Joystiq hands-on: Medal of Honor Heroes 2

The Medal of Honor Heroes series is an intriguing one. Opting to avoid "next gen systems," the franchise has stuck to the decidedly non-HD pastures of Wii and PSP. Both platforms have struggled to find many great FPS games, due to the control challenges inherent to each system. However, Heroes 2 triumphs over these shortcomings by tailoring the experience to the unique control schemes of these systems.
One of the biggest problems with Wii FPS games was the size of the bounding box, which made it difficult to look freely in a FPS environment (example: Red Steel). However, Metroid Prime 3's "Advanced" control scheme gave players mouse-like precision by significantly reducing the size of the bounding box. Medal of Honor Heroes 2 expands even further upon this idea, by giving players the option of fully customizing the sensitivity of the game. This allows players to play with precision that matches Nintendo's best efforts.
Gallery: Medal of Honor Heroes 2
In addition, Heroes 2 supports the Zapper peripheral in both the campaign and a brand new Arcade mode. Although players are free to play with the Zapper in the campaign, it's clear that it's meant for this new game mode. Arcade is a translation, of sorts, of the campaign mode into a fully-fledged light gun shooter. What originally looked to be a tacked on addition at first revealed a surprising amount of depth. There's a good amount of variety in these segments, thanks to the varied controls. You can take cover, zoom in on enemies, and even use an assortment of weapons, each with a rather unique feel. The sniper rifle feels fantastic, and the rocket launcher is an obvious blast. Although each level does seem to go on for a bit too long, the branching paths and hidden secrets make it a fun and worthwhile addition to the game.
The single-player campaign doesn't stray far from previous Medal of Honor titles, offering the same arcade styled FPS gameplay the franchise is known for. The enemy AI isn't too advanced, and mission objectives are rather easy to find thanks to the linearity of the game. Clearly, the game's biggest strengths comes from its controls, as opposed to game design. All the functions of the Wii Remote feel solid, which says more than a lot of other FPS games for the system. For example, players must twist and tilt the Nunchuck to peek around corners. It feels natural, and gives the player a significant tactical advantage during battle. Also akin to Metroid Prime 3, players will encounter moments where they must move the controller towards the screen, pulling levers and switches through motion controls, rather than button presses.
Medal of Honor Heroes 2 for Wii hardly revolutionizes the genre. However, it does get FPS controls right. With 32-player multiplayer support (no Friend Codes needed), Heroes 2 is seemingly the best offering online shooting fans will have on Nintendo's platform.











Reader Comments (Page 1 of 2)
MariosInferno @ Oct 8th 2007 5:32PM
Another game on the Wii must-fucking-buy list. Especially after Cassamisina heeped insane praise on the game a month ago. October, November and December are going to be expensive.
Psaakyrn @ Oct 8th 2007 5:33PM
Bounding boxes... isn't that like a very VERY old RTS control scheme, where you move the mouse to the edge of the screen to scroll? Haven't we developed something better (like a seperation of movement and aiming control scheme)?
Tom @ Oct 8th 2007 7:38PM
If we applied that RTS control scheme to a FPS then pressing left or right on the analog stick would cause your character to strafe left and right (which IS currently the way most games are set up) and pressing up and down on the analog stick would cause your character to levitate (which makes no sense). The problem is you don't JUST strafe left and right. You have to move forward, look up and down, and pivot. There aren't enough controls on the Wii's nunchuck to accomplish ALL of those, so the Wiimote's IR has the double-duty of controlling both the recticule as well as the pitch and yaw of the camera. Now, it doesn't have to be this way, but that control scheme seems to make the most sense for both developers and players.
Psaakyrn @ Oct 8th 2007 8:01PM
Except that, there is. The nunchuck is also capable of motion controls.
Rubang B (NDF - Heart) @ Oct 8th 2007 5:32PM
You have to point the rocket launcher behind you right? Is that awkward or awesome at all?
NATO_Duke @ Oct 8th 2007 5:33PM
Wait! Do you get to shoot Nazi's? That would be the best idea in a game ever!!!
Geist @ Oct 8th 2007 6:11PM
I know! I can't believe no one has tried it yet!
Carlos @ Oct 8th 2007 9:31PM
poor nazis :_(
ThornedVenom @ Oct 9th 2007 4:05AM
SAVE THE NAZIS.
DangerMouse @ Oct 8th 2007 5:33PM
That screen looks like it's from the psp version. Wow, that's ugly.
