Following last week's debacle over Halo 3's apparent resolution deficiency, the folks at Bungie have come out pleading their case, stating that the game's visual acuity was given a back seat to HDR, or "High Dynamic Range" lighting, which allows for a broad range of exposures, making possible much greater extremes of light and dark.
So make up your mind. Do you want things crisp or do you want them to glow, because apparently you can't have it both ways. Bungie explains its decision in the following excerpt:
"In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."
You hear that? You owe them -- not the other way around. While we agree that Halo 3 is not the graphics showpiece many hoped or expected it to be, we still say that all this fuss over "80p" of resolution is at best splitting hairs and at worst just ridiculous.
Reader Comments (146)
Posted: Oct 1st 2007 3:58PM mr nimblewick said
I think people are mad because this means that the 360 can't do both. They are concerned because they've built up their love for the machine based on its graphics, and now it's graphics have been maxed.
And you'll say they love it because of the games, but the games could be on any machine, not just xbox.
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And you'll say they love it because of the games, but the games could be on any machine, not just xbox.
Posted: Oct 1st 2007 4:27PM sand0789 said
Yeah, but every system has its limitations. And most of the people bitching about this do not love the 360. Rather, they hate the piss out of it.
Halo 3 is a great game. Bungie did a good job and us gamers are getting much more for our $60 than we do with the majority of games. If we want to bitch about a game, we really should be focusing on less amazing titles, wouldn't you think?
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Halo 3 is a great game. Bungie did a good job and us gamers are getting much more for our $60 than we do with the majority of games. If we want to bitch about a game, we really should be focusing on less amazing titles, wouldn't you think?
Posted: Oct 1st 2007 4:00PM majortom1981 said
Nintendos wii is not in hd and everybody bashes nitnendo. Halo 3 isnt full hd (i dont care if its only 80p less its still not full hd) and everybody says to stop bashing microsoft? Come on if thats not fanboyism i dont know what is.
Posted: Oct 1st 2007 4:58PM (Unverified) said
Bash it all you want, it doesn't change the fact its a great looking highly rated 360 game...
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Posted: Oct 2nd 2007 10:16AM Slaziman said
Resolution is not everything, Cooking Mama on the Wii could be running at 1080p and still look like ass. Seriously, you can't judge a game's graphics by its resolution. Which brings us to the next point: Wii games look substandard, and would still do so even at HD resolutions.
For example I can play Halo 1 PC on my computer with 2560x1600 resolution and Halo 3 will still look better.
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For example I can play Halo 1 PC on my computer with 2560x1600 resolution and Halo 3 will still look better.
Posted: Oct 1st 2007 4:07PM (Unverified) said
i dont know what to say .. Blu-Ray FTW or Cell FTW?
Posted: Oct 1st 2007 4:03PM Charlie W said
I can say that Halo 3 looks pretty good at 640p...
but to all those who are saying "its just 80p whats the big deal" please just do the math before you talk. 1280x720 is 25% more pixels than 1152x640. That means 25% sharper. Thats very much a noticeable difference. The fact that the box says 720p and 1080p on the back... when in reality its being upscaled even to 720p doesnt seem like the height of honesty to me.
I just hope Xbox360 games can eventually do great effects and textures at 720p.
but to all those who are saying "its just 80p whats the big deal" please just do the math before you talk. 1280x720 is 25% more pixels than 1152x640. That means 25% sharper. Thats very much a noticeable difference. The fact that the box says 720p and 1080p on the back... when in reality its being upscaled even to 720p doesnt seem like the height of honesty to me.
I just hope Xbox360 games can eventually do great effects and textures at 720p.
