Joystiq interviews Jade Raymond of Assassin's Creed
Oh, Jade. You surely are Ubisoft's finest asset, with your playful and inquisitive eyes inviting us to relive the many adventures we had after our first and far too brief meeting. If only we could be reunited and take some more pictures of our escapades. If only mere images could capture your boldness, allure and glistening green lips! Where is Beyond Good & Evil 2?Putting our reminiscing aside, we can talk about the other Jade at Ubisoft -- Jade Raymond, producer of big budget bump-off epic, Assassin's Creed. More specifically, we can talk about us talking to her about sandboxes, flower boxes, pushy crowds and Star Trek's Holodeck in a brief Tokyo Game Show chat. Find it after the break.
One of the key aspirations of Assassin's Creed is to create a huge, open and believable world. How do you rein in the player, allowing him to explore but still experience the story you're attempting to tell?
Our creative director, Patrice Desilets, talks about this game not as a sandbox game, but as a "flower box" game. [laughs] Which, to him, means it's got the sandbox elements of freedom and the ability to do your objectives how you want and in the order you want, but the strong story element that keeps everything tighter than usual. It's not as disparate as Grand Theft Auto where the story elements only come together a bit. The story here is super important -- every side mission that you have and every investigation brings you a little bit closer to the deep story and that's the thing that pulls you along and keeps you headed in the right direction.
Altair seems like a strong player character -- he's become immediately recognizable as the Assassin's Creed avatar. What do you do about keeping the character strong while still letting the player inject a little bit of himself and experience the world with his own eyes?
Yeah, that's a good question. One of the ways we've managed to do that is in the hood. It's kind of interesting, we were thinking he's an assassin, that he wants to stay hidden and keep his face covered, so that's one of the reasons he has the hood. The other thing it allows is for the players to project themselves a little bit more onto Altair. Since you don't necessarily see his face, he becomes you much more easily. I think some of the other things we've noticed is when a main character has a lot of flashy, idle moves -- you know, a main character might stand around doing stuff that you feel in that situation you wouldn't have done that. It takes away your ability to relate to the character, so we made sure that the idle moves were subtle.
The other thing is keeping control within cinematic events, so it's never like the character just goes into a cinematic and does a bunch of stuff. The character is still always being controlled by the player and moves to the place the player wants to go. You're never pulled apart, saying "Okay, now I'm watching my character and he's doing a scene and this is what he's doing and he's acting it out." You always have the same control over him.
On that topic of moving to where you want to go, another big aspect of Assassin's Creed is crowd-based gameplay. Ignoring the fact that it's become kind of a buzzword, what exactly is "crowd-based gameplay?" Surely, any game can manage a bunch of people walking up and down the street?
Well, that isn't crowd-based gameplay, right? I think the difference is that a lot of the games we've seen so far feature a crowd that walks around and up and down the street. Sometimes you can pass through them when you walk near them, but there's often very little interaction. You can kill them, or sometimes punch them, but there isn't a lot of stuff to do. We wanted to make a crowd that reacted to what you were doing, and we wanted those reactions to create gameplay. So for example, if you bump into people who are walking around carrying a crate, that will make the crate drop. That means the crowd all around will go "Ahh!" and if there's a guard around, the guard is going to say, "There's the assassin!" and recognize you. You have to be watch out for how the crowd might blow your cover.
Conversely, the crowd can also help you out. Some people in the crowd, if you decide to help them out, will be on your side and stop guards who are running after you and make it easier for you to escape that way. Scholars will let you blend in with them and go into hidden places if you've helped them out. Other examples in a crowd might be be drunk guys stumbling around. They react like a traditional level design ingredient -- think of mines that placed in levels. The drunk guys will push you over if you get close to them, and that's something that will also cause you to stumble and draw attention to yourself, especially if they push you into, for example, someone carrying a crate. There's all of this gameplay that comes out of it. We were inspired by how crowds really react and were thinking of game standards -- things like fire traps or bombs -- and trying to think, what would that be personified like? What would the archetype for that be?
