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Reader Comments (7)

Posted: Oct 10th 2007 9:17AM (Unverified) said

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We're borderlining on the place where Wii owners will tire of rhythm, just as we're beginning to experience "minigame fatigue." I'm as thrilled as anyone that Guitar Hero is coming over to the console, but there may be a little too much on the way. Couple that with the fact that many minigame compilations have a couple of rhythm events, some could successfully argue that we're already overexposed.

You really get the impression, however, that most publishers weren't ready for the Wii's popularity and are trying to jump on board with ports and quickly-put-together titles to get a piece of the pie. Which is fine, from a business standpoint. But now they have to start delivering on more than party games. To be honest, I'm fully expecting a big plate of killer, non first-party games in 2008.

Posted: Oct 10th 2007 10:05AM (Unverified) said

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Man, Bust a Groove was awesome. Wish I could get a copy on the cheap.

Posted: Oct 10th 2007 1:31PM garbagedick said

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you fergot boogie, show it some love.

Posted: Oct 10th 2007 9:49PM (Unverified) said

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Wii need IIDX

Posted: Oct 10th 2007 11:18PM (Unverified) said

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Bust-A-Groove...I remember that Kitty-N song. "I will never every runaway". ARGH!! GET OUT OF MY HEAD!!

Posted: Oct 11th 2007 1:06AM (Unverified) said

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Bust a Groove ruled. The sequel too, though I had a Japanese import. If they ever rerelease those games for PSP, I'd buy a PSP in a second.

I don't think we're getting to rhythm game overload. I don't think a game has come yet that nails it on the Wii. I'd like to see what iNis can come up with.

Posted: Oct 11th 2007 11:05AM (Unverified) said

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Rhythm games are brilliant from a publisher's perspective: you make a really simple 3D engine (or buy one OTS), make a couple simple backgrounds and animations, then buy your licensed songs. Get a cover band to cut the actual tracks for cheap, then sell millions of copies. You don't need dialog writers, level designers, or large numbers of programmers, artists or modelers. It's about as close as a popular genre comes these days to the sort of thing one could make by oneself, but you can sell for full retail price.

Of course, that's not to say they aren't fun, but I do sometimes balk at paying 50 bucks (more for a custom controller) considering what you get...

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