
Years of waiting have lead to hours upon hours of gaming and finally, we here at Joystiq are prepared to weigh in with our final judgements of what is easily the biggest event of the year: Halo 3. For our megareview, we've gathered three of our writers, each with his own unique perspective of the Halo 3 campaign.
James Ransom-Wiley is our most learned reviewer, having been locked in a small room with Halo 3 weeks before most had even managed to get it leaked into their hands. From there, Jason Dobson fills the role of 'teh n00b' -- his Halo experience can be summed up in a single statement: Um, I know it's a space-alien shooter... Finally, yours truly, Jared Rea, is the be-all-end-all Master Chief groupie. Shall we proceed?
James Ransom-Wiley is our most learned reviewer, having been locked in a small room with Halo 3 weeks before most had even managed to get it leaked into their hands. From there, Jason Dobson fills the role of 'teh n00b' -- his Halo experience can be summed up in a single statement: Um, I know it's a space-alien shooter... Finally, yours truly, Jared Rea, is the be-all-end-all Master Chief groupie. Shall we proceed?

We jump in where Halo 2 abruptly fell off.
Through twists and revelations, the much hyped finish of the fight was quite possibly the most well handled finale in gaming history. And by that I mean, it ends exactly how it needed to. Before I came into Halo 3, I had a list of situations that, if they were to occur in Halo 3, I would grab a pitchfork and riot down the streets. Though Bungie managed to cross off everything, by the end, the fanboy within was satiated. And to that I say, bravo.
James: When the marines shook me awake, I didn't know why I was in a jungle or where I was headed. I knew the enemy was now the Brutes and we were after their wormy Prophet. But I couldn't remember ditching Cortana; though I did sorta miss her. Bungie lost me with the 'dualing' plotlines of Halo 2, but I enjoyed the dramatic glue of this finale. A pervading humor helps ground the exaggerated sentiments. As for the ending, well, there is one and it certainly satisfies -- as does the relative absence of the 'Little Shop of Horrors' plant.
Jason: It's hard to imagine another game as eagerly anticipated as Halo 3. Despite its popularity, however, I have remained relatively ignorant of the Halo experience. Oh sure, I was familiar with the terms, and knew enough to silently nod and smile as conversations among friends turned to talks of Covenant and Spartans, but the series, I had convinced myself, was not my cup of tea. I say this so you can appreciate the fact that despite this, Halo 3 sucked me in and made me a fan. Granted, coming into the single player campaign in the third act of an overarching story is daunting, though this isn't exactly The Grand Illusion; the story doesn't so much sell the experience as does the experience itself.

Press X to Veto.
Halo 3's gameplay doesn't offer any surprises, unless you count those X-button items (which are actually useful -- and necessary on the hardest difficulties). It's a wonder that no one has been able to clone Halo's distinct brand of action -- more so, it's a testament to Bungie's dedication to craft. And in six years, with only three campaigns, we're not bored yet. 'Halo' is still fresh, and well preserved in this sequel. Pacing has come along the furthest (AI the least), and in one moment you may be sitting down to the game's opening cinematic, while in the next the credits roll.
Jason: Something that grabbed me about Halo 3 is that while the story is told in typical fashion through chapters and linear levels punctuated by scripted skirmishes, there is still a remarkable sense of freedom in how the game lets you as the redoubtable Master Chief go about accomplishing your goals. If I had to find one nagging gripe about the game, it would have to be with Halo 3's checkpoint system, which is even at the best of times unpredictable. There are often long stretches of fighting that will go without a single checkpoint, followed by multiple checkpoints placed literally seconds apart, making the whole system feel entirely random.
Jared: This is also the first shooter in history where, upon completion, I simply started over to experience it again. There is no "Library" and there are no moments like in Halo 2 where you groan any time you enter a tank. Halo 3 is an extremely solid, impeccably paced adventure that never seems to tire itself out. The intricate balance that we found in the multiplayer Beta is still here and though its hard to believe, the final product is even better. It's so easy to brush off what Bungie has done here as "not offering any surprises," but that comes across as such a slap to the incredible wealth of depth provided by the new equipment system, vehicles and weapons. If the original Halo was "Combat Evolved," this is 'Combat Perfected.'

