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Reader Comments (195)

Posted: Oct 7th 2007 12:49PM Skor said

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Milky Way Galaxy did it first! Spherical planets! Insomniac is copying the big bang!

Posted: Oct 7th 2007 12:58PM (Unverified) said

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Why are you getting so worked up on Miyamotos behalve? He certainly would put on a polite japanese smile and agree that it's a good thing to look around for inspiration. Where in this interview Schneider suggests, that he has something against SMG or accuses Miyamato of "stealing" from R&C? You can find admiration for the grandfather of jump'n'runs between the lines.

Anybody here actually played the spherical worlds in R&C? They are done very well and work great. And yes, SMGs planets DO have a lot in common with them, regardless if Miyamoto knew them or not. If Insomniac would have done them AFTER Mario Galaxy, you would have slaughtered them for copying. But the other way around ...

The "community" here is in a really sad state of collective hysterical ranting. I hope there are some guys here who still find a little bit fun in gaming.

Posted: Oct 7th 2007 1:11PM (Unverified) said

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ill keep it straight and simple, fuck you insomniac and fuck you sony

Posted: Oct 7th 2007 1:15PM (Unverified) said

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Man, the NDF is rabid these days. You are becoming what you claim to hate, just thought I would point that out.

Posted: Oct 7th 2007 1:16PM (Unverified) said

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Fatass of Kickassness hit the nail on the head, I believe. Planet(oid)s are spherical, so I'm pretty sure that's where he got the idea, not from Ratchet. Why, in a 3D game that takes place in outer space, would you jump from one flat world to another? This is not a fanboy issue...it's a common sense issue.

Posted: Oct 7th 2007 1:16PM spin cycle said

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This is getting way out of proportion.

The Insomniac guy wasn't saying Miyamoto ripped him off, he was saying it'd be great if Miyamoto had come up with the idea after being inspired by Ratchet & Clank.

That's not the same as taking credit for Miyamoto's designs, and it's just not a big thing. Yeah, it shows perhaps he's a little to proud of himself, but we all do that once in a while.

Stop the hate.

Posted: Oct 7th 2007 1:19PM Tatticus said

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it's real easy to go all fanboy on this but what it comes down to is insomniac seeing a good idea they had implemented somewhere else because another person had it too. I say let them have pat themselves on the back, even if it might be in delusion.

Posted: Oct 7th 2007 11:17PM chorx said

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So did Ratchet and clank get their ideas from yoshi's island?

"http://www.youtube.com/watch?v=S2daul3dFzI"

Posted: Oct 7th 2007 1:24PM Mognet T said

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The thing that gets me is that Insomniac thinks they created the concept of the spherical world, which isn't exactly a new concept even in the world of games. What's next, ripping Sly Cooper for being a platform game? Wanting royalties from Katamri Damacy? That one has spheres, and planets...those copying bastards. Don't worry guys, Insomniac won't sue, they're flattered! Aren't they generous?

Posted: Oct 7th 2007 1:43PM (Unverified) said

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Yeah, I'm sure the idea to make worlds round...you know...like they are in REAL LIFE, was inspired by Ratchet and Clank. That's id saying they're flattered that Halo was using guns that shoot bullets, because they did it in Wolfenstein.

Posted: Oct 7th 2007 1:42PM (Unverified) said

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Miyamoto has stated multiple times that he does draw inspiration from games also released in the industry. Miyamoto isn't living in a fucking cave somewhere only touching his own games. He does play other peoples stuff and Ratchet & Clank series IS popular in Japan.

Besides, where in this interview does he even say "Miyamoto is teh stealing bitch?" What the fuck is wrong with you fanboys? Read it again and tell me how that statement sounds arrogant in any way. If anything, he seems humbled by the idea of being acknowledged by Miyamoto.

Posted: Oct 7th 2007 1:49PM Vegeta has a ps3 said

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Those who are saying that insomniac is saying that Miyamoto is copying them are clearly overreacting. But at the same time I can see why this is clearly making people upset. In the pr guys comment it kinda makes it seems like he's saying that R&C has influenced platform games that we play today. I would say that that's false. Sure the games are fun, but they don't really do anything different. And like i said before, I highly doubt Miyamoto was influenced by R&C in any way. Keep in mind that the reason why there are so few of the main mario games is because it takes years for Miyamoto to come up with a new Mario game, and a few more years to actually make it. I wouldn't be surprise if he came up with the concept of SMG a few years after the launch of Mario 64.

