Pandemic Studios is ready to explain why Mercenaries 2: World in Flames was delayed until 2008. In an IGN interview, Pandemic pres. Josh Resnick says they delayed the game so that "every corner of our vast, open-world, highly explosive gameplay is completely polished." He says they are not adding anything else to the game but are merely fixing bugs "to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen." Well, hopefully Pandemic can own that title for a while before GTA IV comes out around the same time.
Did the multi-platform development cause the delay? Resnick says , "Not at all." He says that all the different version are "shaping up nicely." He also says that the delay has not affected the development of Saboteur and it's still planned for 2008. There's a lot of fluff in the interview, but at least the developers have spoken on the issue instead of just letting the fanboys blame the PS3 for every game with multi-platform development.
Reader Comments (3)
Posted: Sep 24th 2007 7:21PM (Unverified) said
This was going to be THE ONE game that was finally going to force me to buy a Next Gen Console. Now I guess I can put that off until 2008 sometime.
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Posted: Sep 24th 2007 9:12PM (Unverified) said
"to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen."
That's a pretty strong statement to make. If the game turns out to be lame then everyone will wonder just what they did with the time they gained from announcing a delay.
I'm pretty confident myself as I loved the first Mercenaries.
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That's a pretty strong statement to make. If the game turns out to be lame then everyone will wonder just what they did with the time they gained from announcing a delay.
I'm pretty confident myself as I loved the first Mercenaries.
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