Koopaknight29 - (Nintendo Loyalist) @ Oct 8th 2007 5:49PM
Hmm, the texturing certainly could look better on those barrels, but other than that I think it looks pretty good for an EA FPS. (No excessive bloom, thank God.)
I wonder how it will stand up to reviewers in the end? I'm thinking of a number between 7.0 and 8.5 if the controls are as good as they say...
phattie @ Oct 8th 2007 5:53PM
They will be lucky if they break the 50k mark in sales (boogie barely broke that). Probably not, i cant see why grandma would be interested.. NDF do yur part, buy, buy, buy!
Koopaknight29 - (Nintendo Loyalist) @ Oct 8th 2007 6:07PM
Will do, Lardington!
fawazr @ Oct 8th 2007 6:10PM
Since you never tire, you must be a paid shill working for some marketing group. You're doing a shit job as no one here takes you seriously anymore.
bender @ Oct 8th 2007 6:14PM
Did anyone ever take him seriously to begin with?
Lemmiwinks @ Oct 8th 2007 6:28PM
Ah... more market predictions from Phattie's morning bowl of Alphabits.
phattie @ Oct 8th 2007 6:35PM
How about this:
- ho-hum fps to begin with
- no mini-games
- PSP graphics
- ganked controls
- drab colours
- war theme (on a Wii console)
- no marketing hype at all
- Friend Codes
- no headset chat
- no online stats or leaderboards
- no character customisation
- no Mario in the title (see MP3)
= lackluster sales
Seems like it would have been a great game if it came out 5 years ago.
Myxo @ Oct 8th 2007 7:02PM
Where did you get the opinion of "PSP graphics"? I'm assuming from the comment a few comments above, and if so, please learn to actually have an opinion instead of taking someone else's opinion.
Play game first, kthx.
bender @ Oct 8th 2007 7:10PM
You didn't even read the article. Erase the third and fifth thing on that list. There are no friend codes and the graphics are better than what you are claiming.
Rubang B (NDF - Heart) @ Oct 8th 2007 8:09PM
- ho-hum fps to begin with (not out yet, reviews sound great so far)
- no mini-games (go die in a fire)
- PSP graphics (blatant lie)
- ganked controls (blatant lie)
- drab colours (irrelevant, that's just art direction)
- war theme (on a Wii console) (irrelevant)
- no marketing hype at all (ooh you're right here, I forgot that if a game doesn't have it's own fucking GAME FUEL it's considered a failure before it even comes out)
- Friend Codes (blatant lie, but you can't read)
- no headset chat (irrelevant)
- no online stats or leaderboards (irrelevant)
- no character customisation (irrelevant)
- no Mario in the title (see MP3) (irrelevant)
= inconclusive
Phattie fails to recognize that even Red Steel broke a million sales, and now Wii FPS fans want revenge, and so we're gobbling up all the totally awesome Wii FPS games like Resident Evil 4 and Metroid Prime 3, and PRESUMABLY this, if it's as good as it sounds.
Paul P. @ Oct 8th 2007 5:58PM
Sounds pretty good. I'll definitely pick that up.
J-Guy @ Oct 8th 2007 6:02PM
Let's see, how many family members give me Christmas gifts...
-$0 in the wallet
-Parents = 1
-Uncles + Aunts
-Grandparents
-Cousins
-Distant Relatives don't count
Yeah, I'm going to have to shorten my wishlist for the holidays.
Koopaknight29 - (Nintendo Loyalist) @ Oct 8th 2007 6:05PM
Wrong comment section...?
J-Guy @ Oct 8th 2007 6:07PM
Wait, this isn't coming out this year? (maybe you just don't understand how many games I want this Christmas)
J-Guy @ Oct 8th 2007 6:11PM
Damn, not even my explanation was good. Here: I have so many games I want to get (including this one), but I have very little money and available gift-givers. Thus, I don't believe I can get them all. So, unless I decide to get to know some of my more distant relatives, I'm going to have to shorten my wishlist.
Koopaknight29 - (Nintendo Loyalist) @ Oct 8th 2007 11:18PM
Now -that- makes more sense.
So yeah, quite a few games coming out, huh?
fawazr @ Oct 8th 2007 6:08PM
The graphics aren't so hot, but I'm not complaining... I'm still addicted to the original Enemy Territory for my Linux box. Sniping down 31 other players with my Wii-mote should provide fucktons of fun.
Geist @ Oct 8th 2007 6:13PM
You say that, but I have a feeling that keeping the aim steady is going to be no easy task.