Let's talk about another type of crowd. Assassin's Creed is going into a pretty tightly packed holiday season and it's a brand new IP. Is there any concern about that? Did you ever consider pushing the game back a bit to say, January?
Well, I think it's great for gamers, so as a gamer I'm excited for all the good games coming out! I think so far we've gotten a lot of attention for being a new IP, so we're just going to try and make the best game we can and hope that people are interested, and that it's different enough that they want to buy it. There's a lot of great titles but there aren't really any that resemble Assassin's Creed.
There are some parallels between Assassin's Creed and BioShock, in the sense that they're new IPs expected to do well, with production values that lend to the "games as art" debate. Did you want to weigh in on that and how you think Assassin's Creed might make a statement either way?
Well, I'm really excited about seeing games evolve into a diverse kind of entertainment medium and we see them going in a lot of different directions. We see games like Assassin's Creed or, like you said, BioShock, and we also see games like Katamari Damacy or Loco Roco, which are also an art form, but not strictly in the cinematic sense. They're more about taking gameplay mechanics and making a nice artistic work out of it. So, I definitely think the potential is there. I think that the more we get to know our medium, the more we get to know what's fun, the more we understand interactivity and the better the machines get, we'll keep on going in that direction. Maybe, eventually we'll have something like the Holodeck. [laughs] Right? Isn't that what we're working towards in some way? That would be awesome.










Reader Comments (Page 1 of 1)
T3H WICKERMAN (FDF) @ Oct 2nd 2007 3:16PM
I watched her interview with morgan webb on tgs and as cute as she was she didnt seem to really convince me she was nothing more than a pretty face to woo gamers.(no webb and jade did not practice making out! too bad.) She did say that Kojima told her that AssCREED seemed like a japanese game, and that she thought that was a great compliment. Does Kojima think they are the only ones that can make great games? I know Bioware, Bethesda, and several other devs that are not based in japan that do things MUCH better than the japanese dev'd games I play. STFU Kojima! (though metal gear does kick ass.)
Etheo @ Oct 2nd 2007 3:26PM
Sometimes it makes me wonder if we would get so much hype/interviews/sessions about Assassin's Creed if she's not such a beautiful lady.
It's sad that her beauty is what gamers will always notice first or comment on, but hey, I'm guilty too.
Pha7e @ Oct 2nd 2007 3:27PM
What the hell is with all the softball questions? It made me want to cringe.
Ludwig Kietzmann @ Oct 2nd 2007 4:28PM
Well, we only had about ten minutes with her and couldn't really go into detail on anything. That being said, I do think this was more interesting than "how many wehponz in ur game?"
Thanks for commenting about the actual interview though!
Spitkicker @ Oct 2nd 2007 3:38PM
Well let me add my voice to this column....Jade is gorgeous!
On topic...I think Assassins Creed will be impressive. I am excited as hell for this title.
Jim @ Oct 2nd 2007 3:49PM
was this the real picture or just that (what everybody uses) from the press kit?
_spike @ Oct 2nd 2007 3:56PM
are you sure that's Jade in the picture?...she looks very different...
I think we have an impostor.
yojimb0 @ Oct 2nd 2007 4:29PM
i love it: an intelligent, well reasoned interview with good questions and eloquent answers, and the first response is "damn she's hot."
i heart gamers.
Zarim @ Oct 2nd 2007 4:48PM
I was hoping to come in here with a "in before blatant misogynism" but it looks like I failed after the first post.
Martin @ Oct 2nd 2007 4:50PM
She is fuckin' smokin'. Just google for her other pics. But this one is better.
Can't wait for this game!! I hope Jade is unlockable.
Briz9 @ Oct 2nd 2007 4:56PM
Great questions. And good answers too. I've had my copy reserved for about a month already.