Posted: Oct 1st 2007 7:49PM (Unverified) said
"please just do the math before you talk"
737,280 divided by 921,600 = .8,
that = 20% less TOTAL pixels, not 25
720 - 640 = 80 less vertical pixels
640 divided by 720 = .89
that = roughly 11% of vertical pixels
horizontal resolution = secondary to vertical resolution
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737,280 divided by 921,600 = .8,
that = 20% less TOTAL pixels, not 25
720 - 640 = 80 less vertical pixels
640 divided by 720 = .89
that = roughly 11% of vertical pixels
horizontal resolution = secondary to vertical resolution
Posted: Oct 1st 2007 9:00PM sand0789 said
Bungie rendered it at 640p because they thought it looked better at 640 with dual HDR buffers than it would have at 720p without them. So, you can make retarded comments like "it's 20% less sharp omg this is a big deal" or you can not be a dumbass and see that Bungie did what they could to make it as good as they could.
Seriously, you retards act like Bungie saved millions by screwing consumers into buying something that wasn't what was promised. Pull your heads out of your asses. It would have been just as easy for them to render at 720p or even 1080p, but they would have had to sacrifice other effects and the game would have ultimately not looked or played as good, in their opinions.
Halo 3 looks and plays great. If you want to bitch about a game being a letdown in any way, H3 is one of the last games you should be bitching about.
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Seriously, you retards act like Bungie saved millions by screwing consumers into buying something that wasn't what was promised. Pull your heads out of your asses. It would have been just as easy for them to render at 720p or even 1080p, but they would have had to sacrifice other effects and the game would have ultimately not looked or played as good, in their opinions.
Halo 3 looks and plays great. If you want to bitch about a game being a letdown in any way, H3 is one of the last games you should be bitching about.
Posted: Oct 1st 2007 4:04PM Contradictions said
Whiny people.
If this really ruins your Halo 3 experience, you need to grow up. All these people who are complaining know nothing about making games. Bungie decided to come up with an innovative way of creating a great graphical look for the game. There's know discernible difference between this and an additional 80p, especially when you factor in the scaler of the 360, but the lighting effects are phenomenal. People just need to stfu a bit more and enjoy the game.
If this really ruins your Halo 3 experience, you need to grow up. All these people who are complaining know nothing about making games. Bungie decided to come up with an innovative way of creating a great graphical look for the game. There's know discernible difference between this and an additional 80p, especially when you factor in the scaler of the 360, but the lighting effects are phenomenal. People just need to stfu a bit more and enjoy the game.
Posted: Oct 1st 2007 4:07PM LaughingTarget said
This is just a general limitation of pre-DX10 graphics APIs. Something has to get yanked to get HDR working right. Half-Life 2 disabled FSAA for example, Bungie went with a resolution limitation. Man, do I love DX10 for getting around that problem. Now, for someone to actually USE it...
Posted: Oct 1st 2007 5:26PM (Unverified) said
You lie!
Its not just 80 px. Its over 100,000 pixels. Bungie is covering it up by saying its just 80 vertical pixels. But its a lot more.
F A K E!
Its not just 80 px. Its over 100,000 pixels. Bungie is covering it up by saying its just 80 vertical pixels. But its a lot more.
F A K E!
Posted: Oct 1st 2007 4:18PM (Unverified) said
I really think that Bungie did this because of the RROD scandal that could go through if they made the game look amazing.
If 30% of halo players got red rings... man, bad publicity
If 30% of halo players got red rings... man, bad publicity
Posted: Oct 1st 2007 4:25PM aristokrat said
Though I didn't really notice any graphics problems on my 42" 1080i lcd (maybe the interlacing and fast-paced action blurred the jaggies), I was kind of impressed that they rendered the entire screen twice to make a composite image. That seems like some wasted cycles right there, but I guess that's how the frame buffer works (though on the PS3, that would've been 4 different images, if I recall correctly from the technical talk =P).
I wonder if it's possible to only render part of a frame buffer (with the rest invisible) for composite overlays and bring the resolution up with the extra power. Maybe that's what DX10 is supposed to bring?
