Halo 3 has quickly come under fire for disc-read errors and scratched discs, but now some tech heads on the Beyond 3D forums have found what they believe to be evidence that the quintessential game of Microsoft's 'all games in HD' console runs natively at a paltry 640p -- not 720p, not HD* -- and then upscales.
How did they come to this conclusion, you ask? By counting pixels. (Is this what we've come to as gaming enthusiasts -- measuring a game's visual fidelity with spyglass in hand?) ... Remember when we just played games?
Still, if true, Halo 3 would not be the first Xbox 360 game to compromise resolution for performance. Perfect Dark Zero also runs at 640p, and it's well known that Bizarre Creations dropped Project Gotham Racing 3 even lower, to just 600p, in order to achieve an acceptable frame rate. But this is Halo 3, and if you press your ear to the screen you can already hear the snarling internet mobs gathering up their pitchforks and nooses.
[*Note: We define "HD" as a resolution no less than 1280x720 pixels. According to the source, Halo 3 has a native resolution of 1138x640 pixels.]
[Via gamerawr]














(Page 1) Reader Comments
That people would really care so much about that when it looks fine (It's not the best looking game in the world anyway, but it's definitely damn acceptable).
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The Wii makes no claims to graphical "next gen" superiority or even equality. So no one is going to kvetch that Metroid Prime is SD. But if the system selling massive juggernaunt of Halo can't show off the good looks, what can?
This news tidbit doesn't really mean anything in the short term. I'm sure that Halo 3 is still going to sell. But it is troubling if the system is already hitting an HD wall for complex games. Over time, it'll mean more people will opt for a Wii or a PS3.
Why pay more if it looks like less?
Thats just plain crazy.
I'm certainly not suggesting that. But I guess this comes on the heels of my hands-on time with the 360 while visiting a friend. Neither Sylpheed, nor Chromehounds looked really stunning. I was a bit disappointed in the graphical capability of the 360. Once another friend gets his 360 back from the shop, I'll try GoW.
Why?
Halo uses (probably) their method for HDR (price for gorgeous light effects)
Bungie method: (34Mb PDF)
http://www.microsoft.com/downloads/details.aspx?familyid=995b221d-6bbd-4731-ac82-d9524237d486&displaylang=en
Still I don't like it - no AA and slightly lower resolution = more jaggies than necessary.
On X360 scaled games
Two 640p Perfect Dark and Halo3 (1138x640) (no AA)
Three 600p PGR3, Call Of Duty 3 and Tomb Raider (1024x600) (all have 2xMSAA)
RR6 is ~ 1440x810
1080p VT3 and NBA street (1920x1080)
thats all - all other games use 1280x720 (Tony Hawk on X360 is 720p))
On PS3 scalled games
540p - The Darkness (960x540) !!!
600p - Tony Hawk's Proving Ground, Call Of Duty 3
Ninja gaiden Sigma 1280x720 (not 1080p game - software 2x scaller to 1080 from 960x720 - 1080p is more blurred than 720p!)
GTHD use 1440x1080
Rub'a'dub use 1600x1080
Stardust HD use 1280x1080
and more - mostly software scaling to 1080i (R6:Vegas - bad and blurry)
more info
http://forum.beyond3d.com/showthread.php?t=43330
Exactly why I'm glad I don't have to worry about resolution. SD for the win, as it were.
OK, trust me, those are not the games pushing the graphic capabilities. If I make pong for the 360, do you rate its graphics power off of them? I would hope not.
Look at reviews for those games you mentioned - they did not push graphic boundries. I have chromehounds, and think the game looks awful - as did many others. That isn't the 360's fault, thats the game developer's. Games like GoW and Oblivion look great.
Nice Jaggelies. PS2 era all over again!!
http://i160.photobucket.com/albums/t168/kelioos/Niketalk/IMG_4267.jpg
http://i160.photobucket.com/albums/t168/kelioos/Niketalk/IMG_4269.jpg
Seems obvious why Microsoft had to pay all the review sites off with goodie bags..
In the end, for halo fans, and even HD fans who love halo, what this means is Halo 3 is twice the resolution of Halo 2, which means it is improved graphically. In the end the game is uber-fun, and I won't be counting pixels as long as people love to play this game. I'm glad there is twice the definition, I wish it was 3 times the definition, but at least it is better.
I don't blame Bungie for this, because in all honesty they are working with what they have. I blame MS for that. Bungie did an awesome job, and I'm sure it is the best they could do. Praise them for that.
Thanks you.
I hope that at least the MS fanboys will now admit that Nintendo was right regarding their stance on graphics...