You know I agree that Jade is "teh hotness", but didn't get these people that obsess about her... that is until the holodeck comment....
mandarin @ Oct 2nd 2007 6:48PM
Geez keep it classy guys. She reads this stuff you know. Or at least people who work for her reads this stuff...
n0v4 @ Oct 4th 2007 9:23AM
She reads it, I assure you.
ANGELUS @ Oct 2nd 2007 6:51PM
God one or two of you guys are a bit embarrassing (you know who you are!)... I swear they say the average gamer is about my age, but maybe I'm gettin too old to relate to the kids now... If they're going crazy over seeing a woman (maybe the 1st besides their Mommies) I hope they're under 19 so there's an excuse but I hope no adults are drooling this way. Damn.
*waits for the flaming by teenaged punks*
joe @ Oct 2nd 2007 7:42PM
the japanese did contribute a lot to the gaming industry, ie sony and nintendo, so don't be afraid to give them the credit they deserve.... bigot.
joe @ Oct 2nd 2007 7:52PM
this message was for the wickerman, #2
....
oh and jade... *sighs*
you're so charming...
i love your giggles and how they brighten up everything around you... i love how you make me blush when you giggle and brighten up a room...
sighs
oh you know your cute and innocent looking. that's why your always giggling and smiling and laughing. why do you tease? why?
sighs
ps3 pwnz
joe @ Oct 2nd 2007 7:56PM
FUCKING REPLY SYSTEM ISN'T WORKING FOR ME!!
joe @ Oct 2nd 2007 8:08PM
would it be too much to ask joystiq to compile screenshots of her =\ JUST WONDERING. no pressure...
anyway, i wonder if she's actually a gamer as she makes herself sound during some interviews. when she was younger, did she really play ninja gaiden, or tea party with fluffy animals, or neither?
admit it joystiq, you missed flirting with Jade so you decided it was time for another interview!! no fair. i have questions to ask her, too.
blooh (CDF - Ass Ring) @ Oct 2nd 2007 8:26PM
all the gushy comments about her earlier have been deleted...ludwig doesn't want any competition for her?
thoughti @ Oct 2nd 2007 8:52PM
Ugh. Lets grow up. Yes, she is very attractive. For good measure, lets check wikipedia. ... Hey look, she has a degree in computer science and was employed as a programer before moving into production roles. Speaking of which, she is THE producer for Assassin's Creed. She's not a PR marketing hack.
driven2sin @ Oct 2nd 2007 8:53PM
put her in a team ninja game now
thenino85 @ Oct 2nd 2007 10:51PM
I think the problem so many people (myself included) have with her is that she really hasn't done anything *big* yet, and she's already been given video-game-celebrity status. Basically, because she's a woman in a position of authority that's not unattractive, the gamer press is drooling over her without her having done anything to merit it. Might she do something of merit in the future? Certainly. But at the present moment, she's just potential, and she's being given the full "proven A-list developer" treatment. Call me misogynist, I really don't give a damn to be honest. When she proves herself, I'll sing her praises. Until then, she's just another PR hyped face as far as I'm concerned. If that makes me misogynist, then I am proud to be misogynist. Besides, I think Cliffy B is prettier than she is.
As per you, Joe, what T3H WICKERMAN said was hardly racist at all. What he's talking about is the racism (anti-nationalism?) towards Americans on the part of many Japanese gamers and developerts. That we just make Madden and FPSs, and all the "good" games come out of Japan, when we in fact have multiple great game developing studios that are, mostly importantly, huge commercial successes in America. Bethesda and Blizzard aren't exactly struggling. Nor are Japanese games just naturally better. As someone said in a Game Informer I read recently, "You have to remember that for every Okami, there's 10 Dynasty Warriors and Tales Of games." Finally, you're probably too young to remember this, but video games WERE American, period, until the great crash in the mid-80's. And the Japanese RPGs developed in the Nintendo era were directly influenced by Ultima and DND. Japanese and American developers owe a lot to each other and purely seperating them as "t3h suxxorz" and "t3h roxxorz" is naive.
