Joystiq impressions: Victorious Boxers: Revolution
With a projected late-September U.S. release, Wii-only Victorious Boxers: Revolution dukes it out for the best Wii sports title. I recently played a nearly complete localization of the June-released Japanese original, and Victorious Boxers is clearly different than Wii Sports Boxing. While Americans may think the manga art-style should appeal mostly to kids, the animation and physicality are viciously pitched to an older crowd. You're not trying to bowl over your opponent with kindness after all.The boxing mechanics were harder to gauge than the catchy art. I relied on the two-fisted, motion-only control scheme, although the game offers five other ways to play. After a lot of wild flailing, I felt like I had a general sense of my character. But I never felt like my swings were perfectly interpreted. Hopefully, after an hour or two, players will learn how to move. But while Victorious Boxers easily held my interest, I couldn't predict if this will be a perfect translation between physical moves and game action. At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games.
Gallery: Victorious Boxers: Revolution
I first noticed the Victorious Boxers art, animation, and style. The game looks sharp and clear in widescreen 480p. All of the characters and backgrounds are bold. (The long-running game is based on an animated, Japanese TV property, Fighting Spirit.) In-game animation and visuals excel, selling the boxing experience.
Victorious Boxers ditches the health-meter dynamic of other fighting games, instead forcing players to keep track of their wobble, blood, and bruises to gauge stamina. And the intense swings, knock-downs, and connections are far more adult-oriented than Wii Boxing. Instant replays looked exciting, sometimes making me cringe, just like real boxing. The T-rating is pushed to its hottest.
Players choose between six control schemes to work through the single-player story. You begin with access to a few boxers, but eventually unlock 25 characters for use in the single- or multiplayer game. Players swing with their fists in the primary control mode while occasionally pushing buttons to activate super punches. A secondary swing-mode steers the boxer with the analog stick, but otherwise uses the punching motion. Two pointing schemes use the Wiimote to target opponents and buttons to attack. And even the Classic Controller and GameCube gamepads are supported, for motion-free boxing.
I swung with one of the basic, motion schemes and had a hard time steering my boxer. I had to point the controllers forward to move ahead, but if I held my hands up to defend, the game thought I was trying to backpedal. (Unlike Wii Boxing, one of the buttons activates defense, so my motion was habit, not necessity.) I got more used to the system but never had clear control over the hooks and uppercuts; my style relied on jabs and flailing.
After more time, maybe the motion controls will feel better, or maybe steering the boxer with the thumbstick will be the best method. I had fun swinging against other journalists in two-player bouts, especially because of the great art and animation. But I'll have to spend more time playing before conclusively deciding if any of the control schemes -- hopefully the swinging ones -- trump Wii Boxing's flailing-but-fun approach. Look for XSeed's fighting game at the end of September.











Reader Comments (Page 1 of 1)
Lou @ Sep 12th 2007 7:27AM
Actually sounds quite promising. I was thinking analog stick for movement too. Perhaps hold Z and/or B to actually start sensing a punch vs. a body lean would be a better way. Or...
The nunchuck's thumbstick to move and it's tilt to lean and the Wii-mote's tilt to hold the hands high/low to block, then press Z and move nunchuck for a left or B and move Wii-mote for a right and the motion determines the punch style...
Kazi @ Sep 12th 2007 7:29AM
I've been waiting for this game. Hajime no Ippo is an excellent manga and the GBA game developed by Treasure and ESP was pretty darn awesome and improved the old Punch Out formula.
Can't wait to fuck some people up with the Dempsey Roll. http://upload.wikimedia.org/wikipedia/en/e/eb/Dempsey_Roll-Ippo_vs_Sendo.gif
nanomess @ Sep 12th 2007 7:34AM
I think this is based on the Hajime No Ippo boxing anime. The characters etc are all from that. They've probably just renamed it for western release.
SKI @ Sep 12th 2007 8:04AM
"At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games."
I'm not 100% sure, but if the don't Nintendo's next system will.
McWeen @ Sep 12th 2007 8:02AM
In the US it was renamed "Fighting Spirit" the Japanese title was "Hajime no Ippo: The Fighting". Hajime no Ippo literally means "The First Step".
SKI @ Sep 12th 2007 8:07AM
"At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games."
