Of course, you may want to substitute the word "redesigns" for "fixes," depending on how compulsive your scanning was. In his Level Up blog, Newsweek's N'Gai Croal has posted a visual illustration of a special Wii remote he would have liked to find in the Metroid Prime 3 box. Unhappy with the placement of the plus and minus buttons -- both of which are frequently used in the game -- Croal proposes that the above kidney shaped configuration would add up to less limited controls. As he tells MTV's Stephen Totilo following their lengthy dissection of the game, "I know you'll agree with me."
We certainly do. We reckon the design change would also benefit the games that don't involve intergalactic bounty hunters, eliminating the trek our thumbs embark on every time they leave the safety and security of the A-button. We like the idea so much, we're inclined to forgive Mr. Croal for calling his design the "Metroid Pwiime" remote.













(Page 1) Reader Comments
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That's been my complaint all along...developers had to tack on waggle to make up for the paucity of buttons. Xbox and Playstation added more and more buttons to increase your control options (and thus increase realism), and Nintendo decided that they were too cool for that.
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And I agree, Pac-Man was sweet, but it would have been less fun if the joystiq had been inconsistenly context sensitive.
Wow, you really think that's how it's supposed to work? Wow. ...Well, I guess there are indeed some developers who are stupid enough to approach it like that.
Another instance where Nintendo is catering to the casuals while screwing the traditionals.
This line cracks me up! Because nothing says realism like pressing a button to make something happen... Take elevators, for example.
You set yourself up to be picked apart by the hip Wii crowd with the bit in parentheses. Why would they need a proven control mechanism like that? They're too cool for school, let alone buttons. Just wait until next generation where they control their games with a laser pointer and laugh in the face of your analog sticks.
Maybe it's just something i learn to expect from wii games, in a similar fashion to how the dawn of 3d graphics killed the pixel-precise control of platform games. Somehow these needs to be rectified, because somehow similar-but-imprecise movements does not equal reality to me, unless i want to experience what it is like to have a motor neuron problem.
but in games where you use the pointing method, I can see this bein a better place..
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If it costs < $250 and additionally B button is clicking - I'm sold!!
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Woah! I see what you did there! You!
Seriously though, I don't see how a keyboard & mouse is any better than the Wii remote + Nunchuk. With games like MP3 where they refined the controls rather than just not caring whether they suck or not (I'm looking at you Red Steel), the Wii's control method is just as good as a keyboard and mouse. And yes, I play a ton of PC FPS games, so I feel I am qualified to throw out that opinion.
Right hand: Mouse (normal control)
Left hand: Left side of a 360 controller (movement, dpad for wpn switch, etc)
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Plus, am I the only one not having problems with the Wii Remote. I think its just me, because my friends play Metroid Prime 3 and blame the game. Then they give it to me and their jaw drops as they see me PWND everything without lock on moving very fast.
Is moving your thumb an inch that big of a deal? Clearly gamers are not as hand-eye coordinated like I thought they were.
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Of course, games like Excite Truck now require the 1 and 2 buttons to remain where they are, so you either end up with duplicate buttons, or different 'motes for different games. -sigh-
How about letting gamers remap the damn controls ourselves instead of constantly telling us how to play our games?
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And, as was mentioned by others, even if we disregard that demographic there's still the problem of it being completely unsuitable for sideways use.
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Heads up, its not all about you anymore.
Of course, if you guys have arthritis and that's why you are having problems, I totally feel for you. Then again, playing video games is probably what gave you arthritis in the first place.
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Actually, I can reach the plus/minus buttons but it's NOT comfortable. Often I would just reach over with my other hand to hit the buttons. Even using down on the d-pad to shoot missles isn't exactly convenient. The button layout is quite horrendous on the Wiimote.
Oh yeah. The down button on the D-pad is soooooo far away from the A button. Damn, it's like, what, a quarter of an inch away from the A button? Look at the person's thumb it the linked photo! I bet if the woman sneezed she might accidentally graze the D-pad!
As for plus and minus, though this proposed redesign looks nice, consider alternating between A and down on the d-pad (for instance, when firing missiles interspersed with beam in Metroid). You'd be in big trouble with those buttons there. Put them all the way on the sides of the A button and you might have an idea.
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Yeah, it's not hard to really get to the + and - buttons, but at the same time, you can't really get there quickly, either.
Although it looks like the buttons are too small to use effectively. If there were a bit bigger, maybe...
On the other hand, you would likely also have a bitch of a time playing games like Sonic or something that require you to hold the Wiimote sideways. Then I can see that button layout becoming a pain; accidentally pausing the game and such.
In all honestly, it's not like Nintendo couldn't implement that design, either. Nothing fundamental is changing about the Wiimote.
Although if it were up to me, the Wiimote would look something more like this:
http://claytonheat.com/images/samfishwiiMote.jpg
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Just look through Youtube to see all the people who have easily mastered Prime 3's controls over the last month.
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