Posted: Oct 7th 2007 2:04PM (Unverified) said

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The above comment speaks a lot of truth^^^^

Posted: Oct 7th 2007 2:15PM (Unverified) said

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I feel sorry of Schneider, he's getting raped by oversensitive, massive, nintendo fanboys. :(
(which seem to make up at least 50% of this damn blog)



Posted: Oct 7th 2007 4:19PM (Unverified) said

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Isn't it crazy? I mean, I knew it was kinda bad but they're really coming out of the woodwork right now.
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Posted: Oct 7th 2007 2:23PM (Unverified) said

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@Tahiri

Sorry, but you're wrong once again. Your two new brilliant assertions: the thumb stick on this flight controller, and the Vectrex.

1. Flight controllers have always used that little nub on the stick, and it is called a 'hat-switch'or Point-of-View hat, which denotes its common function. It's part of the flight-simulator setup, and developed in that context. It is not the same thing as replacing the left hand's directional pad on the then industry-wide gamepad design with a small analog stick for your thumb.

2. The Vectrex controller is nothing but a smaller-scale imitation of arcade controls - you have a stick for your left hand, and a line of buttons on the right. That's the setup that was replaced in home consoles by the success of smaller pads like that of the NES, which could be held comfortably in two hands and controlled with your thumbs. With the Vectrex, you can't at all reasonably hit all the buttons with your thumbs holding it like a gamepad, because it isn't a gamepad at all, it's a small arcade panel.

Again, no one claims that Nintendo invented analog control, as it appeared in arcades long ago - but they did take the two handed, thumb-controlled gamepad style that they had popularized and add a very small analog stick that was comfortable for your left thumb. Not a huge step forward, but one in which Sony was a follower rather than a leader.

Posted: Oct 7th 2007 2:54PM (Unverified) said

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Twilight Princess has some spherical elements in the Fire Temple, I think. Only difference is you are inside spherical, instead of outside spherical.

Posted: Oct 7th 2007 2:56PM (Unverified) said

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Even if someone is complimenting or being positive about Nintendo the fanboys STILL can't shut the fuck up.

Posted: Oct 7th 2007 3:30PM (Unverified) said

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Oh My God.

Tetrisphere.

After all these years I was thinking that it was a figment of my imagination. I lost the cart and nobody I asked ever heard of it, so I thought that I had forgotten what my first game was. Oh Tetrisphere, you'll have a special place in my heart for being my first game.

Posted: Oct 7th 2007 3:41PM MrClickerson said

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Wasn't Super Mario: Sunshine out long before the first Ratchet and Clank?

Posted: Oct 7th 2007 4:23PM (Unverified) said

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Like two months...If you consider that 'long'
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Posted: Oct 7th 2007 4:26PM (Unverified) said

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Ratchet and Clank - November 4, 2002 in North America and Europe.
Super Mario Sunshine - July 19, 2002 in Japan and August 26, 2002 in North America.

Super Mario Sunshine was definitely out first but not by much.
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Posted: Oct 7th 2007 4:54PM (Unverified) said

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Don't flatter yourself Insomniac, this is where the inspiration for Mario Galaxy came from.

http://en.wikipedia.org/wiki/The_Little_Prince

I'd even put King Kai's planet in Dragonball Z as a possible influence.

Spherical world's aren't some new idea that "ohh wow, rachet and clank did it first".

Posted: Oct 7th 2007 5:07PM (Unverified) said

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Miyamoto has stated that he wanted to make Galaxy on spherical planets to solve the ever-present camera problem in 3D platformers. He wanted to solve this problem to eliminate one of the barriers for casual gamers when it comes to ease of control in the game.

While it's possible he saw R&C and thought "hey, this spherical planet solves the camera problems" but if you look at the video, it doesn't really. There are still massive buildings in the way.

Posted: Oct 7th 2007 5:22PM (Unverified) said

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The Adventures of The little Prince

http://www.youtube.com/watch?v=CRxLVv1CY9w

Posted: Oct 9th 2007 7:47AM (Unverified) said

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I was about to link to the exact same video. The intro is 3D world levels spot on. I'll bet they're flattered.
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Posted: Oct 7th 2007 5:20PM Gun Barrier said

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Sonic Battle 2! werent there small planets in space? yea i remember having to use knukles to dig up jewels in spherical planets.

