PopCap Games, who you may know from a multitude of casual titles, will soon release two "greatest hits" compilations at retail for PS2 and Xbox 360. PopCap Arcade Volume 1 will be for Xbox 360 and feature Bejeweled 2, AstroPop, Feeding Frenzy and Zuma at a retail price of $30. The PS2 version, PopCap Hits Volume 1, has Bejeweled 2 and AstroPop for $20.
The Xbox bundle will save you $10 off of buying those four games from Xbox Live Arcade. For PS2 owners retail is the only way to purchase those titles and $10 is the normal cost for each on XBLA. And before any wise guys get smart, the answer is: No, there was absolutely nothing in the press release about Wii compilations.
Reader Comments (30)
Posted: Oct 9th 2007 1:39PM Vegeta has a ps3 said
oh man. Hardcore gaming is over as we know it.
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Posted: Oct 9th 2007 1:05PM (Unverified) said
Why would I pay for any of these damn web games? Especially when I can go online and play a bajillion clones for free.
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Posted: Oct 9th 2007 5:40PM mardigan71 said
Because these types of game compilations aren't geared toward you. Most people (which includes lots of my family members) don't realize what you have pointed out. It's like *buying* Solitaire. A lot of the casual gaming market consists of people who don't make computers, internet and gaming their life. Hence the word "casual". We're more than casual gamers and know where to find these games offered for free online (Pogo, Shockwave, etc.) So we may balk at the thought of paying for these games, but the publishers know there is a segment of the population who will gladly pay for them.
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Posted: Oct 9th 2007 1:08PM (Unverified) said
"And before any wise guys get smart, the answer is: No, there was absolutely nothing in the press release about Wii compilations."
Way to shave about 60 comments to this article, jeez!
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Way to shave about 60 comments to this article, jeez!
Posted: Oct 9th 2007 1:17PM (Unverified) said
"Grandpa, Grandpa! Is it true that videogames used to have stories when you were a kid?"
"Why yes, little ones. And they had characters, too! And some of them actually required skill and discipline to finish!"
"NO WAY! You're making that up!"
(Chuckling) "Oh my. no! Go ask your grandmother-bot to dust off my old PS1 and Metal Gear Solid. I'll show you a game! Story, characters, challenge... This game took me weeks to beat!"
"Beat? What's that? Sounds boring."
"Tell your grandmother-bot to get my astro-scotch while she's up."
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"Why yes, little ones. And they had characters, too! And some of them actually required skill and discipline to finish!"
"NO WAY! You're making that up!"
(Chuckling) "Oh my. no! Go ask your grandmother-bot to dust off my old PS1 and Metal Gear Solid. I'll show you a game! Story, characters, challenge... This game took me weeks to beat!"
"Beat? What's that? Sounds boring."
"Tell your grandmother-bot to get my astro-scotch while she's up."
Posted: Oct 9th 2007 1:39PM mr nimblewick said
So do you play games for the story? Might I suggest reading a book? There are MUCH better stories in them.
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Posted: Oct 9th 2007 2:08PM (Unverified) said
I do read books. I wasn't aware that stories had to be limited to just literature though. You should probably get on the phone with Hollywood and musicians and let them know to give up storytelling, too, since Hemingway has totally nailed it.
/snark
I don't play games just for story, but my personal preference is for a game that lets me participate in a compelling story, in addition to having pleasing gameplay. I look for a little more than the "challenge/reward" scheme setup by PopCap. model.
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/snark
I don't play games just for story, but my personal preference is for a game that lets me participate in a compelling story, in addition to having pleasing gameplay. I look for a little more than the "challenge/reward" scheme setup by PopCap. model.
Posted: Oct 9th 2007 2:14PM (Unverified) said
Hear ye, Hear ye!
From this day forward, the following games must be Forever Stricken from any and all "Best Games of..." lists, due to distinct Lack of Story.
Pac-Man
Tetris
Counterstrike
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From this day forward, the following games must be Forever Stricken from any and all "Best Games of..." lists, due to distinct Lack of Story.
Pac-Man
Tetris
Counterstrike
Posted: Oct 9th 2007 2:30PM (Unverified) said
Note the "personal preference" part of my 2nd comment. I'm not saying that a great game has to have a great story, I'm just saying that it's one of the things that I look for. I'd also argue that story was left out of the first two games you list as a result of technological constraints and the expectations of the time, and the third because it was designed to fill a gap left by Half Life's lack of multiplayer.
