The combat appears to be Devil May Cry meets God of War, with that still-nagging frame rate hiccup in there. Legal entanglement questions regarding the Unreal Engine 3 aside, we're hoping to speak with Silicon Knights and finally get some hands-on time with Too Human by GDC in February. If we can actually play it this time around, we'll know it's close to being released.
Posted on Dec 11th 2013 12:45PM
Posted on Dec 11th 2013 9:34AM
Posted on Dec 11th 2013 9:00AM