Regardless, I find all this talk of maxed graphics potential hilarious. It's like nobody can remember the optimization that has occurred for every console ever. I'm sure Jet Moto 2 maxed out the hardware potential for the PSX when it first came out, but by that I mean that everything was cooking at 100%. Yet somehow games continued to look better throughout the console's lifetime. The APIs will get better, compression will get better, etc., and soon we'll have 1080p open-field 40-attackers-at-a-time 20-mile-draw-distance Xbox games, and PS3 games for that matter. The Wii is the only thing that won't be doing this, as it didn't really have that much graphics "potential" from the get go (things are only going to look so good, since most of the GC graphics tricks have been discovered already, I would imagine).
I wonder if it's possible to only render part of a frame buffer (with the rest invisible) for composite overlays and bring the resolution up with the extra power. Maybe that's what DX10 is supposed to bring?
Regardless, I find all this talk of maxed graphics potential hilarious. It's like nobody can remember the optimization that has occurred for every console ever. I'm sure Jet Moto 2 maxed out the hardware potential for the PSX when it first came out, but by that I mean that everything was cooking at 100%. Yet somehow games continued to look better throughout the console's lifetime. The APIs will get better, compression will get better, etc., and soon we'll have 1080p open-field 40-attackers-at-a-time 20-mile-draw-distance Xbox games, and PS3 games for that matter. The Wii is the only thing that won't be doing this, as it didn't really have that much graphics "potential" from the get go (things are only going to look so good, since most of the GC graphics tricks have been discovered already, I would imagine).
Posted: Oct 1st 2007 4:26PM ummhello said
@Granted
unfortunately, WarHawk is not laggy due to lack of millions of people playing...(I have WarHawk for my PS3), the rest I agree with--it is more of a graphical powerhouse than Halo3, but then even Bungie states that that wasn't their goal with Halo3 (to showcase 360 graphics). If they had wanted to make a REALLY beautiful game, I'm pretty sure that they could have.
at the people complainging about the numbers on the box, PLEASE NOTE THAT IT SAYS THAT IT SUPPORTS 720P, 1080i, 1080P. NOWHERE DOES IT STATE THAT IT *runs* at those resolutions. duh.
unfortunately, WarHawk is not laggy due to lack of millions of people playing...(I have WarHawk for my PS3), the rest I agree with--it is more of a graphical powerhouse than Halo3, but then even Bungie states that that wasn't their goal with Halo3 (to showcase 360 graphics). If they had wanted to make a REALLY beautiful game, I'm pretty sure that they could have.
at the people complainging about the numbers on the box, PLEASE NOTE THAT IT SAYS THAT IT SUPPORTS 720P, 1080i, 1080P. NOWHERE DOES IT STATE THAT IT *runs* at those resolutions. duh.
Posted: Oct 1st 2007 5:10PM (Unverified) said
there are fewer people playing--but what matters is 32 players per game. does the entire population of players really have an effect on every individual game? sony also has dedicated servers to handle these big games, and they only allow 4-16 players total (rarely 24) in games hosted by players' own ps3s, also to reduce lag. meaning the 32 player servers are OPTIMIZED RUNNING AT 20 DB HIGH ON 1550 THIS HOUSE IS LIT MOM CAN WE KEEP HIM.
we never stop working for you.
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we never stop working for you.
Posted: Oct 1st 2007 4:31PM (Unverified) said
so does this mean i can play halo 3 on the wii? ahaha. =]
Posted: Oct 1st 2007 4:38PM (Unverified) said
the 360 runs tons of games at 720p ("real HD") resolution just fine. has been for two years now, some at 60fps even.
HDR is an advanced graphical technique, like coaxing normal mapping from the original xbox was...it is NOT a set expectation or requirement from this generation of game consoles. it surely WILL become a standard, but it wasn't when the 360 and PS3 debuted.
of all the pixel counters that have suddenly come up on joystiq the past couple days....it's more than safe to say that 100% of them enjoyed Bungie's impressive use of realtime HDR *much earlier* than they "noticed" the loss of 80lines of vertical resolution playing Halo3. if they've even seen it at all (brandboys).
that was Bungie's call to go the extra mile and use non-standard HDR at a resolution cost, then go standard 720p and have razor sharp but traditionally lit graphics.