Got your back, Master Chief!
The inclusion of the scoring system only sweetens the experience and makes it so that I don't even mind helping out straggling friends in the earlier levels. Whether it's co-operative or competitive, turn on those stats! It feels great to see those headshot numbers after a friendly, yet all together rowdy session.
James: Um ... I tried. Got this error message: "The party may have an incompatible network setup. Your setting is MODERATE NAT, which can be less compatible. Visit www.bungie.net/router for more information." From there, I was referred to this page. Guess my router didn't make the cut ... Split screen, anyone? [Update: I linked up with a different friend -- apparently our NAT settings make nice -- and co-op ran without a hitch. Yee-haw!]
Jason: Even as someone who watched the series from the sidelines, I realize that Halo 3 's longevity rests not on the shoulders of its single player game, but rather on the strengths of its numerous multiplayer modes of play, not the least of which is the ability to take on the game's campaign with a buddy (or three) at your side. Still, all but one time I tried to take part in a co-op game I was met with a cryptic error message and a sudden urge to pull my hair out. I doubt this was the intent.

Needs more sparks.
Jared: Halo 3 is a perfect example of why art is more important than tech. Is Halo 3 the greatest looking game ever? Nope. Is it the best looking Xbox 360 title? I wouldn't bet on that one either, yet I still find myself roaming around the environments and taking screenshots from the insignificant ('sup seagulls!) to the ridiculously epic set pieces that can be found throughout Halo. It may not be mind blowing 100% of the time, but to call it ugly or "Halo 2 HD" is sign of ignorance to be sure.
James: Graphics. That one factor that matters in the "popular" vote. Halo 3's cute, but not gorgeous. Maybe a 6 and change on 'Hot or Not.' What's important is that the visuals are never a crutch, allowing Halo 3 to deliver on more important issues.

From the composer of the Flintstone kids jingle...
James: We can all agree that the Halo scores have been nothing short of iconic. But I want to give a nod to all the bits of chatter heard throughout the game. One of the most difficult tasks for a developer is to mimic life, and with so much attention paid to perfecting physical animations, there's a tendency to overlook sound as a crucial component of that end. Let's face it, people love to gab, and so do their anthropomorphic counterparts. Bungie certainly took this truth to heart. There are more than 30,000 lines of dialogue in Halo 3. Damn.
Jason: Sound is often a misunderstood, sometimes wholly ignored element of game design, yet Halo 3's epic score and cheesy yet still believable dialog expertly compliment the experience, rounding out any of the campaign's otherwise rough edges to create the near prefect equivalent of a summer popcorn flick. For a game as shallow as Halo 3 is, it's amazing how the sound design goes such a long way towards deepening the experience.

How the world ends.










