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Kane & Lynch: admittedly not delivering 'the whole online package'


While Kane & Lynch's bank heist multiplayer had us intrigued, we were quite disappointed to learn that the eponymous duo's criminal cooperation wouldn't extend beyond an offline split-screen mode. Eurogamer politely asked game director Jens Peter Kurup to explain the omission, to which he responded, "It's a matter of focus, choosing what you want to deliver at what time. We looked at it and decided it was too much of a risk to change our code to be very very good at that, and we're not going to be very very good at other elements." He noted that he'd miss the feature, "but not terribly."

As that's not a sentiment likely to be shared by those enjoying the online co-op of a little game called Halo 3, Kurup places a divide between the two titles. "They are not only selling Halo," he said, "they are selling technology, they are selling consoles, they are selling Microsoft, the whole online package. That's not what we're doing." He's right on two counts! They are selling (by the boatloads) and IO Interactive isn't selling the whole online package. Instead of applause, let's offer some commentary.

Regardless of Microsoft's intentions for its platform, Halo 3 is still a video game competing for the time and attention of gamers, as is EA's cooperatively themed Army of Two. With Gears of War well behind us and Perfect Dark Zero (thankfully) even further back, we're of the belief that online co-op is (or should be), where appropriate, a standard "next-gen" offering by now. Kurup made a valid point about increased development time when he said gamers "also want the game at some point," but when some point happens to be November, you'd best give your game a full pair of water wings before tossing it into that shark-infested maelstrom.

Tags: Damage-Control, IO-Interactive, KaneandLynch

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