the expectation for the latest evolving graphic tricks at full HD, at a rock-solid framerate, is purely set by you. (or Sony's marketing if anyone wants to chug through Lair at 1080p or witness the awesome "AI" and screen tearing in the gorgeous Heavenly Sword)
i'll say this, people HAVE noticed jaggies in Halo3, but that's not because of the resolution drop, it's the lack of Anti-Aliasing. 720p alone wouldn't fix that so what many people here complain they 'see' is something else entirely.
using TWO frame buffers is a novel approach to get Halo looking as good as it does, and i for one, am glad they made that design decision. Madden is noted for running at 720p at a crisp 60fps but the lighting looks decidely normal. dotcounters rejoice.
.
HDR is an advanced graphical technique, like coaxing normal mapping from the original xbox was...it is NOT a set expectation or requirement from this generation of game consoles. it surely WILL become a standard, but it wasn't when the 360 and PS3 debuted.
of all the pixel counters that have suddenly come up on joystiq the past couple days....it's more than safe to say that 100% of them enjoyed Bungie's impressive use of realtime HDR *much earlier* than they "noticed" the loss of 80lines of vertical resolution playing Halo3. if they've even seen it at all (brandboys).
that was Bungie's call to go the extra mile and use non-standard HDR at a resolution cost, then go standard 720p and have razor sharp but traditionally lit graphics.
the expectation for the latest evolving graphic tricks at full HD, at a rock-solid framerate, is purely set by you. (or Sony's marketing if anyone wants to chug through Lair at 1080p or witness the awesome "AI" and screen tearing in the gorgeous Heavenly Sword)
i'll say this, people HAVE noticed jaggies in Halo3, but that's not because of the resolution drop, it's the lack of Anti-Aliasing. 720p alone wouldn't fix that so what many people here complain they 'see' is something else entirely.
using TWO frame buffers is a novel approach to get Halo looking as good as it does, and i for one, am glad they made that design decision. Madden is noted for running at 720p at a crisp 60fps but the lighting looks decidely normal. dotcounters rejoice.
.
Posted: Oct 1st 2007 5:02PM (Unverified) said
minor upscaling is actually beneficial to non-AA graphics btw. the thought behind this decision is clear and deliberate, far, far from "laziness".
it's much harder to create what feels like a truly sunny environment than it is to make a dark, gritty one with very limited light sources. when everything is lit the same exact way, everything flattens.
it was much more of challenge for Bungie to optimize for this look at a great framerate than it would've been to stay at 720p and use traditional lighting. kudos.
.
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it's much harder to create what feels like a truly sunny environment than it is to make a dark, gritty one with very limited light sources. when everything is lit the same exact way, everything flattens.
it was much more of challenge for Bungie to optimize for this look at a great framerate than it would've been to stay at 720p and use traditional lighting. kudos.
.
Posted: Oct 1st 2007 4:47PM (Unverified) said
Seriously... if you care about this at all... you're a sad... sad dork
Posted: Oct 1st 2007 4:58PM jdsony said
There are a lot bigger problems with Halo 3's graphics than the resolution. The resolution didn't bother me and frankly I didn't notice it. The textures of the Arbiter and human characters were awful and were barely better than the awful ones used in Halo 2.
I was a bit disappointed with the game but it was still pretty solid. I blame the hype for my disappointment. It's not a 10/10 game. I still feel the urge to play through it on harder difficulties which is rare with most other games. I also plan to play multiplayer of course.
I was a bit disappointed with the game but it was still pretty solid. I blame the hype for my disappointment. It's not a 10/10 game. I still feel the urge to play through it on harder difficulties which is rare with most other games. I also plan to play multiplayer of course.
Posted: Oct 1st 2007 4:59PM Mr Khan said
sacrificing a rather pointless amount of pixels in order to optimize lighting
yeah, i can go with that
yeah, i can go with that
Posted: Oct 1st 2007 5:18PM (Unverified) said
I'm admittedly ignorant regarding the 360 Hardware, but as a PC gaming enthusiast, I'd make a quick note: Is the 360 capable of HDR + Antialiasing simultaneously? I don't know much about the HD TV world, but in the PC world, the 7th series Nvidia cards weren't able to do HDR and antialiasing at the same time, leaving a choice between fantastic (but IMO far overboard) lighting, and smooth edges.