(Page 1) Reader Comments
Now please everybody, remember art is more important than tech and the fun factor is more important than graphics. HALO 3 PROVED IT, SEE?
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Hell even Warhawk spits out 720p with up to 32 in a room! And Warhawk Multiplayer can more than hold it's own against the Lo-Def under 720p Halo 3.
Because it doesn't matter.
I posted it once, I'm posting it again.
Any You, JesseJames - take notes and go protest for all games I will list below:
-------------
"On X360 scaled games
Two 640p Perfect Dark and Halo3 (1138x640) (no AA)
Three 600p PGR3, Call Of Duty 3 and Tomb Raider (1024x600) (all have 2xMSAA)
(also probably Tony Hawk's Project 8)
RR6 is ~ 1440x810
1080p VT3 and NBA street (1920x1080)
thats all - all other games use 1280x720
On PS3 scaled games
540p - The Darkness (960x540)
600p - Tony Hawk's Proving Ground, Call Of Duty 3
Ninja gaiden Sigma 1280x720 (not 1080p game - software 2x scaller to 1080 from 960x720 - 1080p is more blurred than 720p!)
GTHD use 1440x1080
Rub'a'dub use 1600x1080
Stardust HD use 1280x1080
and more - mostly software scaling to 1080i (R6:Vegas - bad and blurry)
( GRAW2 in multiplater 600p ? - unconfirmed)
more info
http://forum.beyond3d.com/showthread.php?t=43330 "
DUH!
Frankie tried to counter and say they were fewer pop ins on the HALO 2 scenes but they are grainy with washed out color. They look like they were filmed off of a TV with a handheld camera. I can produce better results with FRAPS and HALO or HALO 2 under Vista. That part of the package was a complete ripoff.
Obviously if you say they are grainy and washed-out you are either baiting or you have a really crap TV that can't handle SD, like alot of cheap or rubbish LCD/Plasma/DLP/Projectors.
"Why haven't the reviewers mentioned that Microsofts flagship title can't run on the HD platform that Microsoft is saying the 360 is."
What? Are you saying that Halo 3 doesn't run on the 360? Because that's how it reads. My copy works fine. And the 360 IS an HD console. It supports 1080p, just like your PS3.
"And lastly why aren't reviewers pointing out that games like Resistance Fall of Man available at launch has 720p, and a max of 40p per room and Halo 3 doesn't even come close to matching that!"
Because they're not reviewing Resistance. Simple really. And I wouldn't go comparing the two really:
http://www.metacritic.com/games/platforms/ps3/resistancefallofman?q=resistance
Pretty solid, no?
http://www.metacritic.com/games/platforms/xbox360/halo3?q=halo%203
Oh. Well now, that's a whole bunch better.
And realistically you can't say that Halo's multiplayer isn't good. Halo 2's has ruled XBox Live for 3 years now, and this improves it in every way. Not saying Resistance is a bad game, just saying it's not better than Halo 3. Single or multiplayer.
i'm not a fan of the halo series, but my friends tell me it's just another fps.
this isn't fanboyism talking...just read the "the last words"...obviously someone got $$$$$
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However, since this review was about the campaign and not the entire package, it is odd that brevity wasn't mentioned. The game was quicker for me than Heavenly Sword. I didn't find HALO 3 to be brief by the way, just not as lengthy as HS.
How bout this, why don't you actually play the game before you say such stupid shit.
Realistically, Halo is not too revolutionary, it's just executed on very well - the same way that Gears of War was except there's nothing immediately amazing to gawk at. Halo 3 multiplayer is just fun. Regards to a post later down about extensive testing - that is probably true but didn't stop me and my co-op buddies to get lost/going the wrong way many times throughout the campaign.
Second: Honestly the game is great, I mean I wasn't into halo neither, my experience with Halo 1 was lackluster but this was great. Seriously I have been played social and it's freaking great.
It is not just another fps.
What bungie has done is basically put you in control of a robot in a virtual reality. Your view is a camera on the head of a body. Your body jumps, bumps, floats, runs, hits its head, croaches, crawls, and does everything else realistically. You are not a free floating camera with a gun in your screen. This makes things like, if it looks like you can jump up and climb thru that opening, you can, happen.
I do not know of any game that truly attempts what bungie has done in this regard. Some MAY have attempted it, but they haven't come remotely CLOSE to what bungie has been able to accomplish.
I love Halo 3, but Tribes 2 did this in 2001.
Hell even Warhawk spits out 720p with up to 32 in a room! And Warhawk Multiplayer can more than hold it's own against the Lo-Def under 720p Halo 3.
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Only lifeless nerds notice that Halo 3 is running at 640p without being told by anyone else.
With that said, I really don't care that it's not HD.