Posted: Oct 7th 2007 5:20PM (Unverified) said

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This guy is full of himself. If it wasn't Shigeru Miyamoto behind it, or even a Nintendo game, he probably wouldn't have said anything. Just a way to pump up his ego. Flatter my ass.

Posted: Oct 7th 2007 5:50PM (Unverified) said

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This guy is so spot on.

I bet the guys that made Gran Turismo were flattered that the guys at Project Gotham would use their concept of "cars".

I bet the guys that made Nights! are flattered that the guys at Insomniac would use their concept of "spherical worlds".

Morons.

Posted: Oct 7th 2007 7:33PM (Unverified) said

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In case no-one has already said it,

Oh yes because all other worlds are cube Pyramid or oblong shaped.

What the hell that's like saying that Halo copied of doom because you kill aliens or saying that age of Fable copied of Zelda because you get a sword.

I personally think that we can just ignore insomniacs comments cause clearly they don't listen to what they are saying.

Posted: Oct 7th 2007 10:32PM Supermanisdead said

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Yoshi's Island is the cutest game ever. Even the bad guys look adorable.

Posted: Oct 8th 2007 2:40AM (Unverified) said

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"When I saw the first trailer for mario galaxy I immediately thought of ratchet and clank. I'd be very surprised if R+C didn't influence this a little."

My first toughs was the Mario 128 trailer from some old E3. And I assume creators of R&C were still doing Spyro back then.

Satoru Iwata: So first, let’s talk about how this project came about.

Koizumi: We have to go back to the year 2000, when the GameCube was first announced. We showed the Mario 128 demo, and I was the Director of that. I really wanted to use the Mario 128 system in a real game, but I was thinking that maybe it wouldn’t actually be possible to do so.

Satoru Iwata: Why did you think it wouldn’t be possible?

Koizumi: The problem was a technical one. At the time of Mario 128, we effectively had Mario walking on a saucer, but to get him moving around a spherical object demanded a really great deal of skill. I was thinking that, unless the staff’s motivation was extremely high, we wouldn’t be able to get past this obstacle to development.

Satoru Iwata: Regarding the use of spheres in a Mario game, by the way, I remember hearing from Miyamoto about this concept five years ago, but I couldn’t understand how the development of spherical play areas could be a revolutionary technique. But that’s precisely how Mario Galaxy has turned out, and at last I fully understand the significance of the concept.

http://wiinintendo.net/2007/10/04/nintendos-iwata-talks-mario-galaxy-and-miyamoto/

"People are way to overly sensitive to anything that can be taken as a negative when dealing with Nintendo."

Well all the fanboys are the same. Don´t you try to tell me that MS/Sony -fanboys arent the same.

Posted: Oct 8th 2007 3:18AM bjb1990 said

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For the record - spherical worlds are an OLD idea. Insomniac can falsley try to take credit, but they have been there for ages.
They were in Sonic Adventure 2 Battle.
They go back to (lol) Tetrisphere as joystiq says.

Can it really be said that ANY idea in videogames is an original one anymore?
And Ratchet and Clank? A cuddly animal and his robot helper. SO Jet Force Jemini it hurts.

Suck on that.

Posted: Oct 8th 2007 6:04AM (Unverified) said

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If remember there is tech project called Mario 128 from which Mario Sunshine, Pikmin and finaly SM Galaxy were made of. In that project there are spherical worlds(at least that Miyamoto sead in one of his interviews)year was 2000 or prior evan.

Posted: Oct 8th 2007 9:43AM (Unverified) said

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Hear hear! I'm glad I'm not the only one who immediately thought "the little prince" when Mario Galaxy was announced.

Posted: Oct 8th 2007 10:35AM (Unverified) said

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Why would anyone play Ratchet and Clank to begin with?

Posted: Oct 8th 2007 12:40PM (Unverified) said

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Because its an awesome game series, regardless of any one person's fanboyish allegiences.
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Posted: Oct 8th 2007 1:18PM (Unverified) said

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Sorry I think it's the other way around. Sony fanboys are desperate for a solid franchise to place their faith behind because every game so far for the system has been a failure.