ThornedVenom @ Oct 2nd 2007 11:35PM
Can someone stop commenting on the interviewee and talk about the contents of the interview?
If I had a next-gen console, I'd buy this game just to really toy around with their crowd system. Sounds really fun. ;)
Alcevious @ Oct 3rd 2007 12:21AM
Have to agree with some others here, those were some softball questions. What is crowd-based gameplay? As if we haven't heard that hundreds of times before. How can a gamer inject themselves into the character? Seriously?
I hope these were the secondary questions that you had to ask because they told you you couldn't ask questions they hadn't answered already.
The3rdNuisance @ Oct 3rd 2007 4:31PM
God, I love playing Metal Gear Solid 2 on my Gamecube. GTA on the XBox.
Final Fantasy 7 on my computer.
But, yeah, I see where your coming from, Assassin's Creed was definitely the first to decide not to be platform exclusive. Anyway, its time to get into the Heart of Gold, the Vogons are coming tomorrow.
The3rdNuisance @ Oct 3rd 2007 4:32PM
Gah, sorry, responded to the wrong person, I apologize.
I meant to respond to that smoothnoodle guy.
smoothn00dle @ Oct 3rd 2007 12:36AM
I am Sony loyalist. Everytime when I heard about this game, it piss me off. I only play Playstation exclusive games - DMC1&3, FFXII, GOW1&2, GodHand, Okami and more. I believe if a developer don't take the full advantage of one platform's hardware, don't deserve my money.
This game was first announced as PS3 exclusive that why it got my attention. Otherwise is just another western game. A lot gamers form the East, still knew this game by the reputation of PS3 exclusive that's why it did well in TGS 2007. It also got M$'s attention and go multi-platform.
I and many Sony gamers felt deceived when this game abandon their promise on PS3. It was a fucking lie! Never before, I heard a game change exclusivity on PS platform. This was the first. Other developers see Sony didn't or couldn't do anything about it. They follow suits. This game started the chain reaction of Sony exclusive game desertion. Indirectly, I lost my DMC series because this game. I HATE this game.
blooh (CDF - Ass Ring) @ Oct 3rd 2007 1:30AM
sounds like a personal problem to me
stop being a fanboy, just play good games regardless of the system, if you can
if i had a ps3 i'd get ratchet, uncharted, i'd rent godess of war, and probably get a few other games i can't think of right now. But oh well, 360 was cheaper and sooner and has many more games I want.
KEFIOX @ Oct 3rd 2007 1:26AM
@smoothn00dle
You are just another dumb fanboy. Assassins Creed was never a PS3 exclusive, no matter what you heard prior to its anounce on mulitple platforms. Ubisoft even said so in an interview somewhere (can't remember now) right after they anounced it on multiple platforms. The only reason they said it was on PS3 and none of the other systems in the first place was because Sony asked them to keep quite for a while, now that could mean paying them (which I doubt looking at Sony's want for exclusives) or just asking really politely or by some other means I don't really care about. The point is it was never a PS3 exclusive so just STFU! What you need to do is stop your bitching and go out and try the other consoles. You can't say that there aren't good games on or coming out for the 360 (i.e. Gears of War, Bioshock, Halo 3, Mass Effect)or the Wii (i.e. Supersmash Bros. Brawl, Super Mario Galaxy, Metroid Prime 3 Corruption, The Legend of Zelda: Twilight Princess) just because you are loyal as you so called it to Sony. Now don't get me wrong Sony has some great games as well and new ones that are coming out that look awesome. (i.e. Uncharted:Drake's Fortune, Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Warhawk) Just because games aren't exclusive doesn't mean they aren't good. (i.e. Assassins Creed, Guitar Hero III Legends of Rock, Rockband, Army of Two) My point once again is to get out there and try other games and systems, fanboyism is not the way to go. :'( I weep for you!
