Underneath the depths of a crater-sized hole left from their earlier Unreal Tournament 3 PS3 delay
, Midway CEO David Zucker also made a rather bold statement about Midway's future Unreal Engine-based PS3 releases. Citing "technical issues of the Unreal Engine 3.0" as the main culprit for the PS3 delays of Stranglehold
, Area 51: Blacksite
and of course, Unreal Tournament 3
, the conference call also included the assurances these technical issues have since been worked out, barring PS3 delays for future multiplatform releases in 2008 and beyond.
Hmmm ... color PS3 fans bemused and slightly suspicious. After all, we're still left with a lingering sting from the triple whammy PS3 backhand they've dished out. If anything is certain, it's that death, taxes and occasional game delays are all but inevitable but we just hope Midway
can stick to their guns to make one of those things, a thing of the past. Imagine ... no taxes! [Insert lolz here.]