Could any noticeable level of jagginess or lack of a "smooth" look to Halo3 be because of the lack of antialiasing, rather than a marginal reduction in actual resolution?
Irregardless, to my eyes, games look best when they're running at a great average framerate, at an "acceptable" resolution. I'd take a game that has less eye candy but a solid visual look with consistent framerates over something thats going to chug along during intense action sequences.
If Halo 3 is pushing a solid average framerate, at a relatively high resolution, with advanced lighting such as HDR running, can anyone really complain without making themself looking terribly stupid?
Could any noticeable level of jagginess or lack of a "smooth" look to Halo3 be because of the lack of antialiasing, rather than a marginal reduction in actual resolution?
Irregardless, to my eyes, games look best when they're running at a great average framerate, at an "acceptable" resolution. I'd take a game that has less eye candy but a solid visual look with consistent framerates over something thats going to chug along during intense action sequences.
If Halo 3 is pushing a solid average framerate, at a relatively high resolution, with advanced lighting such as HDR running, can anyone really complain without making themself looking terribly stupid?
Posted: Oct 2nd 2007 12:49PM (Unverified) said
"you could argue we gave you 1280 pixels of vertical resolution"
Yes you could, but you would be wrong.
Resolution means how many pixels you see, it has nothing to do with how you render your images. you can draw your pixels many times for many many reasons: HDRI, Fog, gas, multi-pass, defired rendering, transparency or just plain overdraw. Esentialy there are no modern games that don't draw at least some pixels twice. In fact it considered to be a bad habit, so multiple passes is nothing to brag about, its a necessary evil that is best to avoid for performance reasons.
if you count the number of passes you draw, my game (www.quelsolaar.com) would be running in about 5000P
Yes you could, but you would be wrong.
Resolution means how many pixels you see, it has nothing to do with how you render your images. you can draw your pixels many times for many many reasons: HDRI, Fog, gas, multi-pass, defired rendering, transparency or just plain overdraw. Esentialy there are no modern games that don't draw at least some pixels twice. In fact it considered to be a bad habit, so multiple passes is nothing to brag about, its a necessary evil that is best to avoid for performance reasons.
if you count the number of passes you draw, my game (www.quelsolaar.com) would be running in about 5000P
Posted: Oct 1st 2007 6:32PM (Unverified) said
HDR is very nice looking, but in this generation of GPUs it is very very processor intensive and IMO, not worth the sacrifice. With Halo 3 supporting split screen multiplayer, I definitely would have rather had higher pixel count than HDR. If you play 4 player split screen that drops you to 576 x 320 pixels. That's barely bigger than the screen on an iPhone or PSP. Last time I checked, PSPs weren't exactly the height of high definition gaming.
Posted: Oct 1st 2007 7:17PM (Unverified) said
"WAHHH!" If you don't like it, play another game.
Posted: Oct 2nd 2007 3:03AM (Unverified) said
Fanboys really have jack shit to do all day don't they?
Posted: Oct 1st 2007 7:14PM (Unverified) said
The sony ones it seems....
Anyways I'm gonna go on ahead and get up on some Team Slayer...
When Joystiq has real news regarding Halo 3 and an ACTUAL VALIDE complaint let me know.
Reply
Anyways I'm gonna go on ahead and get up on some Team Slayer...
When Joystiq has real news regarding Halo 3 and an ACTUAL VALIDE complaint let me know.
Posted: Oct 1st 2007 7:15PM (Unverified) said
What!? No, The Lighting in Halo 3 is probably one of the weakest points of the game graphics wise!
Fantastic game but that can't be all there is to it, unless they went really overboard with texture sizes or something.
Fantastic game but that can't be all there is to it, unless they went really overboard with texture sizes or something.