BananaBoat @ Oct 3rd 2007 3:37AM
It would be nice if I could believe that she was the face of Assassin's Creed because there was some merit, and not just because of her look. After E3 and the whole "Hah Hah Noone noticed him falling off that roof!" goof up, and articles like this where it's more marketing speak than anything else, I'm convinced that it is because of her looks. I'm the type that would rather have a man (or a woman really) talk about pixel shaders, and bump mapping techniques etc, than sit and listen to a pretty face talk. Next time you have a chance to interview her, ask the question that myself and others would like to have answered:
Will they notice if I fall off a building now? Have you fixed it so that there is REALLY an awareness based crowd? Or, "Will there be night and day in assassins creed? If so, why wouldn't I complete my missions under the cover of darkness, and avoid the crowd completely?"
I've got nothing against her, but I do have a problem with Ubisoft for selecting such obvious bait as a spokesperson. Atleast she's nice on the eyes, even if noone asks her the hard questions like they would an ugly dude.
smoothn00dle @ Oct 3rd 2007 10:59AM
@KEFIOX
If u don't like my attitude, u can kill yourself. Like I care. I hate Assassin's Creed because they are liars. Back to pts about 360, I wouldn't even touch that piece of shit. Even Bungie want to get the fuck out there.
@BananaBoat
How do u make a millions on 15 mins game concept demo? I would said create an PS3 exclusive game stated that u will take full advantage of cellchip, have a beautiful demo and a beautiful producer to hook some media attention. M$ will knock on your door faster than u say hi. Yr development and marketing cost will all pay before the game ever finish. That's my business plan *v*
atticus @ Oct 3rd 2007 11:28AM
Glorified booth babe.
ballistic @ Oct 3rd 2007 1:43PM
I agree with the sentiments. I want a beyond good and evil sequel. but assassins creed sound like ubisoft going back to their roots of great games. I felt they went down hill since that stellar 2003. with splinter cell, prince of persia: SOT, and beyond good and evil.
kftgr @ Oct 4th 2007 3:40PM
BG&E2, please!
AC sounds good if it ends up with the E3 bugs fixed. Hope it won't be short, though.
Ludwig, did Jade say "awesome" as much as during the E3 demo? And if you get another Q&A on AC, ask about the collision detection, string-of-pot-carrying women "crowds", game length, and replayability. Thanks!
KEFIOX @ Oct 8th 2007 11:48PM
@smoothn00dle
Your attitude had nothing to do with my post. All I was saying was that you need to try new games and new consoles. It's not cool to be a fanboy and be like "Sony is teh roxxors" and "Microsoft is teh suxxors" And I would appreciate it if you took your comment about me killing myself back, you may not care but that was pretty fucked up I would never tell that to someone. Now as for Ubisoft being liars, like I said before they never lied, they just didn't tell the whole truth. As for the 360 what's wrong with it? It's a great console and has great games on it ...like I said FANBOY!!! And you couldn't be more wrong about Bungie, all you probably heard about that was that they were leaving, and not why or what they plan on doing ...once again FANBOY!!! Seriously though try and get your facts straight before you come and talk shit to people you don't even know. Bungie left Microsoft ...yes, very good did you figure that one out all by yourself? What you probably didn't know is that while they are leaving MS they are still going to develop games with their primary focus on the 360, and that the Halo IP isn't going anywhere. So once again just get your facts straight ...PPPllleeeaaassseee!!!
smoothn00dle @ Oct 13th 2007 8:09AM
@KEFIOX
What is fanboyism? I believe in Sony and Playstation system and I stood up for my believe. If u don't like it that's your problem. U can label me "stupid", I can label u 2. I do my gaming whatever ways I like. Did I tell u how to play?
About Bungie, this is the first time in history that a developer left their owners by their own will. I am impressed. U have no idea what u talking about Bungie. Bungie is likely to go multi-platform dev. One less exclusive game for M$ and the 360 need exclusive.