Sidepocket @ Oct 8th 2007 7:54PM
@ fawazr
No easy task. Just like....shooting a gun in real life! :)
religiousjedi @ Oct 8th 2007 9:50PM
Geist...you'd be surprised on how easily it is to hold a gun steady with a Wiimote!
This is definitely a must buy for me. I'm very glad that fps are starting to turn out the way I imagined when the Wii came out. Corruption proved it, and Heroes looks to continue it.
P.S.: phattie, I know McDonalds is good, but please! Stop grilling those patties on your PS3! It was meant for gaming, not grilling!
Mr Khan @ Oct 8th 2007 6:13PM
Seems like a good, dedicated wii game
plus, since its operating on EA's online system, it will literally be the best online game for the Wii
J-Guy @ Oct 8th 2007 6:17PM
But how many sore-losers will disconnect?
Mr Khan @ Oct 9th 2007 6:16PM
That was the singular best aspect of Strikers Charged
punish the dcers with something more stickling than a bad connection percentage, they took away points from other victories
ronald.raygun @ Oct 8th 2007 6:25PM
i guess i have to scream it nintendo...HEADSET PLEEEEAAASE!!!
Noshino @ Oct 8th 2007 6:28PM
They are giving you online connectivity without need of friend codes AND you want a headset? you should be happy enough with that! That's a hell lot!
J-Guy @ Oct 8th 2007 6:29PM
There's nothing wrong with asking for more, just be careful how you go about asking for it.
J-Guy @ Oct 8th 2007 6:31PM
Anyone else having comment issues right now?
Triple07 @ Oct 8th 2007 6:41PM
"With 32-player multiplayer support (no Friend Codes needed)"........i just shit my pants
Geoff Gibson @ Oct 8th 2007 6:44PM
Looks neat. . .
It definitely warrants a rent from Gamefly. For those already judging the game to be horrible(phattie); we don't care what you have to say. You know why?
*you have not played it
*you probably won't play it
*you are in no way important to the gaming industry
*you probably have never developed a game before
*you probably have an emotionally vested interest in the PS3 or 360.
*you are obviously nothing but a troll
Thank you!
D. Axel @ Oct 8th 2007 7:12PM
*you have not played it [not yet]
*you probably won't play it [considering I level design games plus I want a bit of fun, why not?]
*you are in no way important to the gaming industry [level design, modeler, texture artist, programmer]
*you probably have never developed a game before [see above comments]
*you probably have an emotionally vested interest in the PS3 or 360. [not I just like the games on Ps3 and 360 more right now, nothing on Wii interests me]
*you are obviously nothing but a troll [I don't think so]
I am unimpressed by the game. You fail. Not everyone has to like x game.
Fatass of Kickassness @ Oct 8th 2007 8:16PM
Dude, he was talking to Phattie. And if you are Phattie, don't even try to fucking deny that you're a troll.
TwEE @ Oct 8th 2007 6:46PM
Will it support split screen play I wonder..
Vince @ Oct 8th 2007 6:49PM
hooray, devs are finally getting creative and putting forth effort.
Jeff @ Oct 8th 2007 7:19PM
"Opting to avoid "next gen systems," the franchise has stuck to the decidedly non-HD pastures of Wii and PSP"
Medal of Honor Airborne?
Jeff @ Oct 8th 2007 7:20PM
*Heroes
Nevermind, I apologize.
Rubang B (NDF - Heart) @ Oct 8th 2007 11:38PM
There is a huge difference between HD and next-gen. This generation involves everything from the DS to the PS3.
Word of the street(IDF-Digital Ruler). @ Oct 8th 2007 7:21PM
So sad heroes was ported,I loved the first one in the PSP.
This one is gonna bomb.
Ska Oreo @ Oct 8th 2007 11:11PM
ummm I'm pretty sure that this Heroes is much different from the psp version.
DBuck_Eye @ Oct 8th 2007 8:31PM
"arcade style FPS gameplay the series is known for?" What happen to you MOH? You used to be a behind-the-lines-in-secrecy game that made you different from BIA or COD. Then Rising Sun came along and you changed. For shame.
B1gC72 @ Oct 8th 2007 8:42PM
well i dont really care about this particular game but i do love to see when these lazy ass third party developers use stuff from the hard working first party devs (talking about MP3 controls of course). its just a shame that it takes somebody else doing a good job on something for the other developers to join in and try and make their games semi-enjoyable. god i hate EA.