
As a single-player experience, Halo 3 plays like a retelling of the first Halo, bringing together elements of the first two games that had both succeeded and failed. The scale is grander, but not on the level proposed by the recent ad campaign. Bungie avoids doing its best Call of Duty impression; instead presenting the most well paced and plotted Halo ever. Gameplay is still mostly consumed by small pockets of self-contained battle, open to interpretation (be that a head-on assault, patient warfare, or the run-on-by tactic), but Bungie has finally mastered timing, switching up environment and swapping from first-person shooter to third-person-vehicle play at just the right moments. Instead of dragging out a particular sequence -- as in the original Halo -- you'll often be thrust into a new scenario wanting just a little bit more of the last.
Where Halo 3 is likely to be criticized is in its distinct Haloness. This is not the Xbox 360's graphical showcase, falling short of benchmarks set by Gears of War last year, and more recently Bioshock. Bungie has never (overtly) shot for this goal, but as the top billing in this year's remarkably rich end-of-year games lineup, mainstream consumerism is always going to judge prettiness first, performance second.

There are still old kinks in this MJOLNIR armor. An inconsistent -- just downright random -- checkpoint system will sometimes trap you, cornered in one case by a dozen Brutes and a turret gunner, and other times be nonexistent. (We did find that the system tends to reward players who slowly fight through areas, rather than dash through). But you can dash through! We avoided, almost entirely, a difficult level inside a Flood ship, by simply running past the waves of zombie-like creatures. Mostly, difficult passages can be avoided, unless you're crippled by friendlies.
The UNSC is still enlisting an army of dumbbots, whose highlights include ceaselessly ramming a Warthog into an anti-vehicle force field, like birds into glass. Smash. Reverse. Smash. Reverse. Smash. Reverse further back. Smash! This would have been the subject of our first game clip, if only game clips could be recorded from campaign episodes (unfortunately, only screenshots can be taken -- unable to capture this distinct moment of stupidity). The truly difficult sections in Halo 3 are those that call for teamwork, but are played alone. You can spend dozens of attempts swapping between the driver's seat and the turret, trying to maneuver through a chaotic vehicle battle with NPCs who shoot at distant targets when you're under fire from yards away or, when called to drive, park onto a wall and wait for a Wraith's incoming mortar. Yep, all dead. Again.

Will Halo 3 live up to the hype? No. There isn't perfection here. There isn't an absolute, please-all quality. But this is Bungie's masterpiece. And there's still so much more to be said and experienced. If you play games, play Halo 3.












(Page 1) Reader Comments
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I joke, seriously. If you expected Halo 3 to be this perfect piece of software... Well, you're a bit silly. If you expect it to be awesome, then you're perfectly sane.
Honestly, even if the campaign is great/not perfect, the multiplayer will be thriving and fun in the years to come. For me that's enough. With replay, co-op, and forge, this game lived up to my expectations and far surpassed what I expected this game to be at launch time.
Not the same 360 they played it the first time around mind...
ZING!
but i do agree people will be playing this well into at least 2 years from now. Even if it doesn't live up to the hype, which is nearly impossible since everyone has their own expectations from it, all incredibly high.
I have to say that the review scores are not really going to show where this game truely shines.
None of these review sites have a "replay value" to add heavily to the score, which is where halo 3 really does shine. Can you really put a fair score on replay value that will last for 3 years? No, because you won't know until 3 years from now if it's REALLY that replayable.
Plus it offers user made content, for free, which doesn't exist yet, which will also add to the overall quality of the game. I think the only fair review of halo 3 will be in a few months, when people can really view what a little beast called user made content can really do for a game. I mean even though it's technically a "mod", look what counterstrike did for half-life.
Epic game? Sure. But I think "best game ever" might be a bit of a strong statement.
Exactly. No game is perfect, which is why no game will ever live up to it's hype. But that doesn't mean it won't be a good game, and I know damn well that I'm going to enjoy Halo 3.
There's no such game.
Deal. Plain and simple.
If that's true, than Halo 3 should be pretty much everything I expected. And, I dunno about you guys, but I can definately settle for that.
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And it looks like that's what we got.
I got something going on in my pants, and I think it's happy to see Halo 3! *giggles-bathed-in-fanboyism*
My bets: low end metacritic average of 93, highest at 96, for all the reasons listed in the article
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Gamer 2.0 gave it an 8.8, by far the lowest score so far. I checked their website to see if they just scored shooters low and they gave The Darkness a 9.1.
I love Halo day!
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Here's to two friends that lost their 360's within the last 4 days to RRoD.
And a big F U to the mail-order place, DeepDiscount dot com, for screwing up several pre-orders, thus delaying some of us our copies of Halo 3 till next week. OOFAH!
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Once the game grows on me, faults that i found the first time seem to fade away
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1up - 10
Gamespot - 9.5
Not bad... not bad at all :)
Monday can't come soon enough! Let's see if they can't break Halo 2's first day sales amount.
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1Up are 360 fanboys.
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"The fight may never end"
With all the resent/hate/complaints we have in this generation about Marketplace microtransactions, PS3 console price, paying for live, etc... Halo 3 more than justifies it's price tag ten fold because it will be a game that will provide me with entertainment for years to come... just as Halo 2 did (and hopefully to a further extent with the endless possibility of saved films and forge).
Replay-ability is a big thing for me... and while shortest doesn't detract from great games like Bioshock, Oot, and others; going that extra mile to build features like multiplayer, meta-scoring, map editing, and co-op is a definitely BIG and resounding plus in my opinion.
You call yourself a gamer? Ocarina of Tony Hawk was a crossover breakthrough that redefined skater simulations as we know it.
Without oot there would be no Project 8. Or Skate. Or... Project 8.
-Halo designed for HD
-Improved online gameplay
-An ending to the story
It should be a blast.
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A: Unreal Tournament 3
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Halo 3 has huge battles in open areas with vistas that stretch on for 10 miles. Neither Bioshock and Gears of War had that. If you are going to say that Gears's characters models in that firefight in the beginging of the game look better than that in Halo 3 with the grunt who was standing on a marauding giant scarab which was being attacked by 3 flying hornet airships and 10 marines on various vehicles, all while giant Covenant battle cruises orbit the background...
well whatever. :)
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not at all a bad choice, and i can't really see reason to complain about the graphics. I feel sorry for people so jaded as to complain about them, but then again i'm a wii fan...
All I can say is that the scale is pretty amazing and to see all what's going on is truly spectalur.
I can tell you your blind as well.
I'm not a massive fan of halo (i have completed halo 3 though, downloaded) but it really has some terrible visuals.
Well...the visuals are inconsistent. Some scenes/environments and models are really nice, as are most animations, but sometimes the game just loses all that sometimes and looks boring and ugly as hell.
This is mostly due to the art style in halo i think...or...the lack there-of. Halo has basically no art style to be perfectly honest. For a fantasy game, its got some pretty bog standard, straight edged, boring military stuff.
All that being said, i am completely against the halo series, as a long time fps gamer this game just reeks of generic to me.
^ THAT BEING SAID.
This game was better than i expected overall.
Basically, all in all, i'd give the game like 7/10.
Its nothing new, its nothing interesting, its nothing particularly revolutionary...but it does what it sets out to do quite well. Be a standard FPS set in a universe that seems to have become oddly popular for its blandness.
If you're even slightly a halo fan, you'll love this game.
If you find the halo series to be just another FPS, then you'll be bored as hell.
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