Joystiq hands-on: Call of Duty 4: Modern Warfare (DS)
The PC-and-console version of Call of Duty 4 rocks as much as expected. But at a recent hands-on session, the DS take also impressed. The 3D graphics look surprisingly good; after a few minutes of settling in, I stopped scrutinizing textures and focused on the gameplay. And that gameplay carries the title.COD4 switches between FPS sequences, helicopter-gunner modes, bomb-disarming moments, and AC-130 gunship sections. The DS version feels full of care and craft, from thought put into controls, to the segmented sessions that play well on a handheld.
Gallery: Call of Duty 4: Modern Combat (DS)
The COD4 FPS levels follow tangentially alongside the PC/console story. You'll be thrust into similar locations with missions that loosely relate to that game. But other than those references, the DS objectives stand alone.
The FPS controls felt good in my session. The touchscreen shows a map of the area, including highlighted friends and foes. Gun and grenade icons on the left side change the weapon, and stylus movement looks and aims. I quickly got used to it all, running with the D-pad while shooting enemies with L.
A few extra combinations -- two D-pad taps crouch or sprint -- add more depth. As I trotted through dusty streets, I even double-tapped the stylus to sight down the gun and tapped the weapon icon to reload. These controls worked well, and lefties can use AB/XY for movement.
Between FPS levels, different heavy-gun modes break up monotony. While I tried gunning from a helicopter -- it feels like a decent on-rails shooter -- I was most impressed with AC-130 sequences. In these, you watch through the plane's overhead, thermal-imaging camera as an allied team scurries through enemy areas. You blast a few different guns to clear the route for the squad, keeping foes away. I initially frowned at the thought of an escort mission. But while that's the basic idea, I had fun firing three big guns from the sky to protect my soldiers.
Call of Duty 4: Modern Warfare for the DS has been designed with care; surprisingly, it doesn't feel like a port shoveled onto a handheld. Extensive voice recordings even order players through the game. Four-player games are also supported, making good use of ad-hoc networking. (Two maps work with a single copy of the game, while the full seven require one game per player.) Most of all, the Call of Duty's variety and many points to start and stop make it ideal for a handheld. Along with the PC and console games, the DS title launches November 5.
The FPS controls felt good in my session. The touchscreen shows a map of the area, including highlighted friends and foes. Gun and grenade icons on the left side change the weapon, and stylus movement looks and aims. I quickly got used to it all, running with the D-pad while shooting enemies with L.
A few extra combinations -- two D-pad taps crouch or sprint -- add more depth. As I trotted through dusty streets, I even double-tapped the stylus to sight down the gun and tapped the weapon icon to reload. These controls worked well, and lefties can use AB/XY for movement.
Between FPS levels, different heavy-gun modes break up monotony. While I tried gunning from a helicopter -- it feels like a decent on-rails shooter -- I was most impressed with AC-130 sequences. In these, you watch through the plane's overhead, thermal-imaging camera as an allied team scurries through enemy areas. You blast a few different guns to clear the route for the squad, keeping foes away. I initially frowned at the thought of an escort mission. But while that's the basic idea, I had fun firing three big guns from the sky to protect my soldiers.
Call of Duty 4: Modern Warfare for the DS has been designed with care; surprisingly, it doesn't feel like a port shoveled onto a handheld. Extensive voice recordings even order players through the game. Four-player games are also supported, making good use of ad-hoc networking. (Two maps work with a single copy of the game, while the full seven require one game per player.) Most of all, the Call of Duty's variety and many points to start and stop make it ideal for a handheld. Along with the PC and console games, the DS title launches November 5.










Reader Comments (Page 1 of 1)
Fernando Rocker (NDF - Water Ring) @ Oct 10th 2007 12:37PM
I love DS controls in FPS, ala Metroid. Its exactly like a mouse/keyboard movement.
hydralisk456 @ Oct 10th 2007 12:50PM
Yeah, me too Fernando, once I got a bigger stylus (Pokemon Pearl pre-order) the hand cramps stopped and I had a lot of fun with MPH, especially the multi-player!
JodyAnthony (FDF - Hedonism Bot) @ Oct 10th 2007 12:40PM
actually looks really good. will compliment my PC version of CoD4 quite nicely
RC @ Oct 10th 2007 1:11PM
Those screens look like pure shit.
Kristof @ Oct 10th 2007 1:16PM
Wow. pure shit eh? You do realize what this game is running on right?
Or are you just a troll?
Those screens for one are blown up about 4-5 times the size of a DS screen, they're going to look a bit bad. But hey, you knew that right.
Mills @ Oct 10th 2007 1:42PM
What else would you want from a DS? It can only do so much. I think it looks good for what it is.
ruibing @ Oct 10th 2007 3:13PM
I kind of agree him. If the graphic is due to the DS's hardware limit, then they should take a different approach or something instead of trying to look like the other versions. Why isn't this out for the Wii instead? That would have been much better and wouldn't look like Doom.
t_m @ Oct 10th 2007 11:25PM
look at them at 100% size (right click, copy image location, paste to address bar) and they look great.
Or watch the videos, where they look even better in motion.
Billy @ Oct 10th 2007 1:32PM
To be honest, it looks pretty damn impressive. I didn't know the DS could do 3D stuff that well. I'm looking forward to this on the 360, maybe I'll pick this up too :)
Yishai08 @ Oct 10th 2007 2:01PM
I still really wish there was a Wii version.
Matt @ Oct 10th 2007 2:12PM
Well, the graphics do look a little pooey, but considering the hardware it looks very playable. I'm really impressed by the sound, myself.
pascal @ Oct 10th 2007 2:52PM
The Engine runs smooth, still I would think it would rock if there would come out more 3rd Person, 1st Person Shooters, and Adventure games (like Tales of Innocece will be and TLoZ:TOoT is).
BTW: Matt, stopp messing with people, no one believes in Halo DS anymore, it's ok that you lied, but trying to get over your own mistakes by bringing out a "old work in Progress video" is just ridiculous.
pas @ Oct 10th 2007 2:53PM
You are THE Matt (ign) or ?
Fullmetal Salchemist @ Oct 10th 2007 3:07PM
He has to be! There can only be one person on the entire internet named Matt.
BillNabors65 @ Oct 10th 2007 3:34PM
Wow. If I hadn't sold my DS a few months ago I probably would buy CoD4 for it. Looks really fun.
Carlos @ Oct 10th 2007 4:36PM
god, i hate gamevideos.com
ThornedVenom @ Oct 10th 2007 7:28PM
The graphics for the DS version are effin sweet: I love when developers take the time to do things right.
If I didn't have a PC, I would have raped all over this DS version when it comes out.
Joonas @ Oct 11th 2007 4:09AM
I was playing FIFA 08 on the DS this morning and was really surprised by how good it was; not really a "handheld port", just a good, proper version of FIFA. So many devs just don't make the effort to use the machine well.
Looking forward to this, looks really good.
alex @ Dec 10th 2007 9:29PM
i want call of duty 4 on the wii cause it looks awesome and i love war games