I'm not 100% sure, but if the don't Nintendo's next system will.
Kye (NDF - Earth Ring) @ Sep 12th 2007 8:11AM
I'll say it again:
1: Use the Wii fit pad to determine ducking, bobbing, weaving, leaning, twisting etc.
2: Use two Wiimotes instead of a nunchuk (the wire REALLY gets in the way). Also let the player create a custom character and map some moves so the comp. can tell the difference between a hook and uppercut etc.
3: Make it online.
4: ?????
5: Profit!
Majortom1981 @ Sep 12th 2007 8:33AM
Please take into account there is a slight delay. I think they can handle one to one but the problem is not the controllers. The problem is getting the character onscreen to show those same movements. The mmodel onscreen would have to be programmed to show what the real person is doing. its alot harder then it sounds.
When you try this game also take into account the delay and do those same movements slowly
If you go slow in wii boxing it actually is much better and I think that this game is not much different.
WiNG @ Sep 12th 2007 9:03AM
I agree when are they just gonna make a game that allows two wiimotes for fireless, superaccurate pwnage?
xeaxes @ Sep 12th 2007 9:20AM
Of course the Wii can handle 1:1 movements. Games just wouldn't be any fun if they really used them because literally every movement the person made would be translated and could have negative impact on the game (cover your mouth to cough.. your player jumps off a cliff). I don't see why so many people don't realize that.
oz @ Sep 12th 2007 10:00AM
That's because there are easy solutions to that 'problem'. One example is the game requiring the player to hold down a button when 1:1 movements is required.
Kye (NDF - Earth Ring) @ Sep 12th 2007 10:50AM
Non-game-related motions already ruin my game in Excite Truck. Sneeze and you crash.
Nushio (Honorary NDF Member) @ Sep 12th 2007 12:20PM
@Kye: Thats completely based off real driving physics, where if you sneeze, you might crash :P
Kye (NDF - Earth Ring) @ Sep 12th 2007 12:52PM
Completely based off real driving physics?
Lol
Ur funny.
I can't remember catching 6 seconds of air or drifting on end anytime I've driven.
Maybe I need to drive a truck.
cybereality @ Sep 12th 2007 9:54AM
I was one of the few people that actually liked WiiBoxing. You just have to get in the groove of how the Wii recognizes different moves. If you just swing your arms around all over the place its not going to work. I have some hopes for this game. They really need to make a good 1-to-1 mapping with a boxing game. Come on EA, you know you want to make Fight Night: Round Wii.
AstroZombie @ Sep 12th 2007 10:08AM
Agreed. I think most people gave up on WiiSports Boxing too soon. Once you get the hang of it, you start to understand why your Mii won't swing every time you flail, and you develop a nice rhythm. I still have trouble throwing a left hook, though.
Sean @ Sep 12th 2007 10:39AM
Since they won't give us Punch-Out!!, I guess I will have to settle for this. :(
Crono (NDF - Fire Ring) @ Sep 12th 2007 11:29AM
Join the nintendo fun club today, Mac!
Sean @ Sep 12th 2007 11:52AM
That crazy Doc. That's all he ever cared about.
hvnlysoldr (NDF - Wind Ring) @ Sep 12th 2007 12:04PM
Dangit Doc listen to me. You're going to be killed by the terrorists!
Join the Nintendo Fun Club today!
Sean @ Sep 12th 2007 12:10PM
Join the Nintendo Fun Club today...or I'm going to steal your bike and you will chase after me forevermore!
Knoxximus @ Sep 12th 2007 12:08PM
At least you can use the control pad of you want....options FTW!!
coccacola13 @ Sep 12th 2007 2:40PM
i agree knoxximus. ALL GAMES should have fully customizable buttons.
Jaxspider @ Sep 21st 2007 1:38AM
Hajime No Ippo!!!!!!!
The anime was amazing! I hope they do the same for the game!
Rabidkeebler @ Sep 12th 2007 9:34PM
Ok, so now I'm freaking excited. I've been a huge Ippo fan since Disc one.
Here is a brief 40 second clip from the anime, just so you know where this is coming from...
http://www.youtube.com/watch?v=O7Vh8tVPjHk
And here is what I will be singing as I play this game over and over!
http://www.youtube.com/watch?v=JXI9Xa_chOo&mode=related&search=