{I hope that at least the MS fanboys will now admit that Nintendo was right regarding their stance on graphics...}
How would anyone get that out of this? Even if this is true about Halo 3, it's still far, far beyond anything on the Wii. I don't think graphics are everything, but I do think they should noticeably advance from one generation to the next and I don't think that's an unreasonable expectation.
"How did they come to this conclusion, you ask? By counting pixels. (Is this what we've come to as gaming enthusiasts -- measuring a game's visual fidelity with spyglass in hand?) ... Remember when we just played games?"
Riding around pedaling a biascycle doesn't get you very far.
All NTSC DVDs are 720x480. Anamorphic ones are still 720x480, bigger numbers you come up with is the scaled-up horizontal size when an anamorphic DVD is displayed at full resolution.
See, you have 720x480 pixels, but the pixels are 1/3rd wider than they are tall. So you make the window 480 pixels tall (so you don't lose any pixels) and then make the window 480/3*4/3*4, or 854 pixels wide so that the image retains its aspect ratio.
In this final image on screen, each pixel vertically represents a real pixel, but every 4 horizontally (roughly) are sharing the data from only 3.
Back to 360, it looks fine, but when a game cannot be fully realized at even 720p on 360, you have to wonder why, and if the hardware is beginning to become a factor in how good games can look. I'm not saying it is, perhaps it's just developer laziness. But you have to factor that in too (it sure factors in on PS3 where programming is more difficult!).
Just because Halo 3 is in a lower resolution than HD does not mean the 360 "can't handle it."
As someone pointed out, Chromehounds looks like shit. That's not the 360's fault, it's just that Chromehounds looks like shit. You can blame it on the developers if you want, but more often than not I'd say it has to do with time and money.
I'm sure if Bungie spent another year on this game they could have made it look better. But who cares? I have the game now and I love it. If I had to wait another year just so Bungie could improve the graphics a bit so whiney internet nerds don't bitch incessently about it, then I'd be pissed.
i think they're doing it because the n00bs/media are treating this game like the 2nd coming of Christ. When it's a good game...short assed 5.5 hour campaign and solid multiplayer. It's DEFINITELY not breaking any GFX records that's for damn damn damn sure
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What reeks is the rancid meat in those suspiciously generous Halo 3 gift bags all the reviewers received.
Reviewers are just caught up in the whirlwind of hype. That says a lot about their integrity, sadly, but it isn't uncommon.
See also: Mario Sunshine, Halo 2, any Final Fantasy game.
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On a less serious note, why are people upset by Microsoft and Bungie lying? I mean with a 30% failure rate, loud as an ascending hot air baloon, iMac styles from the 90's you would think that the 360 owners are used to the lies that Microsoft continues to propagate.
Who cares about the pixel count? 360 owners bought their cheap Halo 2.5 and feel justified in paying for a piece of junk that breaks 30% of the time.
There are always those people who enjoy American "quality" products (like GMC, Ford and Dodge) and think they got a good deal and that it's perfectly acceptable to have your console in the shop for 8-16 weeks a year.
Everyone is entitled to their view. Heck, the US population fell for the whole Iraq war thing - what makes you think they would see through the crap that the Xbox 360 is? Can you really fault people for being dumb? Remember, these are the people who voted for George Bush a SECOND time. haha
On a less serious note, why are people upset by Microsoft and Bungie lying? I mean with a 30% failure rate, loud as an ascending hot air baloon, iMac styles from the 90's you would think that the 360 owners are used to the lies that Microsoft continues to propagate.
Who cares about the pixel count? 360 owners bought their cheap Halo 2.5 and feel justified in paying for a piece of junk that breaks 30% of the time.
There are always those people who enjoy American "quality" products (like GMC, Ford and Dodge) and think they got a good deal and that it's perfectly acceptable to have your console in the shop for 8-16 weeks a year.
Everyone is entitled to their view. Heck, the US population fell for the whole Iraq war thing - what makes you think they would see through the crap that the Xbox 360 is? Can you really fault people for being dumb? Remember, these are the people who voted for George Bush a SECOND time. haha
what the hell is wrong with you? Your post is all over the place from xbox to the u.s. citizens. Take your bitter tirade somewhere else.
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i bought the game to play the game....not to care if microsoft lives up to there "hd bla bla bal" stuff....seriously ppl....
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In any case, if Halo is enjoyed by many, then there is no point to complain about some pixles.
Stop being the abstract and annoying "Why not go outside and play football instead of playing Madden" guy. We are talking down-to-earth stuff here, no one is saying they won't play because of this. Truth is, Halo 3 is pixelated, and people are just shocked after all the HD talk we hear from MS and Sony.
For those who spent time counting pixels on a screen please get a life.
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