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Reader Comments (108)

Posted: Oct 9th 2007 3:42PM (Unverified) said

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Iridium

Spoken like a true Sony Fanbot. Kudos!
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Posted: Oct 8th 2007 8:16PM (Unverified) said

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"future exclusive games on the PS3 like MGS4, GT5, FF13, Uncharted, Ratchet and Clank, Infamous, Eight Days, Singstar, Afrika, and Haze will give you plenty to play at just $400. While still having the option to watch Blu-Ray movies."


I LOL everytime I read that from a SDF'er...LOL.. "Afrika"..lol, can't wait for that one.. FPS with a camera.. WOW.

Posted: Oct 8th 2007 8:45PM (Unverified) said

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Hi everyone,

To add to the discussion, it seems that emulating the GS is not a simple task, and probably cannot be done by the PS3 in the current configuration.

Way back when the EE-less PS3 was introduced, news sources in Japan discussed this very issue:

http://pc.watch.impress.co.jp/docs/2007/0314/kaigai344.htm

I've done a translation of two key paragraphs via a couple of auto-translators:

"According to an industry insider, the GS was retained because it can't be emulated by the PS3 chipset. This is due to the GS's pipeline architecture which requires 4MB of super-wideband and low latency eDRAM. Because the RSX (Reality Synthesizer) GPU of the PS3 has a PC graphics pipeline with external memory, it can't replicate the special architecture of the GS."

"Moreover, it is difficult for the cluster of SPUs (Synergistic Processor Unit) in the PS3's Cell BE processor to emulate the GS. Even though each SPU has 256KB of on-chip memory (Local Store), that is insufficient for the requirements of the GS. In addition, a number of game industry insiders point out that there are many developers who did direct, custom access to the GS which would necessitate a hardware solution."

This would make sense - according to published specifications, the GS has a "DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)"

Something to think about, anyway. Personally, I'm not expecting PS2 back compat for the PS3 thru software any time soon. However - obviously I'd be happy if they worked it out somehow.

Cheers,
Paul

Posted: Oct 8th 2007 9:40PM RoyPeled said

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Posted: Oct 8th 2007 10:18PM (Unverified) said

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lol. i bet very few 360 owners have the hd addon. I sure don't. dvd's are already pretty good quality, you'd probably need like a 50" tv to see a difference


blueray is nice for pure amount of data it can fit on it, but it's still too expensive and there will probably be something even better in about 3 years. Technology keeps doubling in power every 18 months, according to some graph I saw in college
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Posted: Oct 8th 2007 11:10PM Funkmaster General said

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I recently recieved a 60gig PS3 because I wanted as much backward compatability I could get.

This is outrageous. An insult to fans of the PS3 everywhere. If I had known that Sony was gonna pull this I wouldn't have even bought that 60gig PS3 in the first place.

Posted: Oct 9th 2007 4:17AM ThornedVenom said

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With Sony PR, I don't know what to believe. If Sony won't do it, third-parties will.

Posted: Oct 11th 2007 11:34AM (Unverified) said

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I'd just like to point out that, at any point in the future, Sony could easily release a hardware add-on for the 40-Gig PS3 that would grant *full* compatibility with any PS2 game.

Since, as someone pointed out, Sony's strong point is hardware, rather than software, it might be more feasible than software emulation, especially with that kind of architectural limitations.

The only real cost on the PS3 would be a firmware modification, to divert I/O from/to the bluray player, the controllers, and an external video source.

The add-on itself, of course, would be a PS2 without the DVD player, and with the I/O ports, including the video out, diverted to USB.

The math is simple: 640x480x24bitx30fps is around 200Mbps, 300 if you want 32-bit color depth, even less if you want a PAL frame rate. A hi-speed USB port has a total bandwidth of 480Mbps.

Therefore, you can fit the PS2's full video playback capability in the available bandwidth, and still have room to spare, usable for the controllers, the memory cards, the network connection, and whatever you can think of that you would have attached to the original PS2.

If that's not enough you can double the bandwidth using the second USB port, resulting in a video resolution of over 1024x768x32x30.

The end-user cost would probably be the 100 bucks they just shaved off the 40G PS3. Of course, it all depends on how many users they think are going to want it.

At the moment, they seem to think BC isn't a real issue. They might be persuaded otherwise once (if) the sales drop, but how many enthusiasts would actually buy a 100$ (ok, 99.99$) add-on to play their old PS2 games?

I might - in fact, I probably would - but I never considered myself part of any majority, except perhaps genetically, so I won't hold my breath waiting for the extra-slim PS2 add-on to come out :P

Ciaotutti,

*

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