I'm afraid that the "casual games explosion" risks dumbing down the rest of the gaming market, and games with rich story (the games I generally like) or advanced gameplay (also games I like) will get weeded out because they're too expensive to develop. Granted, it's a bit alarmist, but I love this hobby and I want to protect it.
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I'm afraid that the "casual games explosion" risks dumbing down the rest of the gaming market, and games with rich story (the games I generally like) or advanced gameplay (also games I like) will get weeded out because they're too expensive to develop. Granted, it's a bit alarmist, but I love this hobby and I want to protect it.
Posted: Oct 9th 2007 2:49PM (Unverified) said
"I'd also argue that story was left out of the first two games you list as a result of technological constraints and the expectations of the time, and the third because it was designed to fill a gap left by Half Life's lack of multiplayer."
Y'know, I'm not even going to touch that one... I just can't... It'd be like knifing an opponent that's AFK, and I like to think I'm better than that.
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Y'know, I'm not even going to touch that one... I just can't... It'd be like knifing an opponent that's AFK, and I like to think I'm better than that.
Posted: Oct 9th 2007 3:17PM mr nimblewick said
"You should probably get on the phone with Hollywood and musicians and let them know to give up storytelling, too, since Hemingway has totally nailed it."
I'm pretty sure these people already know that...
Stories to this point have been used in the same way that High Scores were used in old arcade games (and these "casual" games). They are a way to make the player feel that they have accomplished something. Where in books or in movies it is often used to illuminate some aspect of life and pull some meaning out of what has happened, in games they have been used as a means to an end. Much like the movie Transformers.
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I'm pretty sure these people already know that...
Stories to this point have been used in the same way that High Scores were used in old arcade games (and these "casual" games). They are a way to make the player feel that they have accomplished something. Where in books or in movies it is often used to illuminate some aspect of life and pull some meaning out of what has happened, in games they have been used as a means to an end. Much like the movie Transformers.
Posted: Oct 9th 2007 3:43PM (Unverified) said
"Stories to this point have been used in the same way that High Scores were used in old arcade games (and these "casual" games). They are a way to make the player feel that they have accomplished something."
I agree that once was true, but I think that's changed a lot, especially in the last 5 years. I think that while many game developers use story in a shallow way, so do many authors and filmmakers (you make the Transformers example), so it's not a fault of games, but creative laziness. Games are able to "illuminate some aspect of life and pull some meaning out of what has happened." I think the Metal Gear games (especially Snake Eater), are a good example of this, and BioShock is a great example of where storytelling in games is leading.
Games are their own medium, and I think it's counterproductive to compare them directly to other media. Games have the unique ability to make players a participant in the story, instead of a passive observer. There's a lot of potential there, and we're finally getting further than just scratching the surface (Shadow of the Colossus, Half Life 2, etc.). The trick is getting away from the model you described (play->boss->cutscene->repeat), to a model where the player is immersed in the story from start to finish, instead of sporadically. We're getting there, and I think that a lot of developers are making conscious efforts to move forward. What makes me afraid is that the new "CASUAL GAMES FTW!" mentality that seems to be sweeping the industry will make that progress harder.
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I agree that once was true, but I think that's changed a lot, especially in the last 5 years. I think that while many game developers use story in a shallow way, so do many authors and filmmakers (you make the Transformers example), so it's not a fault of games, but creative laziness. Games are able to "illuminate some aspect of life and pull some meaning out of what has happened." I think the Metal Gear games (especially Snake Eater), are a good example of this, and BioShock is a great example of where storytelling in games is leading.
Games are their own medium, and I think it's counterproductive to compare them directly to other media. Games have the unique ability to make players a participant in the story, instead of a passive observer. There's a lot of potential there, and we're finally getting further than just scratching the surface (Shadow of the Colossus, Half Life 2, etc.). The trick is getting away from the model you described (play->boss->cutscene->repeat), to a model where the player is immersed in the story from start to finish, instead of sporadically. We're getting there, and I think that a lot of developers are making conscious efforts to move forward. What makes me afraid is that the new "CASUAL GAMES FTW!" mentality that seems to be sweeping the industry will make that progress harder.
Posted: Oct 9th 2007 4:28PM mr nimblewick said
"Games are their own medium, and I think it's counterproductive to compare them directly to other media. "
Yet one of the rallying cries for more advancements in graphics is to make them more "cinematic." The games industry is trying to become the movie industry. And I think the reverse is happening too.
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Yet one of the rallying cries for more advancements in graphics is to make them more "cinematic." The games industry is trying to become the movie industry. And I think the reverse is happening too.