I used to work for a gamestore when the first couple of R&C came out and NO ONE CARED. They are great games but they never sell, because the market is oversaturated with weird cutesy characters.

I used to love Sony, and they were my favorite console makers, but seriously the fanboy early adopters of the PS3 has completely turned me off of the system. Most of you never even played MGS until PS3, like Shane on 1Up who all of a sudden is a HUGE MGS fan, when he hadn't even played MGS2 until a couple of months ago. I just get sick of it all. The PS3 so far is a total failure. Just admit it.

Once it picks up steam and starts rocking then I'll gladly say it's a great system, but their are two other options out there that are doing well because they are solid platforms, not perfect, but better then nothing, which is all the PS3 has shown so far.

And don't call me a fanboy. I've owned Ps1 and Ps2 and loved them both.
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Posted: Oct 8th 2007 3:39PM (Unverified) said

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Wow that was pretty lame coming from insomniac, watch out, nintendo will now claim insomniac stole the idea of a platformer from them, or someone will say insomniac stole the idea of using a gun in a game from them. I mean its not even something major in the game and its not even a good part from the R&C games. I used to love ratchet and clank and the guys at insomniac, lately though they've been getting on my nerves with bogus claims like this. Those fuckers have gotten a little cocky and when Mario Galaxy out reviews every insomniac game created then we'll see who did it better. But again, I hated the spherical worlds in the RC games (mainly in number 2) and I always dreaded those parts. Great job, asshats.

Posted: Oct 8th 2007 11:06PM (Unverified) said

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PLEASE PLEASE PLEASE Let it be known that Shigeru Miyamoto has been toying with spherical worlds since 1999 shortly following the finish of Mario 64. He began working on "Mario 128" using the new Dolphin chip by IBM used for the Nintendo Gamecube. The idea he proposed was to use spherical worlds to combat a CAMERA ISSUE with 3 dimensional games. Please let this be known, the idea that the game Ratchet And Clank influenced these ideas is complete garbage. Ratchet And Clank came out far after these ideas were voiced to the programmers of Nintendo's R&D1 development team, not to mention that spherical worlds came later in the Ratchet & Clank series, not to mention came after even the TECH DEMOS of spherical worlds in Mario 128 demonstrated by Nintendo when showing off the capabilities of the Gamecube.

Posted: Oct 12th 2007 2:00AM (Unverified) said

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Uh, Sonic Adventure 2 for the Dreamcast had a stage with around a dozen small spherical worlds, each with their own gravity, that you could jump between. I think this was before Ratchet and Clank did it, and actually looks a LOT like Mario Galaxy.

Posted: Dec 14th 2007 4:40PM (Unverified) said

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Very few things in video games are truly original anymore, and it is true that many things Miyamoto has created are those truly unique gaming experiences, but I am sure he is influenced by many things. While playing Galaxy, areas where gravity changed in 2D space felt very reminiscent of Gravity Man's stage from Mega Man

http://www.youtube.com/watch?v=GidCja-6-ZI

but the idea of 3D planets, each with individual gravity does feel unique and I think you can definitely some of the early concepts in the Mario 128 demo which I don't think anyone had posted yet, so...

http://www.youtube.com/watch?v=fgtFXXzE8bk

You would think Insomniac wouldn't have made a big deal of this since much of the Ratchet series's success can be directly attributed to the creation of Mario 64 and the form work it laid for 3D platforming

Posted: Dec 14th 2007 8:20PM (Unverified) said

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I've seen a 2D version of this spherical world in a little game call
"Smart Ball" for the SNES made back in 1991. There was a level where
you're on the moon and as you move it rotates. Anyway, point is that
this spherical stuff has been done even on an SNES title. :P


http://i275.photobucket.com/albums/jj315/nauht/SmartBallU_00001.png

http://i275.photobucket.com/albums/jj315/nauht/SmartBallU_00000.png

Posted: Dec 16th 2007 7:16PM (Unverified) said

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I remember spherical worlds from either Sonic Adventure or Sonic Adventure 2 for the Dreamcast. One of those two games.. Oh, and then there was that boss fight in Super Mario World 2: Yoshi's Island (Super NES) that took place on a spherical world. Yeah, it was 2-D, but still spherical.

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