • 2 hearts
  • Report
Join the Nintendo Fun Club today...or I'm going to steal your bike and you will chase after me forevermore!
Reply

Posted: Sep 12th 2007 12:08PM (Unverified) said

  • 2 hearts
  • Report
At least you can use the control pad of you want....options FTW!!
Reply

Posted: Sep 12th 2007 2:40PM (Unverified) said

  • 2 hearts
  • Report
i agree knoxximus. ALL GAMES should have fully customizable buttons.
Reply

Posted: Sep 21st 2007 1:38AM (Unverified) said

  • 2 hearts
  • Report
Hajime No Ippo!!!!!!!

The anime was amazing! I hope they do the same for the game!
Reply

Posted: Sep 12th 2007 9:34PM Rabidkeebler said

  • 2 hearts
  • Report
Ok, so now I'm freaking excited. I've been a huge Ippo fan since Disc one.

Here is a brief 40 second clip from the anime, just so you know where this is coming from...

http://www.youtube.com/watch?v=O7Vh8tVPjHk


And here is what I will be singing as I play this game over and over!

http://www.youtube.com/watch?v=JXI9Xa_chOo&mode=related&search=

Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW