Writer's Guild of America recognizes game writing, announces award
Video game writing is a mixed bag, running the gamut from the thoughtful story and dialogue of Bioshock to "wizard needs food badly." Still, no form of writing should be without its accolades, and it's encouraging to see the Writer's Guild of America finally calling attention to the often-thankless field of writing for video games.
The Guild's New Media Caucus has officially announced the Video Game Writing Award, which will first be presented in Los Angeles at the Writer's Guild Awards on February 9, 2008. According to GamesIndustry.biz, the award has been introduced to broaden the Guild's repertoire of acknowledged writing fields, as well as promote awareness of game writing as a craft, and hopefully raise the bar on the quality of game writing as well. No words yet on the nominees, but we can probably make a few guesses.
[Via Gay Gamer]
The Guild's New Media Caucus has officially announced the Video Game Writing Award, which will first be presented in Los Angeles at the Writer's Guild Awards on February 9, 2008. According to GamesIndustry.biz, the award has been introduced to broaden the Guild's repertoire of acknowledged writing fields, as well as promote awareness of game writing as a craft, and hopefully raise the bar on the quality of game writing as well. No words yet on the nominees, but we can probably make a few guesses.
[Via Gay Gamer]





















(Page 1) Reader Comments
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IT'S A SECRET TO EVERYBODY!
DODONGO DISLIKES SMOKE!
unrelated...
A WINNER IS YOU!
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I'm not trying to ruffle feathers, but I thought the Halo 3 writing was pretty bad. Really bad, in fact. Any Cortana dialog was embarrassing. Thankfully the gameplay was fantastic; it kept the forgettable dialog easily forgotten.
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Planescape: Torment.
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Judging by the first two games in the series, I think Phoenix Wright 3 takes it this year.
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B) Bioshock would probably win this, not only for the concept creation, but also for the dialogue itself.
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Take off every zig!
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