Posted: Oct 9th 2007 4:45PM (Unverified) said
I agree that many game developers are trying to emulate the movie industry. Everything from God of War to Halo is becoming way too Hollywood. It's all about tits and explosions. What, we're too good for Pac-Man and Tetris now? Yes, storytelling is ONE of many aspects of gaming, but it's not even necessary. I feel the same way about great graphics. They're a nice touch, but they don't enhance gameplay. The one consistent feature of all the world's greatest games is good gameplay. It's not the story or the graphics or anything, but how they all mix together into a blob of gameplay that my fingers can feel. To argue that any other aspect of gaming is very important is moot. Every aspect can help or hurt but nothing is absolutely necessary other than great gameplay.
I'm not defending PopCap. I hate PopCap. But it's definitely still possible for them to make (or steal) a great game. I'd rather have a casual piece of shit game with no story and no graphics that's still fun than a cutscene-fest that's all story and no gameplay.
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I'm not defending PopCap. I hate PopCap. But it's definitely still possible for them to make (or steal) a great game. I'd rather have a casual piece of shit game with no story and no graphics that's still fun than a cutscene-fest that's all story and no gameplay.
Posted: Oct 9th 2007 4:47PM (Unverified) said
"...one of the rallying cries for more advancements in graphics is to make them more 'cinematic.'"
It's a double-edged sword. As games become a more and more unique medium, separate from their nearest cousin (film), we need ways to describe them in ways that are familiar to people unfamiliar with the medium. But a lot of times, those comparisons are confining, because they can make people (developers and players) think of games as movies with tacked-on gameplay segments.
This happens a lot in other media, as well. We're still describing film in literary terms (authorial voice, chapters) or in theater terms (acts, set pieces).
I don't think that games should be more like movies, but some people do. I think it makes sense for games to borrow from cinema, just like cinema borrows from theater, or from literature. And again, I think developers are becoming aware of this, as they gain more autonomy, and as technology allows more sophisticated in-game storytelling. I don't know what we'd call a game like BioShock, because it's not "cinematic" in the same way that Heavenly Sword is, but I feel it's storytelling is much closer to where games are going (and, IMO, should go).
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It's a double-edged sword. As games become a more and more unique medium, separate from their nearest cousin (film), we need ways to describe them in ways that are familiar to people unfamiliar with the medium. But a lot of times, those comparisons are confining, because they can make people (developers and players) think of games as movies with tacked-on gameplay segments.
This happens a lot in other media, as well. We're still describing film in literary terms (authorial voice, chapters) or in theater terms (acts, set pieces).
I don't think that games should be more like movies, but some people do. I think it makes sense for games to borrow from cinema, just like cinema borrows from theater, or from literature. And again, I think developers are becoming aware of this, as they gain more autonomy, and as technology allows more sophisticated in-game storytelling. I don't know what we'd call a game like BioShock, because it's not "cinematic" in the same way that Heavenly Sword is, but I feel it's storytelling is much closer to where games are going (and, IMO, should go).
Posted: Oct 9th 2007 4:54PM (Unverified) said
"I think it's counterproductive to compare them directly to other media."
The book was better.
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The book was better.
Posted: Oct 9th 2007 1:20PM (Unverified) said
They better stick in line with the regular achievements. I'd hate to spend $30 when I already own two games just to fulfill my achievement whoring ways.
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Posted: Oct 9th 2007 1:20PM (Unverified) said
Nothing about a Wii compilation, huh? I guess PopCap doesn't think Nintendo is casual enough. Boy, wouldn't THAT be ironic!
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Posted: Oct 9th 2007 1:38PM mr nimblewick said
They don't want to compete with the other casual games on the Wii.
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Posted: Oct 9th 2007 1:42PM aristokrat said
Man, now my Xbox- and Playstation-owning friends will stop bugging me about popping in for a quick romp through some mini-games on my Wii. They've really been knocking my door down lately...
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Posted: Oct 9th 2007 2:11PM (Unverified) said
They're STILL making money off Zuma? I thought they'd be sued to death by now for blatantly ripping off PuzzLoop/Magnetica.
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Posted: Oct 9th 2007 4:49PM (Unverified) said
Remember when Uno was the best-selling game on XBLA? The casual virus is a pandemic, not exclusive to any system. Nintendo had the balls to ride the wave while Microsoft's getting sucked out in the undertow.
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Posted: Oct 9th 2007 5:55PM RobAccomando said
I wonder why these aren't coming to the Wii. Isn't Wii = casual gamers???
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