Posted: Oct 1st 2007 7:39PM Ironhide Delta said
Are you on crack? What kind of black and white 13" RF modulated TV screen are you playing Halo 3 on? It's got some of the best lighting seen in videogames! A few developer friends of mine couldn't stop gushing on the quality of the lighting!
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Posted: Oct 1st 2007 8:51PM (Unverified) said
Posted: Oct 1st 2007 8:56PM Deprincer said
Gears is better.
Posted: Oct 1st 2007 10:19PM (Unverified) said
I've been playing Halo 3 on my 27 inch Olevia 527v and haven't noticed the jaggies you guys keep mentioning. Oh I'm playing in 1080i.
Posted: Oct 1st 2007 10:32PM FrankTheCrank said
Between RROD and having to pay for your online experience, you dumbasses will just about put with anything microshaft does to you! Enjoy!
Posted: Oct 1st 2007 11:26PM BananaBoat said
Know what? Sometimes I love Bungie, and other times I hate them. Halo 3 is a first person game right? If so, why does the chief not have SUNGLASSES built into his extremely high-tech advanced armor? I really love having to squint; Both because the HDR is blinding me, and to avoid seeing the jaggies left by a lack of Anti-Aliasing (Not the resolution that is causing jaggies for anyone wondering. That's a lack of AA's doing).
In Bungie's defense, it seems like they've enabled "Wait for vertical sync" and still managed to keep the frame rate pretty damn steady. For reference, go to Oblivion and then turn that feature on, and watch your frames per second go from 30 to 15 instantly. It's not the easiest thing to pull off without a hitch.
If only the friendly AI was better...why oh why is the friendly AI so terrible....why Bungie..Why
In Bungie's defense, it seems like they've enabled "Wait for vertical sync" and still managed to keep the frame rate pretty damn steady. For reference, go to Oblivion and then turn that feature on, and watch your frames per second go from 30 to 15 instantly. It's not the easiest thing to pull off without a hitch.
If only the friendly AI was better...why oh why is the friendly AI so terrible....why Bungie..Why
Posted: Oct 1st 2007 11:33PM BananaBoat said
Oh and I forgot to mention, but a couple hundred thousand pixels is a pretty big deal on a fixed pixel display. No big deal if you are rockin the CRT or other forms of rear projection, but for us flat screen users, it's a fairly big pain in the ass. To it's credit, Halo 3's textures and atmosphere look pretty good when you stop to enjoy them, but the jaggies take their nicely mapped textures and F(#$ them six ways from Sunday.
My preference would be more samples of AA, and less HDR (which is what I do in games that make you choose, such as Oblivion on the PC) but it's too late now. It's no use crying over spilt milk. I really doubt Bungie is going to cave and say "You know what? Download this file to increase the native resolution"
My preference would be more samples of AA, and less HDR (which is what I do in games that make you choose, such as Oblivion on the PC) but it's too late now. It's no use crying over spilt milk. I really doubt Bungie is going to cave and say "You know what? Download this file to increase the native resolution"
Posted: Oct 2nd 2007 12:11AM benheck said
HDR lighting looks neat but it seems to simulate how a camera sees the world moreso than a human eye. It's basically "dial-an-aperture" with some light bloom. When was the last time you walked outside and saw a glowing white tree?
The other day whilst polishing off Halo 3 in co-op I drove smack dab into a tree because it looked like a shimmering tower of light, ie, open space, the sky, until I got close to it.
The other day whilst polishing off Halo 3 in co-op I drove smack dab into a tree because it looked like a shimmering tower of light, ie, open space, the sky, until I got close to it.
Posted: Oct 2nd 2007 12:43AM (Unverified) said
We just expect more from a game that is hype upped!
Posted: Oct 2nd 2007 1:02PM (Unverified) said
"Also the fact that Nintendo has changed focus and let the core gamers take the back seat."
You've just now noticed this? It started happening like eleven years ago.
You've just now noticed this? It started happening like eleven years ago.
Posted: Oct 6th 2007 6:03PM Guffbox said
Resolution? Bah. Now, seizures. That's where the REAL money is.
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