TGS hands-on: Chocobo's Mysterious Dungeon (Wii)

Chocobo's Mysterious Dungeon is, essentially, a sequel to Chocobo's Mysterious Dungeon 1 and 2 for the PlayStation. While those games didn't do as well as perhaps they should have (only Mysterious Dungeon 2 was released outside Japan) Square Enix seem to be giving the franchise one more chance on the Wii.
This latest iteration maintains much of the cuteness of the previous titles, keeping a consistant art style with all past Chocobo based games, whilst using a softer palette of colours throughout. The world of Chocobo's Mysterious Dungeon is now full of pastel shades, as opposed to the bright primary colours used in games such as Chocobo Tales.
Similarly the gameplay has remained largely the same, with some touch ups here and there. The game still consists of a central hub where you converse with the townsfolk, buy and sell items and embark on quests. From the hub you can enter the randomly generated dungeons (hence the name). Within these you will battle against monsters, find items, solve puzzles and defeat bosses. Lather, rinse, repeat.
In order to combat the repetitive gameplay inherent in the series Square Enix have implemented a job system (and why not? It worked with Final Fantasy 1,3 and 5) which promises to mix up the experience a touch. At the entrance to the dungeons is a large crystal where your Chocobo can have his job assigned. For the TGS demo there was a choice between Knight, White Mage and none. We're hoping that there will be a far larger selection in the full game. Preferably as unlockables.
Changing the class of your character affects your stats and abilities. They can be upgraded to improve stat boosts and, we presume, to unlock more abilities. We're not sure how exactly this is done, due to the relatively short time we had with the game. Having said this, most of the time we found ourselves ignoring our abilities in favour of a simple, but effective, melee attack.
Controls are very simple. The Wiimote is once again held on its side, like an NES controller. The A button opens your RPG-style micromanagement menu while the 1 and 2 buttons perform actions. The simple controls fit the simple gameplay. As far as we could see there was no utilisation of the motion controls whatsoever, which makes us wonder: wouldn't this be better on DS? Four player multiplayer dungeon crawling in the same room would be excellent fun.
There was nothing to indicate any multiplayer features, which would be a huge plus point for the game and, with the Japanese release date set for December 13th, we don't expect one to be implemented by then. With so little being said about the game outside of Japan we don't expect Chocobo's Mysterious Dungeon to be released in the US or Europe, as the original PS1 title wasn't.
Despite the graphical improvements and the addition of the job system Chocobo's Mysterious Dungeon is still a PS1 game at heart. Dungeon movement even takes place on an invisible grid. In fact, we would go so far as to say that the gameplay is scarily reminiscent of the ancient DOS game, Rogue. We would love the game to be localised for the English speaking world, if only to see if there are any other innovations that have been included. With the exception of the new job system, however, we can't help but feel that we can get the same level of gameplay by loading up our copy of Chocobo's Mysterious Dungeon 2 for the original PlayStation.





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Reader Comments (Page 1 of 1)
Bidoof Protection Military @ Sep 22nd 2007 5:04AM
Wark!
ymmv @ Sep 22nd 2007 5:47AM
It's a bit sad that those Wii graphics wouldn't have looked out of place on a DS...
bm @ Sep 22nd 2007 11:10AM
Dude. It's fucking Chocobo's Mysterious dungeon. What are you expecting, normal maps and chrome on every character, dungeon walls with super-high res textures glistening with moist?
It looks great, just stop bawling.
bm @ Sep 22nd 2007 11:20AM
Oh, and the horrible aliasing comes from the browser image resize (I don't know why the page is set up that way...). In firefox, right click and select "view image", the screens will look much smoother.
Mr.Wii @ Sep 22nd 2007 8:28AM
Did you take any photos of that giant Chocobo guarding the entrance to Square Enix's booth
megaStryke @ Sep 22nd 2007 10:25AM
Well, at least it's not a minigame collection! Am I rite, guys?
blooh (CDF - Ass Ring) @ Sep 22nd 2007 11:32AM
didnt expect them to ressurect this series. i never played it
BB @ Sep 22nd 2007 11:46AM
The Wii is becoming the console for those games "that didn't do so well as perhaps it should have on PS1, but it's getting another shot on the Wii...." The end of that sentence is "because Square Enix knows Wii owners are retarded and the game will sell by the millions as long as you can motion sense feed a chocobo a $%&^ing carrot. Ugh. Wii, just take me out of my misery before the casual gamers ruin life for me.
Bidoof Protection Military @ Sep 22nd 2007 3:21PM
There's no motion controls used, dumbass hater.
Mr Khan @ Sep 22nd 2007 5:03PM
I see that as a good thing
Wii'll get all the little gems from the past that are getting a second shot
idioteraser @ Sep 22nd 2007 12:05PM
I see the trolls have come out in force.
The series has always been a best seller in Japan. Selling over a hundred thousand each game while most games in Japan sell far far less.
If Square-Enix thought they could make a profit on the PS3 or Xbox 360 or if they had been paid the game would have been put on those platforms. Nor would it look any different. It's called artstyle.
Adv2k1 @ Sep 22nd 2007 12:11PM
why in the world squarenix is doing this to wii and not that new Kingdom hearts makes no sense.
Sean @ Sep 24th 2007 10:58AM
oooo, so mysterious.
ZR @ Sep 24th 2007 8:01PM
"In fact, we would go so far as to say that the gameplay is scarily reminiscent of the ancient DOS game, Rogue."
How the hell are you even involved--let alone writing an article for--a video game blog after this sentence?
It's a frickin' Roguelike, of course it's reminiscent of Rogue.