We haven't been keeping close tabs on Universe at War, but we're starting to think we should. Loads of new gameplay videos have been released this week, and Joystiq got some interesting info from the developers at Petroglyph. It was revealed earlier this summer that Universe at War would feature cross-platform play between Xbox 360 and PC, which understandably raises the hackles of any self-respecting gamer. Cross-platform play on an FPS is questionable, but an RTS? Downright impossible, right? Not so according to Petroglyph. According to the devs, UAW "is going to be the act to follow when it comes to RTS interface and control." We hope that's true, because the gameplay videos (embedded after the break) look very impressive. We particularly like the Novus and their ability to travel along power lines. Check out the videos and hope that the controls really do live up to Petroglyph's words.
I think people would want it if it was applied to a game that turned out well. Cross platform would work fine for stuff that's already popular in particular... Half-Life 2 or Unreal Tournament would benefit greatly from it, I think.
Even if Quake 3 Arena does come to XBLA like announced... if they set it up so you can play PC users to some degree I imagine it would increase interest on both sides.
I think a cross-platform RTS would set us console gamers up for some serious ass kickings by the PC crowd. As good as some console RTS's are they cant compare to having a mouse and keyboard. Unless, unlike CC3, this will support USB peripherals for the Xbox or they severely cripple the PC versions controls.
Pre-rendered videos do little to excite me for an RTS... but this is the first time I've seen angel-inspired mechs look cool and rational... without doves appearing every 30 seconds.
That video looks incredible but those screenshots look awful. I'd be more inclined to pay for this if it were a feature length movie that I could watch.