The point is how well the entire title comes together, in all aspects not in a one or two. People seem to try to find things to complain about with H3, while in reality they can only point out a couple small things in a list big list of good things.
Remember Halo2 wasnt known for its compelling single player mode yet it remained to be the most played game on Live for how many years.
Seriously, graphics and resolution aren't going to matter 3 years down the road when everyone is still loading up their halo 3 discs for some multiplayer action.
The PS3 is an ok system, with no buzz, no blockbusters, and flat sales. Not 3do or cd-i horrible, just flat; due to a lack of direction in marketing, a bad price point and most importantly not a single must have game.
I'm not spending money on the thing until there's a gaming reason to buy it and pull me off of my 360 an xblive. And I don't see one anytime soon
the games fun to play, plain and simple.. as for comparing it to the likes of resistance or warhawk.. yeah I saw a HUGE line of people waiting for those games! it goes to show that people will bitch about anything...
Look at JesseJames' history of comments...it's an amusing look at a douchebag at work
...Or maybe it's only people who REFUSE to think something is wrong with the mighty Halo that are the lifeless nerds.
People like myself, while enjoying the game, are still able to wonder why it looks mediocre and stair-stepped on shapes or ships flying in the sky... Don't let your inner fanboy let you ignore that the pixelized look of the campaign is real; compare it to the GRAW2 single-player campaign or Warhawk and you'll notice the resolution drop in Halo 3...
No ones making you buy the DLC.
Halo 3 is, overall, an insanely solid game, and it does deserve a 9/10. Yes, it has its flaws. But the Co-op is revolutionary (how many games have 4 player co-op?). the skulls add a whole new demension of replay value, and the reworking of multiplayer matchmaking sets the bar higher than ever before.
So, yes, Halo 3 could be a bit more polished here and there, but overall, you'll be hard pressed to find an OVERALL better game. That's what Halo 3 delivers, exceptional overall power, rather than focusing on just one single aspect of gaming.
People are acting as though the magic number of 720p automatically determines the rating of a game's graphics.
When reviewers say the graphics look good they are zooming in with a camera and counting the pixels on the screen... they are looking at the screen with just their normal old eyes I assume... imagine that!
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Seriously, the game that will outdo every OTHER game in the existence of the 360 (until Halo 4) should at leave have 720p. They should have had it especially since the 360 does has all their games in 1080p (or so MS would have you believe if you believe their press releases).
I'm a PSWii owner and I'm not dumb enough to swallow everything. Using the SixAxis for Lair without an option to use the analog sticks was a dumb move. Heavenly Sword is a fantastic game but 2-3 hours too short from being great. I can admit that.
Everyone agreeing that Halo 3 is a 10/10 perfect game and nothing will ever touch in in their lifetime attitude is a bit much to swallow. I'm sorry, if you can't see at least a couple of shortcomings of Halo 3 (Last gen graphics, why not 40 player MP or anything else revolutionary) then you have to be labeled of the zealots. I mean a 10/10 game should have something new/different than what's been done back in 2001? If you can tell me something that is revolutionary about Halo 3 and that hasn't been done on a console or PC before then I'll eat my words. Till then, I call bullshit on all the Halo 3 reviews that score it 10/10 or 99/100. Higher than Bioshock even.. at least they had a stronger story, better music and innovative use of the environment and weapons.
But, seriously, you want graphics, go play Gears of War or KillZone2.
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I havent seen such over-blown praise for a game like this since, well, since Halo 2.
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Let me correct you...
Thee FPS!
Last night there was over half a million people playing at that time. This isn't fanboyism talking but when a PS3 game reaches that number of online users I'll eat my hat...
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They've said it, I'll say it. Artistically, Halo 4 has some incredible graphics. Lighting is second to none, not to mention the overall style was not photorealism, but artistic realism. Suck eggs, nay sayers.
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*SPOILERS* Really Bungie? The last thing you want us to remember of the Chief, is him being a Jacka** to Cortana? Gahhhhhhh. So many bugs, framerate stutters, and it's not even running 720p to boot? What was bungie doing for THREE YEARS?! If it weren't for the multiplayer, this thing would be even worse than Halo 2. So dissapointed Bungie!
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... or did i miss something.