Joystiq interviews Gaia Industries on Street Trace (XBLA)

Where did the concept for Street Trace come from?
The concept came from a game I actually built twenty years ago. Tron just came out and I was a kid, just about eleven or twelve and I made a little Tron-based game on the Zedex Spectrum, a really old machine.
It certainly sounds old.
That was the initial thing, and made it 3D about five years ago. And although it came from this initial idea of the trails, about three years ago we made this prototype. We changed it from being futuristic to grungy, and changed a lot of the stuff around. A lot of our inspirations are coming from games like Twisted Metal, Tony Hawk, SSX, the whole hoverboard and skating genre that we love. It's a mix of all those things.
The Tron comparison seems apt, considering the giant trails your character leaves behind in racing.
We switched the idea of the trails from Tron so that the trails actually benefit people, instead of killing them. When we initially prototyped it, the trails were supposed to hurt you, but because the game became so dynamic and fluid, with jumping and grinding, that the mechanic wasn't working. We had to go back to the drawing board and say "why isn't this working" and we ended up swapping it.
So the trails then become akin to the wake in jet ski games?
Yeah. It also makes it easier to see the competitors ahead of you. If they're far away in the environment, it's easier to find them.

Was Street Trace always designed to be an XBLA game?
The game initially started off the size of, maybe a PSP game. A smaller console game, or a PSP game. But then we talked to the Xbox guys, and they thought it would be a great Arcade game. The problem was, it was too big. So we cut it down, and decided to make it a big XBLA game, with Live support, which is what the game is so strong in. So, ultimately an online enabled XBLA game ended up being better than doing a PSP game.
What would a "bigger" version of the game supposed to have?
There were supposed to be five locations: Tokyo, New York, Paris, Monrovia, Tibetan mountains. This was old, old stuff, with a very different story. Lots of different levels, and a big single player campaign. We had to cut out the tricks. We had a very big story, but couldn't fit it in the 50MB limit. That's why we're coming out with a comic book. We focused our attention on the gameplay, but the story is there.
What is the "story" of Street Trace?
Basically, the story is about street tracers. You can think of them as your local skateboarders, and they have their own local city tournaments. The goal is for each of the characters to become the champion. Of course, fame and cash go to the winner. It's New York in the future, and the corporations have taken over everything, and it's all about finding the right kind of sponsorship. I don't know if you noticed, but the entire game takes place in Brooklyn.
No, I didn't notice!
When you go on the Brooklyn Bridge, you're allowed to go to the edge of Manhattan. It's because it's closed out. Most of the rich and opulent are in Manhattan, and you're playing as the underdog, and ultimately you want to get into Manhattan. The story also revolves around the discovery of antigravity, and the corporations and military abusing it. There's a lot of story, and it's going to be in the comic book. The actual game of Street Trace came from the military. Once the war was over, the veterans came back with their equipment, and their children eventually developed this underground sport.
Do you think this game compares to any other XBLA game out there?
If you go through the list of the Arcade games, there's nothing that comes to the scale of it, especially when it comes to multiplayer. Eight player Xbox Live multiplayer. I don't think anything compares to it.





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Reader Comments (Page 1 of 1)
Jonah Falcon @ Sep 14th 2007 12:12PM
The official forum is barren :(
http://www.streettrace.com/forum/
Leobebes @ Sep 14th 2007 12:18PM
I played the free trial on XBLA and I found this game to be ok. It wasn't anything great, the visuals are pretty good for an XBLA title but the the title of the game is pretty lame and it has that whole derivative late 90's extreme sports look going for it, which imo kills it when marketing it to xbox 360 users. Maybe if they went with a different look and kept the game mechanics, and picked a different title it wouldn't be as bad as it is.
exile142000 @ Sep 14th 2007 12:48PM
my xbox got stolen when my house got robbed but ill be sure to download this game
i was wondering from what this says it seems like its slightly cyberpunk...is it?
cuz i lovesz teh cyb3rpunk
SYN @ Sep 14th 2007 12:20PM
The game feels a lot like trickstyle for the dreamcast, but alas, just a blanket mention for hoverboard games.
Rob @ Sep 14th 2007 12:22PM
Zedex spectrum? Is this some kind of new business venture by Clive Sinclair? Oh, I see:
http://en.wikipedia.org/wiki/Zx_spectrum
Come on Joystiq, it's only a Wikipedia search away.
Andy S. @ Sep 14th 2007 1:00PM
Why didn't they ask them why this game is so lame? Seriously, fifteen minutes in the demo, and I was ready to delete it from my hard drive. The concept is kinda cool, but the controls are wonky, the level design is super-weak, and the battle mode is just plain retarded.
Chris @ Sep 14th 2007 3:03PM
With such a 'hip' dev team it's gotta be great! Their "F*** the establishemnt mentality just makes me want to buy this game. Just look at those funky multi colored cool-aid drinX and snowboards! Totally RAD Yo!
RyanTheGreat57 @ Sep 15th 2007 6:16AM
This game is sick. First off, you need to buy this game in order to see how great it is truly. It's all about the multiplayer cash tournaments. The developers are always on and you get to play with them, and last week I got invited to one of their tournament and took third out of 8 people. I got a t-shirt from them and am considered a top ten player.
malik @ Sep 22nd 2007 8:09PM
i think that these gaia guys are a bit confused and in denial. as other pointed out this game is pure crap. funny cuz when you do a little googling you find stuff like this:
“said this already, but my friend actually worked on street trace:NYC, in NYC, in a shitty rat-infested office in chinatown, where they barely paid him. he said it sucked donkey nuts and it seems like the reviewers agree. interesting sidenote, he said it was originally planned as a full retail title but they lost the budget, and then had to recompress everything down to the XBLA standards, and that he wanted to shoot someone. not fun”
mmh i wonder which story is the most accurate.