TGS hands-on: Patapon

Stepping into the Patapon enclosure a Sony booth attendee talked us through the gist of the game. We couldn't understand some of the Japanese, though we did enjoy it whenever she sang instructions to us. "Pon pon pata pon ... pata pata pata pon." Lovely.
Your tribe of one-eyed worshippers are required to go from one end of the level to the other (with two levels in the demo on the show floor). The only method of getting them there is to command them to act by performing different beats with the circle and square buttons, which correspond to the sounds "pata" and "pon", respectively. By stringing combinations of these two sounds together your minions will perform different actions.
For the demo two combinations are available. "Pon pon pata pon" will make your tribesmen attack anything that is in front of you whilst "pata pata pata pon" moves them further through the level. The buttons must be pressed in rhythm and, when linked together without error, add to your combo meter.
The demo suggests that the game gets much deeper, with more commands to enter, interactions with the environment and characters to join your tribe. Our team of three spear throwers was expanded with the addition of a sword-wielding cyclops which proved much stronger in battle. Additions such as these can potentially add so much to the tactical nature of the game.
We still have many questions about Patapon with regards to its expandability and feature list. Currently there's a danger of the game becoming a bit repetitive. Despite that, we're intrigued to see more and look forward to doing so in the near future.










Reader Comments (Page 1 of 1)
T3H WICKERMAN @ Sep 26th 2007 5:37PM
looks like the art of genndy t who did samurai jack.
Lemmiwinks @ Sep 26th 2007 5:37PM
I absolutely love the giant enemy crab in the screen shot.
"Currently there's a danger of the game becoming a bit repetitive."
Any more repetitive than jumping, punching, kicking, shooting, guitar-ing?...
T3H WICKERMAN @ Sep 26th 2007 5:38PM
Oh and GIANT ENEMY CRAB!!!!
Donald @ Sep 26th 2007 5:40PM
1) Sounds like the bastard child of DK Jungle Beat and Lemmings
2) What's the "pata pon" combo that triggers "flip it on its back and attack the weak point for massive damage"?
Jamesology @ Sep 26th 2007 10:02PM
Nah not DK Jungle Beat, that game just sucked. More like Taiko Drums and Loco Roco on Steroids. Actually that would be crazy if this game was affected by tilting function like Loco Roco.
Word of the street(IDF-Digital Ruler). @ Sep 27th 2007 12:44AM
It also reminds me of loco roco I don't know why.
Rubang B (NDF - Heart) @ Sep 26th 2007 5:44PM
I can see his weak spot! It's that big red thing at the bottom! Flip him over! Inflict the massive damage, quick!
LAZoftheTamarinds @ Sep 26th 2007 6:00PM
This looks interesting. I hope it turns out good so I can buy it. Its art style looks like Locoroco but I hope it sells better than Locoroco.
Cutty @ Sep 26th 2007 6:37PM
Yup, it was made by the guys who did the awesome LocoRoco, so I have high hopes for this.
Ted @ Sep 26th 2007 6:19PM
This honestly looks AWESOME :D
I would seriously buy a PSP to play this game if it really is as cool as it sounds.
Jay @ Sep 26th 2007 7:17PM
This is the type of games that I want on my PSP.
Sean DL @ Sep 26th 2007 9:53PM
Yes, this is how you run portable gaming via the blue ocean strategy.
Slovka @ Sep 27th 2007 2:40AM
I think Gagne's game looks like it could be a lot cooler
ThornedVenom @ Sep 27th 2007 2:54AM
Pattiepr0n?
Superstar90 @ Sep 27th 2007 9:32AM
This looks like it could be the LocoRoco-esque game that I've been waiting for!